
Trapped in a dark mansion, you must solve cryptic puzzles, evade mind-warping horrors, and descend into a PSX-inspired nightmare. Will you escape, or will you spiral into oblivion in SOMNIFUGE?
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About

A cryptic note draws you to an old mansion on a stormy night. Inside, the halls stretch and twist in ways they shouldn't, and the air is thick with something unseen. As you explore, you must solve cryptic puzzles, confront the residents, and unravel the past.
SOMNIFUGE is a first-person psychological horror game blending exploration, puzzle-solving, and surreal horror. Inspired by the haunting atmospheres of Silent Hill and Alone in the Dark, it embraces PSX-era visuals to create a world that feels both nostalgic and deeply unsettling.
From the creator of the popular indie horror shorts Burger & Frights and Dreader, SOMNIFUGE delivers a tense, atmospheric horror experience where nothing is as it seems.
The World: Explore the haunted mansion, a maze-like library, a twisted hospital ward, and more cursed locations.
Puzzle Solving: Crack the many cryptic puzzles.
Survival: Meet and escape the host of horrors.
Controller Support: The game has full 360 controller support.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
amazing amazing amazing. it's criminal that this isn't at 5k+ reviews. some of the puzzles are too hard, but the hint system is very helpful, and there's a great walkthrough in the steam guides section for parts where you get totally stuck. this game GOES PLACES. buy it and play it.
Suffering from Silent Hill member berries? Go ahead, soldier. Get creeped out by dinner legs. Atmospheric puzzler. Much spook. Shall post update when I've played more. Plus plus for now.
Good! You start off exploring a spooky house with locked doors and you need solve some puzzles to unlock doors. As you unlock more doors (or expose previously-hidden paths) by solving puzzles and you explore more, you can trivially unlock doors that provide shortcuts within the house. However, the whole house is a bit hard to map in your head and there is no in-game map, so it can be a bit frustrating getting from where you are to where you want to go. Along the way there are a variety of puzzles, of some mixed quality. Most were pretty fair and interesting, although I needed to use the in-game hints a couple of times. After the house section which you can say is the first and largest act of the game, the next few acts become decidedly more weird - but mostly in a good way. Those sections also contained some good, although generally easier, puzzles. The game has a total about four or five "acts", depending on how you (or I) want to count, that each have very different flavor from one another. There is final act, which I did not enjoy - an arcade section where you essentially are flying forward (in first person view) at a fixed speed where you have to dodge stuff. If you collide with an obstacle you have to restart. You have to make it through four (why!?) such subsections, but fortunately, once you clear a subsection, if you fail partway through a subsequent subsection, you only had to restart from the beginning of the latter subsection. Up until then, the game did not need any real dexterity or coordination, but this section was very frustrating for me - I failed each subsection at least 10 times. Up until then I had been playing with keyboard and mouse but I found that switching to controller made that part a bit easier. The game is played entirely in first person view, and boasts retro PSX-style graphics. Graphics and set pieces work pretty well in providing atmosphere. Sound design is also very good.
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Hours played at review time, across 30 reviews with recorded playtime.
hidden gem
I wanted to like it, but I think that I don't. The atmosphere was good, there was plenty of spooky and sometimes scary stuff happening, and even the puzzles aren't bad. But one of the last sections in the game ruined the whole thing for me. In the [spoiler] Hospital Section [/spoiler] there is a confusing maze, where one mistake can set you back a very long time. This may have been fine if it were at least relatively clear what needed to be done, but due to the structure of this section, one cannot easily figure out what is needed to clear it. On top of this, there were several moments where [spoiler] I was being chased by the monster and attempted to hide in the lockers [/spoiler] and the prompt needed simply did not show up, leading to a death and up to ten minutes of flailing lost. In the end I had to resort to a walkthrough to guide me on the 'optimal' path. Of the four hours I spent in the game, at least one and a half of those were in a single section that very quickly loses its tension, and replaces it with frustration. I imagine I would have similar feelings about an earlier segment of the game had I played it before the update adding a map to that segment.
this cam out on my birthday! honestly such a treat to stumble onto such a neat and rewarding game
So, spoiler, I didn't actually finish this. I got to the section where you need to shoot 5 flying TVs and then I realised I was too fatigued by this game's extensive puzzles and sick of getting lost in the house that I couldn't be ♥♥♥♥♥♥ and I watched someone else's completion video of the game. Somnifuge is a retro-styled puzzle horror game in the same vein as Homebody, where you play as a woman who is trapped in this isolated mansion. Given a letter that simply says Free Us with a combination on the back, you must navigate our protagonist through the rooms, solve obscure and sometimes confusing puzzles and finally get free of this house. The game has multiple segments and a variety of enemies and the initial sections of the game where you can't have nothing but a torch really drive up the anxiety and tension as the protagonist can't do anything but run away. You really can't hide either. The horror starts to rise fast in the first few areas - like the kitchen and attic - as you realise there is something terrifying hidden in the mansion. I really liked the graphics and enemy design, the subtle but intense scares, especially the mirror jump scares. I found the maze in the library really intense but as the game wore on, I became less patient towards the puzzles and myself and found myself quitting after fighting off 2 of the floating TVs. This game feels light on lore and is more of a surreal horror experience - I can't really even remember what notes and whatnot I found that hint at the story. As I watched the playthrough video and saw the player also become equally confused w the house layout as I did, and see how long some of his puzzle experiences were, I started to feel like the successive challenges were repeats of the earlier ones. Winding rooms, collecting X of an item, navigating the tight hallways and [spoiler]post weapon-gain, fighting off shadow monsters.[/spoiler] I'm not sure I would've liked to have kept on playing. I still do think this is worth playing as it's so cheap and I spent almost 4 hours on it. You can wait for a sale if you'd like. Just be prepared to possibly check a walkthrough. Being able to make it as far as I did with relatively few deaths has made me feel like I'm not actually that bad at games when all I usually play are visual novels.
Un jeu d'horreur indé tellement bien fait et réfléchis. On ne vous prend pas par la main. J'ai été perdu, déboussolé, terrifié et j'ai adorer chaque minute. ----------------------------------------------- [url=https://www.youtube.com/@MrTiboute] Ma Chaine Horreur [/url]
I really enjoyed somnifuge. The aesthetic, story and puzzles are all incredible. Great moments, sound design and exploration. Some of the puzzles can stump you for a while but they feel very satisying when you work them out. I do wish there was some sort of map as exploring the house can be a little difficult once it's all opened up and I did get lost a bit
What a hidden gem of a game. I love the atmosphere, aesthetic, and puzzles. Really felt like I was playing five games in one towards the end, and even though I'm still somewhat confused by the story, that doesn't bother me at all! This game makes me never went to use a stairwell ever again (iykyk) 8.5/10
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Players by region
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