
Imagine if the original Zelda game was set in a science-fiction galaxy. Explore this open-world, action RPG with roguelike and metroidvania elements. Mighty bosses lurk deep within procedurally-generated dungeons. Wield, vanquish, unearth, collect, craft, progress, trip, adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German, Japanese, Dutch, Portuguese - Brazil, Romanian, Russian, Swedish, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Roguelike Zeldalike[/b] - Playtime: 19 minutes - Played: 2026 - Context: I don't like roguelikes but i sort of liked The Legend Of Zelda back in the day. [b]Review[/b] In this 2D game you walk around and smack things with your sword. Often something falls out of the environment when you smack it (hp/gold). There are stores that sell upgrades. There are save points that restore your health. It can be clumsy to navigate because areas weren't designed but generated and some of the pixel art is vague. The music is annoying too. But mostly i'm just not sure what i'm supposed to get from this. This was fine in the late 80s and early 90s but Diablo (1997) basically made this kind of game redundant.
As someone that still plays the first Zelda game, this game scratches that itch that makes you want more out of it.. The game is completely randomly generated based on any 6 letter word or combination you put in, from the world, to the dungeons, the secrets, and the appearance of some of the items you get so every playthrough can be different.. The exploration is interesting enough to make me keep playing just to find out what challenges you'll get out of the next dungeon.. I just finished the game and I'm already starting my second playthough.. Wonderful game! Definitely worth the price!
I'm kinda shocked by the lack of love for this game. I thought it absolutely ripped! Is it the best game of all time? No, but it's a really good game in it's own right and I'm super impressed it was made by one guy. In terms of game play, I'm not sure why it's listed as a roguelike since it's a straight-up throwback to the original Legend of Zelda on the NES. You explore the map and gain powers and items as you clear dungeons. You start off weak. but by the end you're a higher-being hopped up on peyote. The dungeons are numbered, so it makes it pretty easy to do them in order. I liked the art and music a lot, but understand those things won't click for everyone. Combat is basic, you have a sword and slash your way through enemies, but you get other weapons and abilities as you progress. I think the game started to really click for me after the 3rd dungeon. It seems most people don't give this game a chance and quit before it even gets going. You can get it on sale super cheap if you're hesitant to pay full price. So what are you waiting for? Unlock your third eye and give it a go!
It's a sci-fi rogue-lite Zelda (top-down metroid/roguevania) game. It's good. Everything works for me, except the music. Wtf is going on with that music? I think the compositions are good, but the sounds and tones they're using, somehow all seem like they were selected in some kind of randomizer. Incredibly bizarre. Other than that, pretty great game. Some hard challenges if you're going for 100%. Better music, and a little more consistent challenge, probably would've made it a 9 or even 10/10 for me. 8/10
Mi è bastata neanche mezz'ora di gioco per farmi un'idea del capolavoro che avevo tra le mani. Un Rpg esplorativo in pixel art 2D come ce ne sono ormai molti... Ma questo sembra avere, già dai primi minuti di gioco, una marcia in più; pur dando l'impressione di essere in un mondo decisamente grande colpisce fin da subito la spiccata semplicità sia delle armi dell'inventario che della mappa e delle specifiche meccaniche di gioco: farmare per fare diamanti e comprare equipaggiamenti migliori oltre ad avere la possibilità di dropparli direttamente dai mob uccisi. Sono solo al principio ma la storia sembra decisamente lineare (una main Quest correlata da Side-Quest che incontreremo nell'esplorazione del livello) benché il primo livello dia una discreta libertà di movimento. Ho voluto scrivere una recensione solo dopo mezz'ora di gioco proprio perché sono rimasto sorpreso da questo piccolo capolavoro. Preso ad offerta, non sto neanche a dire che vale ogni singolo centesimo speso.
スーパーファミコンのゼルダみたいなゲーム 8時間くらいでクリアできる 自由度が高く、ある程度はどのダンジョンから攻略してもいいらしい 母船のダンジョンをクリアすればラスボスに行けるっぽかったが、 全アイテム取らないと母船ダンジョン入口のフラグが立たなかったから どのみち全部いかないと無理っぽい 母船ダンジョンはボスに勝つと母船が墜落するから先に探索しといたほうがいい クリア後にはなぜか母船ダンジョンが復活する 主人公がずっと半裸だった 全体ボムを使ってアフロを救出するとコンパニオンロボが退場するっぽい 日本語字幕あり、箱1コン対応
игра хорошая, но есть одно но при массовых взрывах у меня fps падает до 1. изменением настроек это пофиксить не удалось так что по техническим причинам не смог пройти финального босса(
a fun diversion. cool style and challenge. pick it up on a sale.
Funny and engaging game that meshes Zelda and 420-blaze-it perfectly.
I didn't love this game, that's for sure. The procedural generation component was a cool idea that was unfortunately poorly executed. I don't blame the developers for this; at the time, procedural generation for open world, linear ARPGs of this kind was in its infancy. Somebody had to be first mover, even if it meant the result was a confusing and frustrating mess: an attempt to fit the round peg of procedural generation into the square hole of a story-driven single player game. Get it on sale, because in the context of video game history it will probably remain an interesting artifact. I can't much recommend playing it, but again, I can't fault the devs for having to be the first to try it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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