
Classic Asteroids® updated with modern gameplay and perfected controls. Explore hazardous environments and sneak around asteroids to surprise attack giant bosses. Upgrade your ship to use additional power-ups. Single player or fight with up to 3 friends with intense local coop.
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Awesomely fun game. Vector mode is so nicely done! Feels like a cross of many of my favorite arcade games, Star Castle, Asteroids Deluxe, and Sinistar. Very well done twin stick shooter that's a great addition to my collection.
Ein sehr gutes Spiel. Die Steuerung ist sowohl mit Tastatur als auch mit Gamepad sehr gut und präzise. Auch wenn das Spiel stufenweise immer schwieriger wird bleibt es stets fair und ist nicht allzu chaotisch. Eine richtige Kampagne gibt es noch nicht. Dennoch macht diese spaß, weil selbst wann man verliert, kann man das Spiel fortsetzen. Der Punktestand geht zwar dabei verloren, aber man behält das Level und die Schwierigkeitsstufe. Somit dient das dazu, um sich selbst zu verbessern, ohne immer wieder bei Level 1 anfagen zu müssen. Das ist sehr motivierend. Einen Online-Highscore gibt es auch. Der Soundtrack ist sehr angenehm. Das Spiel ist auch nicht immer stressig, denn man kann das Schiff auch mal in eine ruhigere Gegend steuern und mal kurz entspannen und sich sammeln oder einfach mal nur Kometen zerschiessen um Pickups zu bekommen. Sehr empfehlenswert für jene, die Herausforderungen lieben.
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Languages: English, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Japanese, Simplified Chinese, French, Russian, Dutch, Greek +2 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun little arcade shooter. You can play twin-stick or the same controls as the original Astroids game for more challenge. It's nice that each player can pick which type of control they like best. My son likes classic and I like twin stick, we had a blast playing local multiplayer. I'd say give this a go, well worth the money, graphics are great, music is great, sound effects also great, just a fun game to play.
This is a nice Asteroids homage. The controls take some getting used to but can be mastered after a while. I would recommend this game especially for local co-op sessions. You can play in split-screen mode with up to 4 players and toggle friendly fire as well as friendly collisions. Although still early access, this is a really well developed and overall recommendable game!
Excellent retro arcade fun. Its basically a more modern take on asteroids ... but with more depth and replay value. Rating 9/10
[h1] Featured in my Lost on Steam Feature! [/h1] Rather just check the video instead of read? Me too: https://www.youtube.com/watch?v=-bUdh2-PBNk I started a new short segment called "Lost on Steam" which features games that have few reviews for one reason or another. Definitely not necessarily negative, just games that slipped by people. This is one of the featured games this week! Solaroids: Prologue is a throwback to older games like Asteroids. It's an extremely fun and challenging arcade twin-stick shooter that should get your attention if you're into these older, retro-type games. The combat is smooth and controls easy to pick up. The challenge is definitely there with increasingly difficult waves of enemies each time you clear the sector. The weapon choices and upgrades / powerups kept me interested in moving forward the entire time without feeling stale. My one and only issue with the game, that may not even be an issue at all if you like challenge, is how the missiles and mines end up blending into the background of the game. This caused my death a NUMBER of times but it's generally my own fault because I would be moving too quickly through an area or some other such issue. All in all this is a great game especially when it's on sale for 4.99. tl;dr - Great throwback to old arcade games. Challenging and fun. Does not feel stale even after playing for an hour. An unboxing for video games! You can watch the highlights of this game and the two others featured this week here: https://www.youtube.com/watch?v=-bUdh2-PBNk
Solaroids, developed by Chad Yates and published by DynF/X Digital LLC, is a twin-stick space shooter that takes the timeless foundation established by classic arcade titles and injects it with enough new ideas to feel relevant in the modern era. At first glance, it appears to be another love letter to Asteroids, complete with drifting rocks, neon visuals, and score chasing. However, the longer one spends with the game, the clearer it becomes that Solaroids is attempting to build its own identity through expanded mechanics, environmental hazards, and a steady stream of challenges that keep players engaged long after the first session. The gameplay revolves around navigating dangerous sectors of space while destroying asteroids, hostile ships, and increasingly formidable bosses. Movement is fluid and precise, which is essential considering how quickly situations escalate. Enemies approach from multiple angles, debris fills the screen, and projectiles can transform a comfortable run into a desperate fight for survival within seconds. The inclusion of multiple control options is a welcome touch, ensuring both veterans of arcade shooters and newcomers can find a setup that feels natural. What elevates the experience is the emphasis on tactical play. Asteroids are not merely targets; they become obstacles to hide behind, tools for evasion, and environmental elements that can influence encounters in meaningful ways. Solaroids also benefits from its variety. The game introduces power-ups, ship enhancements, and large-scale boss encounters that add welcome shifts in pacing. Boss battles in particular stand out, demanding patience and adaptability instead of simple reflexes. Each encounter encourages players to learn attack patterns and make better use of their arsenal, creating moments that feel rewarding rather than repetitive. Despite its retro inspiration, the game avoids becoming trapped in nostalgia by continually introducing new challenges that push players to refine their strategies. One of the title's greatest strengths is its replay value. Solaroids embraces the philosophy of classic arcade design, where mastery is the ultimate objective. Leaderboards, achievements, and recurring score competitions provide ample incentive to keep returning. Every failed run feels like a lesson rather than a punishment, and there is a satisfying sense of progression that comes from surviving longer and posting increasingly impressive scores. Players who enjoy chasing personal bests will likely find themselves investing far more time than expected. The developer's continued support over the years further reinforces the impression that Solaroids is a labor of love rather than a disposable indie release. Multiplayer support adds another dimension to the experience. Local cooperative play for up to four participants transforms the game into a lively and often chaotic event. Coordinating attacks while avoiding hazards creates memorable moments, especially when the screen fills with explosions and enemy fire. While the absence of dedicated online multiplayer may disappoint some players, the inclusion of Remote Play Together helps alleviate that limitation and preserves the communal spirit that inspired many arcade games of the past. Visually, Solaroids adopts a colorful and energetic presentation that complements its fast-paced action. Particle effects and explosions provide a satisfying spectacle without obscuring important gameplay information. The soundtrack and sound effects do an admirable job of maintaining momentum throughout each session, reinforcing the game's identity as an arcade experience first and foremost. That said, players looking for a strong narrative or deep progression systems may find the package somewhat limited. Solaroids remains firmly committed to gameplay-driven entertainment, and its appeal depends heavily on an appreciation for high-score competition and repeated playthroughs. In the end, Solaroids succeeds by understanding what made classic space shooters memorable while adding enough modern refinements to justify its existence. It delivers responsive controls, meaningful gameplay variety, and excellent replayability in a package that feels polished and thoughtfully designed. Though its arcade-focused approach will not appeal to everyone, fans of twin-stick shooters and score-based challenges will find plenty to admire. It stands as a testament to how enduring simple concepts can be when executed with creativity and care. Rating: 7/10
This is a Twin Stick shooter and a really well made one. It's basically a high score challenge where you can play solo or local multi player/co-op. I couldn't find any online multi player mode. The game is really cool. It has loads of different pick-ups that give you all sorts of different abilities from rapid fire to increased manoeuvrability. It has a great sound track and a cool array of enemies. It's quite simple to play, you have three lives and you need to stay alive as long as possible while grabbing all the drops everything you blow up leaves behind. Watch the video and see for yourself.... https://youtu.be/pzB5gERregI Thanks for watching, please like, subscribe and comment.
Cooperative game like asteroids, can't go wrong with this one. I'm a big fan of twin stick and shoot em ups and this one brings it all together with good music to boot. The difficulty escalates and it can get pretty nasty at the top.
Solaroids is a fast, fun, solid iteration on a well-established formula, and gets a lot of things right: [list] [*] [b]Difficulty:[/b] It's easy enough for a kid to pick up, but with a reasonably high skill cap. For perspective: beating the initial 10 levels would be considered a "good" run, and would be maybe 2,000,000 points. The current global high score is nearly [b]600,000,000![/b] [*] [b]Controls:[/b] The controls feel just right, and there are multiple control schemes available depending on your preference. Personally I like the "twin stick shooter" style the best. [*] [b]Replayability:[/b] It's an arcade-style game that lacks a progression system, but the daily/weekly/monthly/global leaderboards are enough motivation to keep coming back for another game. [*] [b]Features:[/b] The set of features and content isn't extensive, but all of the gameplay elements it does have are polished (especially by Early Access standards) and cohesive. None of them seem extraneous or half-baked. [*] [b]Graphics:[/b] The display options are a nice touch. Options include original sprites, vector graphics, and CRT emulation that can be added to either mode. While not yet finished as of writing, the vector graphics mode is my personal favorite so far. It's also fun to just mix up the options between games to add some variety. [*] [b]Destructible ship components:[/b] Picking off turrets and missile launchers from enemy ships is satisfying, and also adds a bit of strategy: it gives you the option to prioritize disabling their weapons as quickly as possible rather than completely destroying them one at a time. [*] The game is clearly a labor of love, and the developer is responsive to player feedback. More on that later. [*] Finally, the game feels relaxing even though there's a lot going on at once. [/list] That last point is important. Part of the fun factor comes from feeling like there are really no cheap deaths; in other words, when you lose a game, you think [i]"I totally could have dodged that missile/cleared a path over there/shot down that ship first instead of chasing that powerup."[/i] This lends itself well to that "just one more quick game" feeling, rather than making you want to ragequit. To illustrate by contrast, I'm not a big fan of manic shooters (with a couple exceptions). Even though they're skill-based more than luck-based, and satisfying to win, the game of "stay on the one pixel on screen that isn't a bullet" makes deaths feel cheap. That means that after several tries, I'm more likely to give up in frustration rather than feeling like [i]"hey that was fun, I'll try that again soon."[/i] Solaroids feels more like the latter. Another noteworthy point is that the developer is very responsive. If you take a look at the issues and feature suggestions in the Steam discussions, you can see that the majority of them have been fixed and implemented with relatively quick turnaround time, and the game is noticeably better off for it. The aforementioned "twin stick shooter" style controls that I like, for example, appear to be largely based on player feedback. Solaroids doesn't forge any bold new innovations in the space shooter genre, but it doesn't have to, it's just fun. At $10 USD I think it's easily worth it at full price.
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