
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Half the classes are paywalled behind DLC that costs more than the game. Tell me the price before I buy it, don't charge me for a demo.
Paywalling half the classes and races is super anti consumer and killed my groups hype for the game instantly. When multiple skills and half the languages are not used in the campaign, something has gone wrong. What had us finally stop was trying to use elevated movement for minuets with the game fighting us all the way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 780ratings |
| 82% |
| #202 |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неожиданно для себя решил потратить время на написание отрицательного отзыва. Я люблю партийные РПГ, пошаговые бои и вот это вот все. Меня не задушил pathfinder wotr, но тут я пожалуй не осилю прохождение. В игре есть более-менее приличная ДНД-боевка и наверное больше ничего хорошего на ум не приходит. От подобных игр я ожидаю получить некую историю, запоминающихся персонажей. Здесь же совсем условный сюжет и вариативность диалогов буквально на уровне CoD. За 20 часов игры я не встретил даже какой-то минимальной вариативности квестов (убить/отпустить бандитов, поторговаться о награде ну вот это вот все) Ладно, бог с ним с историей, может быть у нас неплохой тактический симулятор? И тут мимо. Бои однотипны, перки на 4 уровне были настолько прекрасны, что единственно верным решением кажется поднимать характеристики. Лучшее, что смогли придумать разработчики, чтобы разнообразить бои с особенными противниками- это дать им дополнительный ход после каждого моего хода + навалить им хп и регенерации. В итоге бой становится откровенно вязким. Может быть во второй части они и провели серьезную работу над ошибками, но эту попытку я не засчитываю.
I'm 64. I've played D&D since I was 17, back in '78. I don't run a physical table these days. The last version I played on the table was 3.5 and that was a long time ago. Solasta is my first introduction to v5. I play it today with my brother and sister who live in another country. And honestly, I think it's excellent. Some rules have changed, sure. But it brings back so many good memories. Thank you folks
Manage your expectations: this is not a narrative RPG like Baldur’s Gate or Divinity. There are no real side quests or meaningful choices. The plot is strictly Diablo II or Mario level: a basic excuse to get you to the next fight. But as a 5e D&D combat simulator, it’s a masterpiece. The tactical depth is incredible and, in my opinion, more interesting and faithful to the rules than BG3. If you skip the dialogue and focus on the best tactical action on the market, it’s a 10/10 combat experience
截止到2026.04.07,这游戏的好评率87%,老实说,不值这么多。100满分,大概也就65左右。 如果你实在没游戏玩,实在喜欢回合制/DND设定规定,那可以试试。但如果还在犹豫,不必浪费时间。 这个世界平庸的游戏多如繁星,也不差这么一个。 游戏建模很丑,其实也不算是大问题,这种俯视游戏一般看不到角色,但设计者却好像唯恐我们不知道这个缺点,战斗时一遍遍把丑陋的建模怼玩家脸上。 游戏的职业不算多,其实也不算是大问题,但游戏设计者却嫌这还太多,故意砍掉几个职业放到DLC卖,关键是选职业时,玩家刚开始游戏,连游戏质量都不清楚就直接叫卖其他东西,这是想钱想疯了? 游戏的过场很差,其实也不算是大问题,像永恒之柱那样用对话框点对白就行。但制作组却非要各种近镜头特写,人物说话时别说动作,连嘴型都对不上,基本站桩。 游戏的文本/对白很差,经常牛头不对马嘴,翻译要背一部分锅(对了,翻译也很不用心),但更多是编剧的水平问题。 游戏的界面/操作极差,跟商人对话时会延迟几秒钟,恰好这种踢团游戏要频繁拜访商人。角色潜行时,动作反应非常慢,这种故意为之的设定就是要一次又一次浪费你生命中廉价的几秒钟。 还有其他要吐槽的一大堆地方略过不提了。。。 难道这游戏就一无是处了吗?其实不是。 它的战斗,DND系统做得很扎实,诸如冰锥术会穿墙这种小缺点都可以原谅。 它的LOOT系统也不错,收集战利品检测加鉴定这种流程虽然刻意做的很繁琐,但却不会让人讨厌。 它的物品装备也很丰富,元素多样,可以看出制作组在这方面放了很多心思。 游戏有几个势力,而且根据势力对你的好感度解锁可卖物品,这往往是玩家冲地牢的最大动力。但玩到最后才知道游戏提供的物品只够把一个势力的好感冲到最高,而这之前毫无提示。这是多么反人性的设计? 总的来说,如果有二代我会等到它打四折左右再买。这些法国佬花五年时间做出来的东西,不值得原价购买。
Cuando en español ?? español = manito arriba
Solasta is a fairly ugly game with questionable writing and voice acting, but as a D&D simulator it's fantastic. I played BG3 to death and needed to scratch the itch with something new, and this did it. The main campaign is decent enough, some DLCs are great, but having custom campaigns available is where it shines, it's like having Neverwinter Nights again. Definitely worth what I spent, not even on sale!
Great poor mans BG3 game to play with friends. Just got to get past the nightmare fuel with the facial hair...
J’ai adoré Baldur’s Gate 3 et Divinity: Original Sin 2. En voyant l’évaluation très positive de Solasta, c’est donc tout naturellement que je me suis lancé dans l’aventure. Je peux comprendre qu’il plaise aux fans de D&D, mais c’est une grosse déception pour ma part. Il y a de bonnes idées, mais beaucoup trop de défauts : être obligé d’appuyer sur "Alt" pour connaître le poids d’un objet dans son inventaire, la mécanique qui impose de laisser une main libre pour lancer des sorts (pas très pratique quand on joue un clerc avec une masse d’armes et un bouclier), la gestion de la caméra (il y a peut être un meilleur paramétrage à faire au niveau des settings), je parle pas de l’interface dans sa globalité, que je ne trouve pas du tout intuitive, bref… je ne vais pas tout lister. La french touch : pourquoi faire simple quand on peut faire compliqué ? 😄
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 3.2K | 75% | $31.99 | |
| — | 0 | — | — | |
| $5.3M | 6.6K | 91% | $39.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 65 | 78% | — | |
| $7.1M | 5.8K | 81% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 4.3K | 83% | $24.99 |