
Imagine if the original Zelda game was set in a science-fiction galaxy. Explore this open-world, action RPG with roguelike and metroidvania elements. Mighty bosses lurk deep within procedurally-generated dungeons. Wield, vanquish, unearth, collect, craft, progress, trip, adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German, Japanese, Dutch, Portuguese - Brazil, Romanian, Russian, Swedish, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10 runs well on SteamDeck.
[h1] Songbringer неплохой пиксельный рогалик. [/h1] Главный герой Рок и его робот друг Джиб родились на корабле и им нужно изучить планету, но по канону как всегда что-то случилось не так и вам нужно показать кто тут мастер подземель. Изначально было скучновато, но постепенно становилось все интересней. Прикольная графика, музыка могла бы быть получше. Веселые диалоги. Среди минусов только что в некоторых моментах было не понятно что делать и куда идти. 7/10 Игра слишком недооцененная и стоит вашего внимания [u] (если вам нравится подобные жанры) [/u]
I wish I liked Songbringer more but it's just a mid roguelike metroidvania game in a sea filled with them. Wraithbinder luckily seems to be a better game, so I'm probably going to keep an eye on it until it leaves early access.
[h1]Songbringer é um rpg de ficção cientifica inspirado em zelda com geração procedural de mapas[/h1] [b]Songbringer e sua geração de mapas[/b] No geral Songbringer lembra bastante o game clássico do legend of zelda porém quando você inicia cada save ele automaticamente gera um mundo aleatório com mapas e dungeons pré-definidas, porém com o seu próprio estilo, as dungeons mudam de lugar e são a mesma e os coletáveis nem preciso falar que são todos inspirados no zelda. São bombas, poções de cura, isqueiro que põe fogo em volta, um chapéu bumerangue, etc. [b]Conclusão[/b] Songbringer é legal, eu peguei ele em um pacote de games, o preço não vale pelo que o game tem a oferecer mas ele entra constantemente ele entra em promoção, caso queira experimentar algo parecido com zelda clássico e não tenha mais nada em mente vale a pena. https://steamcommunity.com/sharedfiles/filedetails/?id=1843701813
游戏是有中文的,拿到纳米剑便退出卸载游戏,喜+1
I'm kinda shocked by the lack of love for this game. I thought it absolutely ripped! Is it the best game of all time? No, but it's a really good game in it's own right and I'm super impressed it was made by one guy. In terms of game play, I'm not sure why it's listed as a roguelike since it's a straight-up throwback to the original Legend of Zelda on the NES. You explore the map and gain powers and items as you clear dungeons. You start off weak. but by the end you're a higher-being hopped up on peyote. The dungeons are numbered, so it makes it pretty easy to do them in order. I liked the art and music a lot, but understand those things won't click for everyone. Combat is basic, you have a sword and slash your way through enemies, but you get other weapons and abilities as you progress. I think the game started to really click for me after the 3rd dungeon. It seems most people don't give this game a chance and quit before it even gets going. You can get it on sale super cheap if you're hesitant to pay full price. So what are you waiting for? Unlock your third eye and give it a go!
I didn't love this game, that's for sure. The procedural generation component was a cool idea that was unfortunately poorly executed. I don't blame the developers for this; at the time, procedural generation for open world, linear ARPGs of this kind was in its infancy. Somebody had to be first mover, even if it meant the result was a confusing and frustrating mess: an attempt to fit the round peg of procedural generation into the square hole of a story-driven single player game. Get it on sale, because in the context of video game history it will probably remain an interesting artifact. I can't much recommend playing it, but again, I can't fault the devs for having to be the first to try it.
Cool game. A sci-fi roguelike obviously inspired by Zelda. You play as a guy who crash landed on an unknown planet, and need to survive and escape. Storyline is better than I expected, with a lot of secrets and stuff to uncover. The planet is procedurally generated based on the a seed word typed at the start, so endless possibilities. The gameplay is smooth with simple controls, easy to master. Combat is simple but fun: sword swinging and hat throwing. It feels good and that's what's important. It's easy to play, fun, and addictive. Highly recommend.
Mi è bastata neanche mezz'ora di gioco per farmi un'idea del capolavoro che avevo tra le mani. Un Rpg esplorativo in pixel art 2D come ce ne sono ormai molti... Ma questo sembra avere, già dai primi minuti di gioco, una marcia in più; pur dando l'impressione di essere in un mondo decisamente grande colpisce fin da subito la spiccata semplicità sia delle armi dell'inventario che della mappa e delle specifiche meccaniche di gioco: farmare per fare diamanti e comprare equipaggiamenti migliori oltre ad avere la possibilità di dropparli direttamente dai mob uccisi. Sono solo al principio ma la storia sembra decisamente lineare (una main Quest correlata da Side-Quest che incontreremo nell'esplorazione del livello) benché il primo livello dia una discreta libertà di movimento. Ho voluto scrivere una recensione solo dopo mezz'ora di gioco proprio perché sono rimasto sorpreso da questo piccolo capolavoro. Preso ad offerta, non sto neanche a dire che vale ogni singolo centesimo speso.
I remember playing this game! I hated it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.