
Sokoban: The RPG is a challenging puzzle game with a female protagonist, featuring over 100 traditional sokoban style puzzles, intriguing logic riddles, a custom and immersive instrumental soundtrack and a dark and unsettling story of sacrifice and despair with multiple endings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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First things first. Despite the title, I wouldn't call this game a RPG. It's more of a puzzle game with a story and a few other RPG-ish elements. That being said, if you like puzzles like I do, you're gonna love it! All the puzzles in the game are very well thought out, feel satisfying to solve and range from very easy to very hard with a nice learning curve all along. And when I say very hard, I mean VERY HARD (but I love it). Fortunately the skipping system allows you to take a break and to keep going with the story if you're really stuck, which will most likely happen. Every now and then you'll also encounter some riddles, which provide a valuable change of gameplay and new logical depths. These are deliciously devious too. Also, I'd like to talk about the length of the game. It's based on sokoban style puzzles, and was made by one single person with RPG Maker. How long can it be? Honestly I thought it was going to last 5-10 hours top, but I was SO WRONG! With 100+ puzzles, this game kept me going for fricking 27 hours! And I would have spent more time on it had I been less lucky finding the solution quickly sometimes. So of course, there are some little flaws here and there: the characters having only one facial expression throughout the game, or the dialogues that in my opinion sometimes lack subtlety (these may even be fixed in a future update). But overall it's really a great game and I highly recommend you play it - as long as you do enjoy puzzles, that is.
So, you complete sudokus on your phone and call yourself a gamer, a master of puzzles? Believe me you're just a rookie. The man who made this game is a true magician of puzzles. But in all seriousness, this game is great. The story is intriguing. The puzzles get gradually harder so you feel like a boss when you easily solve the first few puzzles and can solve level 12 intellectual puzzles at the end. The music seduces you like a gentleman who comes pick you up in a Porsche, takes you to a 5-star restaurant and afterwards will put you in bed while reading a chapter of your favourite book. I hear some people thinking "I don't have an IQ above 200, do you also recommend this game for me?" Yes, the developer has also taken ♥♥♥♥♥♥♥ like us into account. The riddles can be solved with hints you can get freely and the puzzles can be skipped. You can skip up to four puzzles so you can always save when you're stuck and want to take a break. In short, this game is a must buy if you love difficult puzzles and can appreciate a good story while enjoying some fat beatsies.
I've been playing this game for several hours. So far, I've only seen puzzle after puzzle, and not one bit of it has felt like an RPG as the game's title states. I thought that maybe if I played long enough, I'd have gotten to do more than just mess around pushing rocks. While there is a hint system for the riddles, it'd have been helpful if there was one for the puzzles as well.
This is a rather... interesting concept. An RPG where puzzles are how you deal with most issues... or more to the point, there are puzzles EVERYWHERE. In fact, it is almost more realistic to call it a puzzle game with RPG elements... Still decent. Might want to get on discount. And avoid if you don't like puzzles...
I've never before written a review on Steam, so the fact alone that I'm doing exactly that for a small Indie-Project right now should tell you something. :) This is a really good game, and I was impressed by the overall quality of the puzzles. They're very well thought out, they all require varied tactics to solve them, and there's enough content for entertain for 40+ hours. In a nutshell, this is Sokoban with a Story - there's actually no real RPG-content in the traditional sense, but I think there are some secrets to explore, which result in different endings. The story is not bad, but lacks subtlety, and I also wasn't a fan of the profanity, but since I'm a huge Sokoban-Afficionado this didn't spoil my overall experience with the game. Mind, tho, that this game is a lot more strict, when it comes to taking back moves: almost every Sokoban-Engine out there will let you do that indefinitely, yet here you're only allowed to turn back time before the most recent push - but this is actually a good thing, since it teaches you to look at the big picture, analyzing configurations, seeing patterns before you've actually arrived there, instead of going for the old Trial&Error-method. And so I can proudly state, that this game made me a better Sokoban player overall. There are also some math-heavy logic puzzles in between, I didn't care too much for them, luckily the game gives you optional hints, so I could solve them quickly, so I could go back to pushing boxes (and boulders) in no time. There are 10 Bonus Puzzles, which you can access in the very end, so be sure to have a Savegame available right before the end, when you've arrived in your House. These 10 Bonus Puzzles are utter beasts in difficulty, but I managed to solve every one of them over the course of 3 weeks, and it made me feel like a boss. A must-play for every Sokoban-Addict.
Difficulty : 4.5/5 (Extremely Hard) Global : 3.5/5 (Very Good) My website : [url=https://anokturnus.review/]The Review Principle[/url] Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] Sokoban: The RPG was supposed to be a troll birthday gift from a friend who thought this cheap-looking and weird genre mix would be very questionable. Well, this is still partially true but Sokoban: The RPG hides a number of very well crafted puzzles that will make anyone's head hurt. Sokoban: The RPG is supposed to be an adventure full of puzzles with RPG elements, but in reality this is just a pure puzzle game. I guess there's a story and sometimes you can find a few items that are all used for one event, so it's not like there is no "RPG" at all, but yeah. The puzzle side of this game is the purest form of sokoban, there is absolutely no special mechanics to use or tricks to find. Just rooms with rocks you need to push and bring on the stone floor tiles, then the exit unlocks and you can go to the next puzzle. This is both a strength and a weakness as it allows the puzzles to thoroughly explore this basic concept and reach insanely high difficulty spikes, but the game also becomes exhausting when you're nearing the end. When you think about very hard sokoban games, they pretty much always use clever tricks to keep things fresh and surprising, this is not the case in Sokoban: The RPG. While the puzzles are really well made, it unfortunately becomes repetitive and the difficulty can really become crushingly frustrating. As you probably guessed, the lack of room is THE thing that will drive you insane. The game has a very smooth difficulty curve, it might even be boring during the first two worlds. But you'll start to seriously struggle in world 3, and from this point onwards the game reveals its true colors. Paradoxical situations become legion and you need to carefully anticipate everything if you don't want to get stuck. What makes this game THAT hard is not only the extremely precise and sometimes long solutions you need to find, but also that you can only undo one move at a time. You cannot try things blindly or chances are you'll have to start everything over again, the undo in this game is only there to fix accidental moves. You can skip a few puzzles and come back to them later if you're really stuck. I hate to use that sort of thing, but I admit it saved my mind from going completely crazy sometimes. Sokoban: The RPG has a precise structure: each world starts with a riddle, you then get to explore the story a bit deeper, and finally you get puzzles until the next world. The riddles offer a nice break from all this rock-pushing madness, and they are surprisingly good! They often seem impossible at first glance because of the VERY few pieces of information you get, and then you realize there is a precise logic to be found that leads to a unique solution. This is a really good idea and I appreciate it a lot, there's only one riddle I didn't like. I have mixed feelings about the story, though. After the first few worlds, it quickly became clear that things would eventually become very dark, and I was hoping to be wrong. I was not, this talks about subjects like bullying and rape that are not pleasant at all to read. You might even think this is just sick for the sake of being sick if you don't reach the very end of the game, where you get to know why all of this really happened. I still think this is twisted, but the end makes it less painful. Sokoban: The RPG is a very high quality game puzzle-wise. While the story isn't something I found impressive, it allowed for the riddles to exist at least. I can't help thinking about all those poor fellows that thought this game would really be an RPG, seeing their face as the game directly opens with a riddle must've been so funny. Nope, Sokoban is not an old demon god, sorry! Another funny thing is that the developer of Sokoban: The RPG also makes Portal 2 maps and I was playing them when I received the game. A crazy coincidence, and if you ever read that Mr. Mike Daas, thanks for all your puzzles. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
Awesome game. If you're a diehard puzzler, this is a must-get. This game has an excellent learning curve, and remains engaging throughout the whole journey - on top of that, a weird-in-a-cool-way storyline as a cherry on a muffin (or whatever the saying is). Highly recommend it!
This game is really great if you are very much into puzzles, Sokoban in particular. Don't expect too much from the RPG part, this is really a puzzle game, a very good puzzle game!
Fun little sokoban collection with some neat logic puzzles thrown in. If you have never played sokoban before, this would be an excellent place to start. If you get stuck, there are clues, and you can reset the puzzles .
This game is awesome! tHis is my own opinion the crEator totaLly did not Pressure ME to write this.
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