
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра
Great D&D game. Would recommend creating 4 characters to play from the start. You only get to play the 4 characters you start with. There is also not the same character development as BG3. But still a game worth playing. I like the depth they took with the game too. It is closer to D&D then BG3 in my opinion.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 781ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Baldur's Gate 3, but if it followed the rules of D&D. Looks like playdough, but that's part of the charm
it's alright but damn many bugs
One of the best CRPGs that i have played, it really puts the dnd rules to good use and has fun characters in my opinion.
Dedo pra cima eu gostei. Dedo pra baixo eu me arrependi de ter jogado mais de 2 horas e não pedir reembolso.
A decent game, especially for a small studio. Overall I'd give it maybe a 6/10; I'm glad I bought it, and glad I played it, but I likely won't play it a second time. Though I might play some of the additional content. Thanks I liked or loved: 1) Nice varied environments that were fun to explore. And some interesting movement functions like fly and spider climb that made exploring a more thoughtful challenge. 2) It's a pretty game, overall - the world looks great. 3) Character creation is basic but good. I especially liked this inclusion of personality traits as an influence to dialogue choices. 4) Story is decent. A little clunky in places, and I felt like there ought have been a closing scene back in town with the princess and council, but the stakes are engagingly high, and while the lore isn't on the scale of something like the Elder Scrolls, there's some depth. 5) Scavengers. Having NPC's go collect all my low level loot for me is brilliant. Things I really did NOT love: 1) The voice acting. Wow. I mean ... wow. Firstly, I realize this is a small studio and not a big budget game, but if you're going to force a 4 person party, then at least provide 4 voices per gender. And maybe give a alert when one of the female voices is actually voiced by a man? They were obviously going for (not very successfully) a non-binary option, and having that is great in ADDITION to enough voices for all the characters ... but I resented that my female dragonborn paladin sounded like a drag queen. I love drag queens, but that's not the character I was building! Secondly, this acting ranged from passable to BAD. Sure, I get that they couldn't afford A-list talent! But there's a RANGE out there ... I work in professional theatre and know tons of voice artists. They could have gotten better folks than this without breaking the bank. At the very least, make sure the actors know how to pronounce all the words. 2) Closely related to item 1 ... make the text match the spoken words. It's not rocket science. 3) There really needed to be a bit more in the way of side quests. The game feels EXCEEDINGLY linear. 4) Some of the dialogue could have used a serious polish ... I applaud the attempt at banter (I always appreciate interactions between characters that make the game more immersive), but it might have helped to bring in a playwright or scriptwriter to do some of this. 5) Why, for the love of all the gods in gamedom, are the exits to areas not indicated on the maps? That would be super helpful and easy to implement. 6) Why can't I access the world map whenever I want to? It made planning travel hard ... I often had to go the the city games, step out into the travel map, figure out if there was a transport gate that would help, then pull back into town, travel across town to the gate, and gate out. Why? Why can't I access a map as part of the gating process? Or whenever I wish? Things of mixed success: 1) Combat. Not bad (I hate turn-based play, but if I never play any turn based games I'd be awfully limited in what I could play!). As this type of combat goes, this was decently intuitive and enjoyable.. The game doesn't have many of the huge melee situations where I *really* resent turn-based play and get bored waiting to actually DO something. 2) Inventory management. Overall, decent - I just wish I could select multiple items (say, all my crafting components) and drag them onto a party member or into storage, rather than moving each one. 3) Mapping. Apart from not noting the map exits (WHYYYYYY?), the mapping is decent. Clearer than in some bigger budget games. It's not changing the face of gaming as we know it - but if you have realistic expectations, then it's an enjoyable enough 60 or so hours of gaming.
可玩性完全基于MOD未竟之业,本体真不行
Classic RPG with D&D aspects.
Not a bad game, it definitely hits that D&D spot. The needed DLC to enjoy all of the classes does suck though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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