
Imagine if the original Zelda game was set in a science-fiction galaxy. Explore this open-world, action RPG with roguelike and metroidvania elements. Mighty bosses lurk deep within procedurally-generated dungeons. Wield, vanquish, unearth, collect, craft, progress, trip, adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German, Japanese, Dutch, Portuguese - Brazil, Romanian, Russian, Swedish, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow! This is a real hidden gem of game! I am sort of blown away that I never found this one until now. It's essentially a pixel art masterpiece and the soundtrack is amazing, 10/10.
Songbringer is not my type of game, and I knew it before installing it, but I wanted nevertheless to give it a try and get it out from the backlog. I confirm that it's not my type of game, but it's not too bad either. It has some sort of noisy dirty charm to it, even though I really only played a bit. I am pretty sure that if this is the kind of games you play, you will like this one. for me it's a 70/100 as in "not my game type, but i see it's finely crafted".
Songbringer is a mobile/console ported 2D top down retro pixel Legend of Zelda ripoff. Bumble about a top down retro pixel landscape from screen to screen, bashing things with your sword and trying to make out what's going on because everything is so deplorably pixelated. Apart from the poor quality visuals, the first thing PC gamers will be offended by here is the console peasant childrens toy gamepad controller prompts. Gameplay is extremely pedestrian top down brawling, a game format that died roughly the same time computers could do better (yet seems to linger on in indie projects from developers who couldn't quite work out how to do 3D graphics). They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. And before jumping up to defend the awful visuals, just think how successful this game would have been if a capable artist/graphics programmer was involved to produce cutting edge PC graphics. Sadly, the poor quality gameplay and lazy pixel "art" used instead of proper graphics aren't the biggest problems here. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is an insane $20 USD, on iOS, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a crappy bundle worsening free mobile game so they can pretend their gaming rigs are iPhones. $20 USD for a free mobile game, just because it's on Steam. Jesus wept. $20 would buy you pretty much any older AAA game on sale, and those games were produced with people who were able to arrange 3D graphics. It's simply impossible to recommend this to PC gamers.
玩起来还挺爽,但不知道在爽什么
Songbringer is a roguelike game made by one develover Wizard fu/Nathanael Weiss. You are playing as an explorer named Rog, found yourself in an unkown planet fter your spaceship crashed and you have to explore to get some answers, in this adventure you have your friend a robot named Jib and a sword. Throughout the exploration, you uncover what really happen to the planet and after facing some bosses and making new "friends" you learn about a war netween two races a lot of years before. Simple controls, you have as weapons a sword that you can upgrade as the game progress, your hat than can be used as boomerang and bombs. Nice pixel graphics with great music that suits the game. A nice thing is that the game/world you are playing everytime you start a new is random and it creates a new seed. Took me around 6-7 hours to beat. https://steamcommunity.com/id/yaya14/screenshots/?appid=367080&sort=newestfirst&browsefilter=myfiles&view=imagewall To Songbringer είναι ένα roguelike παιχνίδι φτιαγμένο από ένα άτομο(Wizard fu/Nathanael Weiss). Παίζεις ως ένας εξερευνητής ονόματι Rog, που μετά από τη συντριβή του σκάφους του βρίσκεται σε ένα άγνωστο πλανήτη όπου ξεκινάει την εξερεύνηση, με σύμμαχο ένα μικρό ρομποτάκι (Jib) κ ένα σπαθί. Κατά τη διάρκεια ανακαλύπτεις τι έχει συμβεί στο πλανήτη και αντιμετωπίζοντας αρκετά bosses καταλήγεις σε ένα πόλεμο που χε δημιουργηθεί αρκετά χρόνια πριν μεταξύ 2 φυλών. Απλός χειρισμός, έχεις σαν όπλο ένα σπαθί που μπορεί να αναβαθμιστεί όσο περνάει το παιχνίδι, ένα καπέλο που λειτουργεί ως μπούμερανγκ και βόμβες. Ωραία πιξελωτά γραφικά με καλή συνοδεία μουσικής. Επίσης, ο κόσμος είναι τυχαίος και κάθε φορά που ξεκινά κάποιος νέο παιχνίδι βγαίνει νέο seed και πήρε 6-7 ώρες για τερματισμό. Σε γενικές γραμμές μια ωραία επιλογή για να περάσεις χαλαρά την ώρα σου.
Not my cup of tea, but I absolutely can't condone modern games that implement the most atrocious, dated, anti-qol ui and controls in pursuit of some misguided "retro feel".
8/10 feels just like an old legend of zelda game + local co-op - 85% of this game is just wondering around being lost
At first I played it a bit and just put it down for a while. I didn't get it, I didn't have a clue what was happening. Then I returned years later and my goodness this is pretty dang cool. I was playing just to play something I had in my library and now I'm playing to see whats next, what do I have to fight, where is the story going, what is the next block on the map going to be!? Give it a shot.
Just read the other "most helpful" negative reviews.
7/10 runs well on SteamDeck.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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