
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 207 reviews with recorded playtime.
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm speechless... wow.... what an incredible experience.... damn.... Go and buy this game now, and play it doesn't matter if it's on sale or not, it's worth it. Do not expose yourself to any spoilers, or anything at all. This was a mindblowing experience. The first game, I think ever that has just left me speechless.
good game, strong level design, and a great story. It leaves you thinking after you finish it.
After reading the reviews and being a long‑time fan of horror games, I figured SOMA would be right up my alley. I don’t mind slower, narrative‑focused games, but SOMA’s gameplay often worked against its own excellent story, making it harder for the narrative to land the way it should have. Unfortunately, I walked away really disappointed. The story is fantastic — the only thing that kept me going after the first 15 minutes — but everything surrounding it fell flat for me. The pacing is artificially slow in many aspects. Ladder climbing, underwater movement, door cycling, water‑draining sequences, carrying *an important late-game item*, even basic traversal all feel deliberately dragged out just to stretch a short narrative into a much longer runtime. On top of that, direction is often unclear, leading to running back and forth through the same rooms multiple times looking for tiny interactables. You can open nearly every drawer, locker, and cabinet in the game, but almost none of it serves any purpose. Yes, you can pick up almost everything — but you only ever use that ability twice.. The rest is just empty interactivity meant to look deep but adds nothing. Gameplay is nearly nonexistent. The monsters don’t add tension; they add downtime. Most encounters boil down to crouching in a corner for several minutes waiting for a patrol to pass, or simply sprinting past them because they pose little real threat. It felt like they exist to slow you down, not to challenge you. The puzzles are basic, usually amounting to “press buttons until the lights turn green.” They require little thought, and feel more like speed bumps than actual problem‑solving. Level design is repetitive, with the majority of the game taking place in same‑looking underwater environments. There’s very little visual or mechanical variety to keep you engaged. Combine all of this with the fact that your choices have zero impact on the story, and the experience becomes pretty underwhelming. Calling this a masterpiece feels misleading. The existential themes and core narrative are excellent, but the execution around them didn't hit. I love the vision, the concept, and the potential — but the gameplay just didn’t deliver for me. I genuinely respect the story and the ideas the developers were exploring, yet I don’t feel the “game” itself lived up to that ambition. The experience often felt like it lacked purpose; I found myself asking “is this over yet?” instead of hoping it wouldn’t end.
incredible
As a story-driven game, this is a slam dunk. Incredible moments of suspense, terror, and awe. Not my usual type of game, but I was really immersed in the world. Some things hold it back though a bit. The dialogue can be a bit wooden at times. Some more interactability with the world would have been welcome too. I instinctively would search rooms for clues, only to then realise it is empty of anything important. Yes, yes, world building, but at times it felt like a 3D asset showcase. I would have liked a bit more reward for trawling through the expansive areas you pass through. The interactions with enemies could also have been more fleshed out too. They are too easy to bypass by just getting attacked by them and waiting to respawn. It can also be easy to lose track of where you are in the story between play sessions. Easy fix would have been to allow you to read the summary logs shown during load up when in-game. Finally, I think given the philosophical nature of the story, it would have been nice to have some influence on the ending. But overall a very memorable experience! 3.5/5
There is no need to be concerned. You're in a safe place with this game! Just please don't leave me alone after this! I need to know I'm still human!!! Genuinely such a perfect Psychological Horror game.
Efsane
This story will change you and stick with you for the rest of your life
;)
tüylerim tiken tiken
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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