
Popular vertically scrolling shoot'em up game Shikhondo is back and powered up! One day, the soul-starved Youkai escape from the depths of hell. Now, the story of the Grim Reaper and the girl who has fallen into this land begins!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shikhondo: Youkai Rampage? A Dazzling Dance of Bullets and Folklore! (ฅ'ω'ฅ) "This game marries thrilling bullet hell mechanics with a rich tapestry of Eastern folklore, offering a visually stunning and strategically deep shoot'em up experience, enriched by mature content that enhances its narrative depth." [h1][b][1] Intro : [/b][/h1] Shikhondo - Youkai Rampage reinvigorates the bullet hell genre with its mesmerizing blend of high-stakes shoot'em up action and deep-rooted Eastern folklore. Stepping into the chaotic world where soul-starved Youkai have escaped from hell, players take on the roles of the Grim Reaper and a mysterious girl. Together, they navigate through beautifully illustrated backdrops and face off against fantastically bizarre bosses. This game doesn't just challenge your reflexes; it immerses you in a visually stunning narrative that celebrates mythological motifs reimagined with a modern twist. [h1][b][2] Game Experience : [/b][/h1] The hallmark of Shikhondo - Youkai Rampage lies in its innovative 'Soul Collect' system, which rewards daring players who skillfully maneuver close to swarms of bullets. By charging the 'Soul Gauge', players can unleash powerful counterattacks and spectacular bullet-clearing blasts, adding a strategic layer to the usual shoot'em up formula. This system not only enhances the excitement but also provides a gratifying risk-reward scenario that keeps players engaged and constantly on their toes. Players can explore several game modes that cater to both newcomers and bullet hell aficionados. From the story-rich Arcade mode to the relentless Boss Rush and the unforgiving Hardcore mode, there's plenty of variety to keep the gameplay feeling fresh. The introduction of Dual mode, where players can switch between the two protagonists, adds a layer of strategic depth that enriches the single-player experience. Where Shikhondo truly shines is in its art style. Each frame is a testament to the game's commitment to high-quality, anime-inspired aesthetics, featuring an array of enemies and bosses that are as creepy as they are captivating. The background music complements the intense action, enhancing the game's immersive atmosphere. However, the game is not without its flaws. Some players have noted repetitive music tracks during boss fights and a menu interface that can be challenging to navigate, which may detract from the overall experience. Moreover, while the bullet patterns and enemy designs are intricate and challenging, they can sometimes overwhelm the player, especially in stages filled with complex backdrops. This visual overload can occasionally make enemy projectiles hard to distinguish, which is a critical aspect of gameplay in bullet hell games. [h2][b][3] Final Thoughts : [/b][/h2] Shikhondo - Youkai Rampage is a love letter to the shoot'em up genre, beautifully marrying the thrill of dodging and shooting with the allure of Asian folklore. While it presents a few navigational and aesthetic oversights, the game remains a compelling entry in the bullet hell catalogue. For fans of the genre looking for a game that challenges their dexterity and rewards them with visually stunning gameplay and a deep, culturally rich storyline, Shikhondo - Youkai Rampage is well worth the dive. Dive into this bullet hell adventure, and brace yourself for a beautiful, chaotic journey through mythological motifs. [h2][b][4] Side Note : Nyanco Channel? [/b][/h2] Interested in discovering great Steam games? Follow us on [u][url=https://store.steampowered.com/curator/33855818]Nyanco Channel[/url][/u] on YouTube and [u][url=https://store.steampowered.com/curator/33855818]Steam Curator[/url][/u] for reviews and recommendations. Explore enjoyable games and embark on a gaming adventure together!ヽ(´• ω •`)ノ https://steamcommunity.com/sharedfiles/filedetails/?id=3233218618
二代就是和一代同一个游戏换了下UI拿出来骗钱的东西,内容没有任何区别,二代甚至不如一代,一代还有中文,如何实在喜欢这个风格的游戏买一代就行了
自分が気付いた前作との違いは ・画面が東方っぽい正方形に近いものから、アーケードの縦画面シューティングみたいな比率になり、弾幕自体は見て避けやすくなっている。 ・道中が長くなっている。(面白いかは別) ・僅かにパターンが変わったボスがいる。 ・最後にもう1ステージ追加された。 ・アケシューっぽく2P同時プレイが追加され、ソロでもcoopモードの話が見れるモードがある。 オプションの音量変更が反映されず、縦長化に伴って画面ローテが可能だが、入力方向は多分変えられない。 コントローラーのキーバインド変更は、プロパティのsteam入力無効状態で、変えたい操作のところでスタートボタンを押し、変更したいボタンを押せば変えられた。 前作の旧来の人が抜けた後のズンタタみたいな音楽もそのまま流用で、画面が広くなってステージ演出などはよく見える様にはなったが、わざわざ旧作プレイ済みが買う程のもんじゃない気はする。 デュアルモードはキャラ切替があるので戦略性が変わるかと言われると、道中は死神でボスは少女…そもそも少女だけでもいいかってなるしなぁ。 前作が、東方/CAVE系なのにダラバーとかあの辺のズンタタっぽい音楽で、東洋的エログロな独特なグラも興味深かったけど、シューティングとしてはあんまり面白くないってな評価だったのだが、本作は音量バグがなければギリおすすめにしたかも知れないが、前作をやってるユーザーが買い足す程の魅力はないとしか言えない。 せめて音楽が新作になってるとか、自機が増えてるとか、ボスをもっと色々変えたり足したりしてればねぇ。 また、レイアウトも東方もどきからcoop有りアケっぽくなった事で見にくくなった要素もある。
[h1]猎奇向+韩式风格的弹幕新作[/h1] [hr][/hr] 虽说在玩法起源上早已是上世纪的产物,但街机怀旧风格的弹幕STG却始终受到大量玩家的追捧,时至今日,接连不断的弹幕射击优秀新作也在为玩家持续不断地带来刺激的新体验。不论是前段时间热度大涨的猎奇向“骨硬派”新作《黄昏天使》,还是最近饱受关注的可爱风+硬核向的2D像素新作《幻耀的羽毛》,都继续延续着弹幕STG的正统血脉。 作为前作的“完整重置版”,本作的玩法和关卡内容上也基本和前作保持一致。需要注意的是,《食魂徒 ~群魔乱舞~》是属于较为硬核的传统街机向卷轴弹幕射击游戏,整体难度还是不小的。 在本作中,玩家需要扮演“勾魂使者”和“迷之少女”两位角色,击退各种迷之妖怪与BOSS,在弹幕地狱中穿梭闪避,找到打破境界的方式,最终重返人间。通过本版新增的过场剧情和配音,玩家能够更好地理解本作的故事发展,同时也弥补了原版游戏剧情不完整的遗憾。 本作最值得欣赏的部分,当然就是风格突出的美术了。游戏的角色立绘凸显出浓厚的韩式风格,登场角色也取材自韩国民间的民俗传说与志怪故事。各个关卡的关底BOSS也是各种被妖魔凭依的鬼怪形象,在二阶段便会现出真身,看上去不能说是精神污染,也至少是……勉强能冲……?好在咱们的主角组还是相当可爱的,保护她们不被这些恶心的怪物玷污,也算得上是玩家的任务吧。 这种风格独特的艺术设计,在STG发展史,尤其是九十年代的街机名作中其实是比较常见的。类似猎奇暗黑风,还有奇幻、神秘、超现实的人物造型也出现在不少知名作品中,就比如《式神之城》、《死亡微笑》、《狱门山物语》、《长空超少年》等经典街机STG作品。不得不说,冲击性的视觉元素再配合海量的弹幕战斗,其给人带来的紧迫感以及游戏过程的惊悚氛围,确实是其他游戏难以比拟的。当你上手体验本作之后,你就很难忘掉这种夸张的画面效果给你带来的震撼。 在游戏系统方面,本作继承了前作“灵魂收集”的设定。玩家只要通过近距离擦弹就可积攒计量槽,充满之后便可释放魂灵短时间大幅度强化自身的攻击,并消除敌方弹幕,整体来说非常类似于街机作品中的“hyper”强化模式。本次的新作还提供了专注车轮战的BOSS RUSH模式以及拥有双倍灵魂充能速度的“硬核”模式,可供各位触手挑战。而对于萌新而言,可以自由切换角色的Dual模式和官方自带的无敌模式也可以帮助玩家选择最适合自己的难度模式,从而更好地享受关卡本身。 美中不足的是,本作对于游戏关卡内容上的重置制作并不算多。在游戏系统方面,虽然有着能将Bomb转化为进阶魂收集火力的“超强化模式”,但本作的关卡资源是比较紧张的,玩家仅能在每一关的结算画面选择一个残机或Bomb奖励,而对于弹幕设计方面,本作关卡流程的平衡性也没有明显的进步。 具体来说,本作的道中弹幕演出变化较少,且重复度较高,而关键的BOSS战部分难度平衡性也差异较大,例如之前让许多玩家叫苦不迭的5面BOSS的无解转弯弹幕就继续原样保留了下来,而新增的6面关卡则更加变态,直接搬出超高速弹幕对玩家糊脸,简直糟得不行。也就是说,相较于使用Bomb去强化魂收集的火力,老老实实攒够命数,强行堆命混关才是更加可行的过关方式,因此在弹幕设计的难度过渡方面,本作似乎还有待加强。 总的来说,《食魂徒 ~群魔乱舞~》通过其独特的猎奇与韩式美术风格,为玩家带来了经典的街机弹幕体验。尽管游戏在系统和关卡设计上存在一些不足,在高难度体验和重复游玩价值上距离其他同类作品尚有距离,但其丰富的视觉元素和紧张刺激的游戏机制,仍然使其在弹幕STG爱好者中占有一席之地。若你对东方民间传说与现代弹幕玩法都颇有兴趣,那本作对你来说也未尝不值得一试。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
[큐레이터 커넥트] 요즘 슈팅겜 다 망했죠 유저도 없고 유입도 없습니다 네 안타깝게도 맞습니다 3대 정공 분야에 리격슈중에서 저기 앞에 두개는 어떻게든 살아나고 있는거 같은데 슈팅은 자타공인 다 같이 망했다고 말합니다 그런 시대에 소규모 슈팅게임을 시도한 것만으로도 참 대단한 의지라고 볼 수 있겠습니다 그것도 오락실의 횡스크롤 스타일과 옆동네라고 하기엔 고전이자 표준 양식이 된 느낌의 동방프로젝트의 그 느낌입니다 아무튼 여편네들이 뭔일 나서 여편네 요괴 때려 잡으러 가는거고 어찌저찌 잘 줘팼습니다! 짜잔! 하는 플롯은 오히려 괜히 꼬아서 이상한 개똥철학을 설파하는 것보다 나을수도 있습니다 멀리 갈거 없이 떠오르는 회사 몇 있지 않으십니까? 아유 모르시면 몰라도 되요 알아주지도 못하는 유익할게 없는 산업폐기물 생산집단인데 게임학과 교재의 실패사례로 써먹기도 부끄러울정도의 스레기들이라 그래요 아무튼 흔히들 알려진 슈팅 고전류도 다 때려뿌수러 가는거잖습니까 멀티엔딩 뭐가 있겠습니까? 게임의 스토리는 포르노의 그것이라고 칭하는 분들도 계시는걸요 이런 측면에서 봤을때 제가 이 게임을 했을때 고전적인 그 플롯과 느낌, 감각을 21세기 기준에서 다시 다듬고자 했다는 시도가 느껴졌습니다 뭔 이베리아 반도의 탱고의 여인을 나이트클럽가서 플러팅하는 소리냐고 하시겠지만 얼추 그런 맛입니다 자 게임에 대해 얘기해보죠 제 슈팅게임 실력은 그리 좋은 편은 아닙니다마는 익숙한 동방프로젝트 기준으로 얘기를 해봅시다 난이도는 흔히들 '동방영야초'를 입문하기 좋다고 표현하는데 그 것에 비해서는 쉬운 편입니다 전체적인 난이도에 비해 통상이나 순간적인 탄막의 밀도와 난해도는 다르지만 동방의 그 감각보다는 피탄이 넓고 그에 비해 탄막의 크기와 숨어나갈 밀도는 좁습니다 체감상 탄막을 회피하는 재미보다도 소울을 모아 소울모드로 점수를 올리면서 판쓸이를 하는 그 부분에 다소 의도가 보입니다 동방에는 그레이즈라는 시스템이 있죠 탄막 근처에 가면 점수를 얻는 방식이지만 여기에선 그 방식을 회피기이자 공격기인 소울 공격 게이지 모으는데 씁니다 따로 안내가 없어서 몰랐었지만 탄막 배치가 오히려 적극적으로 이런 시스템을 의도하지 않았나 싶을 정도였습니다 나쁘게 말하면 탄막 패턴의 밸런스가 들쭉날쭉한 것이고 좋게 말하면 회피기인 봄을 공격기이자 스코어링 요소로 쓰게 한 점은 오히려 요요몽의 그 것에 비슷한 듯 합니다 어쨌든 풀 더빙도 되어있고, 뉴비들 기준에서 난이도도 전체적으로 탄막이 너무 난잡하게 쏘지는 않는 점 몇몇 안내가 부실한 점은 있지만 동방의 법칙을 조금 틀고 잘 누르려 하지 않는 봄버튼을 적극적으로 활용하게 하는 부분은 꽤 인상깊었다고 말하고 싶었습니다 그 외에도 뉴비들이 하기에도 나쁘지 않고 많은 부분에서 다양한 시도가 느껴져서 인상깊었던 게임이였습니다 요괴눈나들찌찌짱커 큐레이터 홍보 https://store.steampowered.com/curator/38435753/ 이상한 겜창의 저세상 디텍터
Shikhondo: Youkai Rampage is a fast-paced vertical scrolling shooter that builds upon the foundation of the original Shikhondo while expanding its content and presentation. Developed by DeerFarm and published by CFK Co., Ltd., the game embraces the traditions of arcade bullet-hell shooters while introducing a distinctive setting inspired by Korean folklore. Rather than relying on science-fiction themes or generic fantasy creatures, the game draws from myths and supernatural legends, creating an atmosphere that feels fresh within a genre often dominated by familiar tropes. The story follows a world threatened by malevolent spirits that have escaped from the underworld. Players take control of two central characters, a mysterious young woman searching for answers about her forgotten past and a Grim Reaper tasked with confronting the chaos spreading across the land. While the narrative is not the primary focus, it provides enough context to make the journey through the game's stages feel purposeful. Newly added voice acting and enhanced presentation help give the characters greater personality, making the overall experience more engaging than many traditional arcade shooters that place little emphasis on storytelling. Gameplay remains the heart of the experience. Players navigate screens packed with enemy attacks while carefully positioning themselves to survive increasingly complex bullet patterns. The defining feature is the Soul Collect system, which encourages players to move dangerously close to enemy projectiles. Doing so charges a special gauge that can later be unleashed for powerful offensive and defensive abilities. This mechanic transforms every battle into a constant risk-versus-reward challenge. Playing cautiously may keep players alive, but taking calculated risks is the key to maximizing performance and achieving higher scores. This design adds depth to the action and rewards mastery without sacrificing accessibility for newcomers. One of the game's greatest strengths lies in its boss encounters. Every major enemy is inspired by supernatural folklore and features unique visual designs alongside intricate attack patterns. These battles are visually spectacular, often filling the screen with elaborate projectile formations that require quick reflexes and precise movement. The folklore-based themes help distinguish the bosses from those found in many competing shooters, giving the game a strong identity that remains memorable long after each encounter ends. Visually, Shikhondo: Youkai Rampage delivers a vibrant and polished presentation. Character artwork is detailed, special effects are impressive, and the environments are filled with colorful supernatural imagery. Despite the overwhelming amount of action occurring on screen during intense battles, the game generally maintains strong readability, allowing players to focus on dodging and positioning. The enhanced graphics and updated interface further improve the experience, making it feel like a modern interpretation of a classic arcade shooter rather than a simple remaster. The soundtrack complements the action exceptionally well. Fast-paced battle themes keep the adrenaline high during combat, while atmospheric tracks reinforce the game's mystical setting. Combined with the voice acting and visual upgrades, the audio presentation helps elevate the overall quality of the package and contributes significantly to the game's distinct personality. Replay value is another area where the game performs strongly. Beyond the standard arcade campaign, players can challenge specialized modes such as Boss Rush and Hardcore Mode. The latter increases the difficulty substantially by punishing mistakes with instant failure, creating a demanding test of skill for experienced players. The addition of Dual Mode also introduces a strategic layer by allowing players to switch between characters and utilize different strengths depending on the situation. These additions encourage repeated playthroughs and offer meaningful variety for those seeking long-term engagement. The game's main weakness is one that affects many titles within the genre. Players looking for a lengthy story-driven adventure may find the campaign relatively brief, as the experience is designed around replayability, score chasing, and skill improvement. The difficulty can also become intimidating during later stages, especially for newcomers unfamiliar with bullet-hell mechanics. However, these aspects are largely expected within the genre and are balanced by the game's accessibility options and gradual learning curve. Overall, Shikhondo: Youkai Rampage succeeds as both an exciting bullet-hell shooter and a celebration of Korean supernatural folklore. Its rewarding risk-based mechanics, memorable boss battles, polished presentation, strong soundtrack, and wealth of additional modes make it an appealing choice for fans of arcade action games. While it may not convert players who dislike the bullet-hell genre, it offers a satisfying blend of challenge and style for those willing to embrace its demanding gameplay. Rating: 8/10
The game is beautiful. The only downside I can think of is that having the same boss theme in every stage grows old very quick.
슈팅게임 자체로도 현재 사실상 불모지인 시기에서 국내산 게임으로서는 거의 흔치 않은 탄막슈팅게임. 시스템 : 잔기제+폭탄+소울어택(영혼흡수) 소울어택은 다른 게임으로 비유하자면 도돈파치 대왕생의 하이퍼랑 비슷... 헌데 의외로 소울어택은 점수보다는 긴급하게 회피하거나 보스패턴 캔슬할 때 많이 쓸 것 같음.. 스테이지 클리어할 때마다 잔기 혹은 폭탄 하나 선택하여 보충할 수 있는데, 잔기 미스나도 폭탄을 새로 채워주지 않으므로 폭탄이 없으면 나중에 무수수 미스가 날 수 있음. 난이도 : (스토리 or 노멀 - 저승사자 기준) 슈팅게임 난이도는 요약하면 2스테이지까지는 할만하다가 3스테이지 보스부터 급격하게 어려워지더니 노멀난이도도 만만치 않는 난이도.. 개인적인 보스난이도 : 5 >>>>(넘사벽)>>>> 6 >= 4 > 3 > 2 > 1 1~2스테이지보스 : 그나마 할만.. 3스테이지 : 거미줄 컨셉의 탄막패턴. 여기서부터 좀 꼬이는 패턴이 다수 등장.. 4스테이지 : 미칠듯한 탄막의 양으로 승부하는 보스. 특히 2페이즈는 화면 가득 탄으로 채우는 경우가 있어 운이 없으면 피탄될 수 있음. 일단 이 보스의 경우는 개막시 약간의 시간이 있는데 다른 보스와 달리 데미지를 줄 수 있으니, 이 시간동안 극딜.. 5스테이지 : 개인적으로 굉장히 혐오하는 패턴이 나오는 보스(특히 2페이즈 3패턴이 정말...) 굉장히 꼬여있는 듯한 탄막패턴. 탄의 궤적을 읽기 힘들어서 피하기가 힘들며, 이전 스테이지에 어려운 패턴으로 폭탄을 많이 썼다면, 봄이 남아돌지 않아서 결국 여기서 우수수 잔기가 털린다. 6스테이지 : 중간에 잠깐 뒤에서 나오는 경우가 있는데, 잠깐 그라디우스 시리즈 생각해서 혹시 충돌판정이 있다고 생각헤서 크게 피하려고 했는데, 다행이도(?) 충돌판정 같은 건 없어서, 탄 회피에 집중하면 될 듯.. 보스패턴 자체는 까다롭지만(2페이즈 1패턴이 정말 어렵다), 그렇지 않은 패턴도 좀 있어서 그 어려운 5스테이지 보스에 비해 편안. 장점 : 스코어를 생각하지 않고 플레이한다면 역설적으로 가볍게 즐기기에 좋은 게임. 더군나나 컨티뉴 같이 꽤 하드한 도전과제나 강제사항 같은 것도 없어서 생각외로 피로감 없이 굉장히 편안하게 플레이할 수 있다. 식혼도 백화요란이 되면서 성우가 붙었는데, 대사량이 많지 않지만 나름 꽤 좋은 연기. 중간에 플레이할 때에도 심심하지 않아서 좋음. 단점 : UI상 밑의 공간이 있어보이는데 안내려가지는 공간이라서 최하단에 피할 때 약간의 애로사항이 있을 수 있음. 요약 : 상당히 좋은 슈팅게임. 심심할 때에 종종 할 듯.
Doesn't have the screams of the damned destroy my ears after every boss fight.
전작 안사도됨 그냥 이걸로 다됨 어짜피 전작 내려갈거라서 이걸로 사는게 맞음 장점 1. 독보적 동향풍비쥬얼 2. 나름 합리적인 레벨디자인 3. 비행슈팅 치고는 쉬운것같음 피격판정도 죽었나 싶었는데 안죽은 경우도 허다하고 나름 괜찮음 단점. 타격감 별로임 적을 때리는 사운드 적이 죽었을때 사운드가 내가 뭘 하고있는지 모르겠음 기본적으로 비행슈팅이 탄막이 눈아프게 나오는건 알겠는데 적을 잡는 느낌이 들진 않음 이건 슈팅게임으로써는 치명적임 쏘고 맞추고 상호작용하는 맛이 별로임 단순 피하기류게임으로 생각하면 그에 비해 높은 점수를 줄수있을것 같음 그냥 전작에 비해 사운드하고 ui만 좀 바뀐것같다. 나는 잘 모르겠다.. 이런게임 좋아하면 추천하는데 슈팅게임으로써는 별로라 추천안함을 누른다
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