
I have some memories of saying goodbye that I don't want to forget, so I turned them into 11 minigames and backed them up in this collection.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]珍惜每一段緣分、每一次當下、每一個抉擇 這樣說出再見時才不會那麼難過。[/h1] [spoiler]第一個再見,飛機加速下越來越抓不住時機點擊,也如同我們隨著時間推移,而對過去的點滴回憶難以留存 七歲的再見,通知要搬家後,家人把家具一個一個的搬走,彷彿在把過去一起生活的回憶逐漸抹去 難聽的再見,畢業分離時所唱的校歌,一邊唱,一邊回憶,想起過往種種,愈發悲從中來 想不起來的再見,夢醒時分也是一場分離,不管夢境裡有多美好,醒了就回不去 延續很久的再見,不說話比賽,開口就輸了,但輸贏真的那麼重要嗎? 掰掰掰掰,道別時總會捨不得,就揮揮手吧,揮久一點是一點。 遺失物之地,那些被我們弄丟的遺失物心裡是怎麼想的呢,是不是在難過自己被遺忘了,或是埋怨主人不夠細心。 再見的準備,為了享受海中的美景久一些,背上更多石頭才能深深沉浸其中,我們也一樣,願意負擔一些重量讓快樂時光延長。 以為的再見,把內心的真實想法說出口,擔心因此而打破目前的關係,很難不猶豫吧。 再見練習,無數次的二選一,不知道下一次自己還能選出完全一樣的嗎?人生道路也很類似,每次選擇當下可能沒什麼,但對未來的影響都是一直存在的。 開心的再見,跨年夜的團聚,這種知道下次還會再見面,大家還會一起同樂的再見,也就不那麼難過。[/spoiler] 最喜歡,或是說感觸最深的兩個是遺失物跟畢業歌。想起自己小學在一次校外教學時,用自己的零用錢買了一個耀西的娃娃,後來扣在背包上。但時間久了,也在某天發現已經鬆脫,掉到不知哪去了,當時真的難過了一陣子。希望他在遺失物之地過的開心,沒有保護好你,真的很對不起。 另外補充一個小細節,如果鼠標停留在繼續遊戲或新遊戲,備份資料的記憶體會插上電腦;如果是停留在離開,則是畫面上方的小人會向玩家揮手。 [b]雖然說了這麼多次再見 但我果然還是無法完全釋懷[/b]
一百塊可以買到獨立遊戲的精神!不要再滑評論區了!買!
【再見的備份】 【可能有雷的心得分享】 我們的人生中總會有要說再見的時候 有時是聚餐後的再見 有時是畢業和老師同學們的再見 有時甚至是遠行前的再見 有時,以為只是稀鬆平常 有時,有幸能夠好好道別 有時,再也沒有機會說再見 更有些時候,是緊抓著回憶,不願意說再見 這是一個陪伴我們能體驗和練習說再見的溫暖遊戲 透過11個小遊戲以及作者的故事分享 將開心、失落、感動、孤單......等情緒用不同的感觸來拆解 推薦給各位朋朋們!
Goodbye game 🙌
对“离别/再见”的主题做出的几个小游戏整合备份,制作人很真诚,画风很可爱治愈,游戏都挺有创意的,没想到能玩到这么有趣的小作品,真是捡到宝了!!
I played the demo of this at Gamescom on friday and loved it so I went home and got the game. Loved all of the mini games even though they make me kinda sad. Had to get all the achievements so I can stay a little longer until I have to say goodbye to this game. For now! I might replay it in the future
以簡單的操作方式來感受不一樣的再見,一反大多數遊戲希望趕快玩到結局的衝動,這款遊戲提出的問題會讓你想要「慢下來」,慢一點、再慢一點,我還沒有準備好說再見... 不過就像任何事情一樣,不管怎麼拖延,總會到該說再見的時候。 謝謝這款遊戲提醒我那份不捨與珍貴的心情。
This was an absolutely beautiful experience. The way each story makes you feel like it is happening to you, combined with a certain degree of nostalgia and slight melancholy is truly astounding. In a time where a lot of digital content seems to be made by 'AI', this game stands out as you just feel how much love and humanness was put in. The twelfth goodbye was the one after the credits, thank you to the developers for creating such a unique and profound experience.
Simple yet deeply touching. I especially loved the moving-house scene, the waving goodbye, and Louis star — all of them resonated with my own experiences. Ending with a New Year’s farewell made it feel less heavy somehow. Maybe it’s because so many people were saying goodbye together? I really appreciated that design choice. I also let my family play it during the holidays — my sister loved Louis star, and my mom especially enjoyed the character creation and the waving goodbye.
在巴哈ACG大賞時關注到這遊戲,很喜歡這款遊戲。篇幅雖短但直擊靈魂深處,喜歡各種時刻對"再見"的詮釋。給我帶來很多感動,如同您日誌寫的,曾經受到Indecision的影響很深,如今你的作品也影響著別人。至少到今天我都還在與別的老師推薦玩"再見的備份"。 這無疑是款好的"作品",對於長期浸在商業遊戲的我來說,能玩到這款遊戲,我覺得很幸福,它讓我感覺我還活著。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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