Modeled estimate, not a reported figure. How we estimate →

About

Primary: Walking simulator
Intuitive Physics-Based Item Interaction
Straightforward Puzzles
Low on Jumpscares: Emphasis on the Atmospheric Exploration
Immersive Emergency Scenario: Trapped in an unforgiving snowstorm in the style of PSX horror games.
No Inventory, Only Instinct: With no inventory to rely on, every essential item for survival must be manually grabbed and utilized with precision.
Battle the Elements: Fight against the biting cold to maintain your sanity, as you navigate through the relentless snowsquall.
Uncover Creepy Secrets: Piece together the eerie mysteries lurking within the storm's icy grip.
Escape or Perish: Will you summon the courage to confront the unknown and find your way out, or succumb to the icy depths of this frozen nightmare, forever lost in its chilling embrace?
In their relentless pursuit of the ultimate energy source, scientists from Modern-City, under the leadership of The Supreme One, established a hidden facility to study a mysterious radiation seeping from beneath a thick ice layer, far from civilization.
Maintaining this operation demands a constant supply of special energy batteries.
Your task is to deliver these batteries. What starts as a routine delivery mission quickly unravels into a journey that sheds light on the dark secrets of the elusive energy known in the future as "Re.Surs".
[RE.SURS] [PLASTOMORPHOSIS]
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Russian, Ukrainian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of those short, good looking games, that you would describe as hidden gem. It is horror with interesting puzzles and one hell of an atmosphere. Definitly try it if you enjoy horror games with retro style
https://youtu.be/F4D5FFqEmwQ Immediately starting players off on the back foot and punishing failure with jumping puzzles won't endear a lot of players to dig deeper.
5/10 It's too short, and the jump cuts after death are annoying... It would be better if these smaller games were collected in a compilation, like the Dread X Collection or something similar... - Túl rövid, és a halál utáni hirtelen vágások idegesítőek... Jobb lenne, ha ezeket a kisebb játékokat egy válogatásban gyűjtenék össze, mint például a Dread X Collection vagy valami hasonló...
this game is dog sh*t do not waste your time or money. I do not know why the reviews are mostly positive
Neat little flick. I'm usually not a whole lotta down for the unseen monsters "chasing" me while I stumble through some notes and puzzles ordeal, but I've enjoyed this one quite a bit for what it is. So it must be doing something right, somewhat excessive jank notwithstanding.
Este juego es bueno, tiene el ambiente muy bien hecho, se puede sentir la tensión en todo momento. pero tiene un problema muy grande: Es muy corto el juego. es tan corto que alcanzas a obtener todos los logros del juego y te da tiempo para devolver el juego, NO LO HAGUEN NO SEAN UNOS HIJOS DE PU14 Y APOYEN AL CREADOR, el juego no cuesta tanto para que se preocupen por el dinero.
i want to recommend this game because it's an honest effort, but ultimately it's a boring experience at best and a frustrating one at worst. you can't be out in the cold for more than 30 seconds before your screen starts to distort, and you can only restore heat by backtracking all the way to your spawnpoint if you haven't yet completed one of the tedious and vague puzzles. (you can also heat back up with flares, but they only last about 15 seconds, and half of them can't be picked up anyway.) on the topic of the puzzles, they mostly consist of slowly traveling back and forth between the same few locations while carrying a single object and hoping not to freeze to death along the way. you have an objective marker, but you can only use it when interacting with the place the object needs to be brought to, and it only lasts about 5 seconds so it's practically useless. placing and carrying objects in general is also clunky and unintuitive. and then we get to the issue of the horror factor. the game gives you a gun at the start with only two bullets, but this doesn't matter because at no point during the majority of the game are you required to use it. the only time you ever need to shoot something is during [spoiler] the final (and only) fight, where a single monster attacks you in a tiny room. the game only provides you with enough ammo to do so in said room, which begs the question: why give the player the gun that early in the first place?[/spoiler] but even if these designs decision made sense, nothing would be able to compensate for how awful that brief moment of combat turns out to be. you can only shoot while aiming down sights, which takes far too long and slows you to a crawl. which wouldn't be so bad, if the gun's firing rate wasn't about 1 bullet per calendar year. [spoiler]this means that the intended way to defeat the monster is to run (walk) to the opposite side of the room, fire one or two shots if you're lucky, and hope you can exit the animation and move out of the way before you get slashed. which, again, wouldn't be so bad... if the monster didn't take 15 shots to die. so you'll eventually realize that the best way of dealing with it is to find the single place where the monster can't get you and fight it from there, which is on ground level because you can only shoot in a perfectly horizontal line.[/spoiler] i really want to like this, because it's not very expensive and has some good ideas. but, unfortunately, it's more likely to get on your nerves than scare you.
gioco horror molto carino in stile retrò PSX. consigliato ma solo se ben scontato perchè un pò troppo corto
нормик, кривые анимации немного смущают, но своих денег стоит
It's alright. The visuals are quite appealing and the atmosphere works well. Unfortunately every mechanic is quite clunky. - You need to stay warm at fires which ends up meaning running from fire to objective to fire again over and over. - When you die due to the heat you need to go through this weird jumping puzzle section. All feels quite unnecessary. - Puzzles are solved by grabbing and dragging items through physics but the hitboxes on just about all items are so far off. Half of every puzzle is figuring out the angle to grab the object, which is really quite frustrating. - The game has mouse smoothing that can't be turned off and it's the worst kind of mouse smoothing, ending up feeling like some backwards mouse acceleration. Moving your mouse slowly means you turn fast, moving your mouse fast means you turn very slowly. I'm still recommending the game because I did enjoy my time, but this game could use quite a bit of quality of life improvements.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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