
Devileader, a fearsome space demon who once have destroyed countless planets of the solar system is about to be resurrected by his minions and fanatics, who want to bring chaos to the universe. Pilot the agile space interceptor Deviship and survive the terror of this demon lord.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
This game really nails that Williams arcade feeling (primarily the game it's cloning: Sinistar) i.e. A barrage of lights and wailing bleepy-zappy-bloopy noises that sketch out inscrutable gameplay that eventually reveals itself to be a challenging coin-chomper. Even on easy I was having great difficulty defeating the stupid flying face. The controls are a bit odd, especially the UI ones.
A fun, frantic and sometimes frustrating spiritual successor to Sinistar, Devileader delivers that classic arcade fun in spades. I never really got into the 'original' a whole lot, but this game has a few more interesting elements that give the game a good depth and the difficulty setting is a nice addition that keeps things approachable and adaptable, especially for people like me who are not already experts at this game format. I would definitely recommend giving this game a try if you're at all a fan of the original arcade shooters or fast-paced arcade action in general.
I'm a huge fan of Arcades since I did not have much experience with them, however, this is great. Very cool premise, Rad Digitized Voices (Reminds me of Wizard Of Wor), Cool Power-Ups, Abilities, Flashy Vintage Graphics, just AMAZING! The only thing I wish is the ship looked like vintage graphics as well as the enemies. ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Ear Paradise ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Another outstanding arcade remake from Hijong Park! For the price you won`t be sorry you bought it. So buy it!
Thank YOUUU Hijong Park and PsychoFlux for making these happen!! This entire arcade pack should be in the library of everyone that chases that 80's OG arcade rush -- especially that super-charged Williams feel. I found these simply enough searching for Choplifter (check out Golden Hornet) and the arcade pack came with this glorious Sinistar remake. Taking me some time getting used to the overheating / thruster dynamic, but WOW this captures everything I love about the original. <3
Another game my brother mainly played, this one is very much like an Asteroids style game. I'm not recommending it because my brother says the boss is next to impossible if you don't kill it instantly. To me, that is not a good mark.
Like Sinistar from the arcade. Fast, fun, and frustrating. Randomly found, played about one minute, then bought the whole Hijong Park collection, and worth every penny. Oh, and works out of the box on my Steam Deck.
오락실우주선게임느낌
Devileader, developed by Hijong Park and published by PsychoFlux Entertainment, is a compact arcade-style shooter that clearly draws inspiration from classic space shooters while introducing a few distinctive ideas of its own. It embraces a stripped-down design philosophy, focusing on fast reflexes, spatial awareness, and survival rather than complex systems or narrative depth. From the outset, it positions itself as a score-driven experience where every second matters, and success is determined by how well players can adapt to an increasingly chaotic battlefield. The core gameplay loop is built around navigating an open arena filled with enemies, hazards, and collectible resources. Players pilot a small spacecraft, weaving through threats while collecting crystals that serve as both a scoring mechanic and a key resource. These crystals are used to construct powerful Devibombs, which are essential for confronting the game’s central threat—the Devileader itself. This creates a constant tension between offense and survival. Collect too slowly, and the enemy gains ground; take too many risks, and survival becomes uncertain. The added twist that enemies also gather these resources to strengthen the Devileader introduces a subtle competitive dynamic, making every decision feel consequential. One of the more effective aspects of the game is how it handles escalation. Early moments are relatively manageable, giving players time to understand the mechanics and establish a rhythm. However, as time passes, the pace accelerates and the screen becomes increasingly crowded, forcing players into tighter movements and quicker decisions. When the Devileader finally enters the arena, the experience shifts into a more frantic and high-stakes phase. What was once a careful balancing act becomes a desperate struggle to either deploy accumulated resources effectively or avoid an overwhelming force. This transition adds a sense of urgency that keeps the gameplay from feeling static. Controls are responsive and intuitive, which is crucial for a game built around precision and quick reactions. Movement feels smooth, and the shooting mechanics are straightforward, allowing players to focus on positioning rather than complex inputs. This simplicity works in the game’s favor, reinforcing its arcade roots and making it easy to pick up and play. At the same time, the lack of additional systems—such as upgrades, loadouts, or deeper customization—means that the experience relies entirely on player skill rather than progression. Visually, Devileader adopts a minimalist aesthetic that prioritizes clarity. The design is clean, with distinct colors and simple shapes that make it easy to track enemies, projectiles, and resources even during intense moments. While the presentation lacks the detail or spectacle of more modern shooters, it serves its purpose effectively, ensuring that the gameplay remains readable at all times. The overall style feels intentionally retro, echoing the simplicity of classic arcade titles while remaining functional on contemporary systems. The game’s structure is centered around replayability. Each run is designed to be relatively short, encouraging players to jump back in and improve their performance. High-score chasing becomes the primary motivation, with each attempt offering the chance to refine strategies and push further than before. This design works well for players who enjoy mastering mechanics and competing against their own previous runs, but it also limits the game’s broader appeal. Without additional modes or long-term progression systems, the experience can begin to feel repetitive for those not drawn to its core loop. Ultimately, Devileader is a focused and competent arcade shooter that delivers exactly what it sets out to provide. It captures the essence of classic space shooters while adding a few unique elements to keep the experience engaging. Its strengths lie in its tight controls, escalating tension, and replayable structure, while its limitations stem from its simplicity and lack of variety. For players who appreciate fast-paced, skill-driven gameplay and the challenge of chasing higher scores, it offers a satisfying and well-executed experience, even if it does not extend far beyond its core concept. Rating: 7/10
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