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About

Primary: Walking simulator
Intuitive Physics-Based Item Interaction
Straightforward Puzzles
Low on Jumpscares: Emphasis on the Atmospheric Exploration
Immersive Emergency Scenario: Trapped in an unforgiving snowstorm in the style of PSX horror games.
No Inventory, Only Instinct: With no inventory to rely on, every essential item for survival must be manually grabbed and utilized with precision.
Battle the Elements: Fight against the biting cold to maintain your sanity, as you navigate through the relentless snowsquall.
Uncover Creepy Secrets: Piece together the eerie mysteries lurking within the storm's icy grip.
Escape or Perish: Will you summon the courage to confront the unknown and find your way out, or succumb to the icy depths of this frozen nightmare, forever lost in its chilling embrace?
In their relentless pursuit of the ultimate energy source, scientists from Modern-City, under the leadership of The Supreme One, established a hidden facility to study a mysterious radiation seeping from beneath a thick ice layer, far from civilization.
Maintaining this operation demands a constant supply of special energy batteries.
Your task is to deliver these batteries. What starts as a routine delivery mission quickly unravels into a journey that sheds light on the dark secrets of the elusive energy known in the future as "Re.Surs".
[RE.SURS] [PLASTOMORPHOSIS]
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Russian, Ukrainian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Неплохое приключение на час достаточно атмосферное а если хотите больше атмосферы играйте зимой в слегка застуженной комнате
Preciso de uma câmera melhor
挺好玩的!!很有感觉!! 短小精湛类型,有两个结局~ 包含了解谜、收集、FPS等元素~
Cool, but slightly too short
A very cold, thawed and flawed horror experience. Level design is pretty good, it gives you the freedom to explore each area in any order and barely any invisible walls to stop your exploration which is always welcome. However using fire to help heat yourself up is a cool idea, but it happens abit too quickly and abit much to where it starts to become repetitive and gets in the way of solving puzzles. The visuals look great, snow details are well done on the props/items aswell as the sound design which is great. It feels immersive at times with how both parts are very well done. Solving puzzles is the main part of the game and it's okay i wish you could solve them in any order as that's what i was expecting from the level design. Using physics objects to solve puzzles similar to Half Life 2 is always welcome though grabbing items is very clunky, sometimes you need to find that sweet spot in order to grab it and juggling between that + needing to heat yourself up can be annoying as it feels like it's more the games fault rather than your own. The puzzles themselves are decent, i really liked the gravestone one where you bring it to a fireplace to melt the snow revealing a number but that was the only one that stood out making it feel creative while the others felt sorta generic as in bring item to this area to open a door. The final puzzle with the numbers in the base i just looked up a guide since i felt it was very unclear and confusing on how to solve it. The ending isn't very good at all, the boss itself runs faster than you at points and the games clunky/floatt movement with restricted aiming just doesn't feel satisfying or even rewarding after it's done and you need to do this fight twice for both endings which leaves a bad taste at the end. Overall it's a short and interesting experience, if all the flaws mentioned were fixed up then you'd have a great game here, they've done a solid job so far and should continue making more as each project is a learning experience and i hope to see more from VidyGames!
Atmosphere with both visuals and audio are great, and the little lore we get on the world and setting are cool. Yet this game just doesn't click. Calling the end result of this game horror is kinda a stretch, like 1-2 intended scares tops. The final enemy model looks like a poorly textured mess compared to every other model in the game. This combined with its goofy run cycle ruin any buildup this game had, leading to finishing snowsquall grip feeling very underwhelming. The last nail in the coffin is the Final poorly made math puzzle. I'm all for supporting indie devs and trying smaller games, but for those with massive wishlist's deciding on what to buy, I would not recommend snowsquall grip.
short, fun and cheap
As a werewolf and a retro fan, I can recommend this game! But if you aren't counting yourself as one of those, I would think twice before purchasing it. The reason for that is the gameply-length isn't very big and the game-mechanics are not explained well, too. Tried therefore to make a "survival guide" here in Steam as some kind of tutorial (hope that helps for supporting gamers and the developer themself). What really stands out (as a werewolf fan) was to find out more about the person behind the beast. A real, evil person if you ask me and worse in his human form than in his animal-alike shape! It's not only about werewolves in this game, but... that's up to you if you are willing to find out what kind of horrors are hiding in that cold, snowy abyss.
Great aesthetics but very frustrating experience. Giving positive because of price. https://www.youtube.com/watch?v=jTPfFqjnAwU [url=https://store.steampowered.com/curator/40526744-KillaCyst/]Steam Recommendations[/url] [url=https://youtube.com/killacyst?sub_confirmation=1]YouTube[/url] [url=https://www.tiktok.com/@killacyst]TikTok[/url]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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