
Get ready for the next-generation off-road experience! Drive powerful vehicles and overcome extreme open environments to complete dozens of challenging missions solo or with up to 3 friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Sep 2 → 29.71/day in the week after.
About

SnowRunner puts you in the driver’s seat of powerful vehicles as you conquer extreme open environments with the most advanced terrain simulation ever, by the makers of multi-million seller MudRunner.

Overcome mud, torrential waters, snow, and frozen lakes powered by Saber Interactive’s best-in-class terrain physics engine. Traverse wild environments inspired by North American and Eurasian wilderness that accurately react to your trucks’ weight, speed and momentum.
Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.

Drive 40 vehicles from brands such as Ford, Chevrolet, and Freightliner as you leave your mark on an untamed open world. Expand and customize your fleet with many upgrades and accessories including an exhaust snorkel for heavy waters or chain tires to battle the snow.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 46.3Kreviews | 90% | — | $41.7M |
| $39.99 | 30Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1636 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сноуранер игра абсолютно понятная. Возим грузы по бездорожью, чтобы постепенно восстанавливать пострадавшие от бедствий регионы, или чтобы просто заработать денег, опыта и прокачать свой "флот" грузовиков, любуемся красивыми пейзажами и реалистичной симуляцией физики грязи и снега. А машин здесь очень много, на любой вкус, и нужно выбирать разные для разных задач, а есть и шоссейные траки просто для красоты. С выходом DLC игра обросла огромным количеством контента, зачистить все регионы займет не одну сотню часов. Игра хорошо подойдёт, чтобы успокоиться, расслабиться или получить небольшой приступ ярости, когда машина с грузом перевернется в конце получасового заезда.
Matthew Karch who? He should never be CEO of anything. Tripling down on replacing a lead writer with AI, on top of being incredibly ignorant, arrogant, shockingly disrespectful and childish, as a CEO. Don't replace your writers with AI. Maybe replace yourself instead, Karch. I may not want Gen AI in anything that has never needed AI before (so, everything), but at least it would've had a more respectful response to your lead writer having their career halted for a stupid bandwagon that benefits no consumers.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #51, worst MX #98 · 8 markets collected
Reviews, worldwide (the counter carries no country): 1959.6/day in the week to Jul 16 → 27.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $15.99−60% |
| 2.6Kratings |
| 72% |
| — |
| not modelled |
| $15.99−60% | — | — | — | not modelled |
| $11.99−60% | — | 95% | #32 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game and I love the DLC that is coming out of it. But when your CEO says that he would gladly replace his staff with AI when they raise problems with his company, that kinda makes me reevaluate where I'm spending my money. It breaks my heart to say this, because I know that the many studios under Saber cannot help this, but I will not be buying any more DLC for Snowrunner, Space Marine 2 or give any money to any other Saber product (I was going to buy Road Kings on launch but not any more) until Matthew Karch is replaced with a human.
Objectively ♥♥♥♥♥♥♥ garbage. People will call it "methodical" and "satisfying". This game is a complete parade of inconvienices due to terrible design, and any satisfaction is only due to knowing youll never have to deal with specific ♥♥♥♥♥♥♥♥ again. Terrain exists, things get stuck in mud, etc. Yea thats fine, thats the point. But when the game is actively designed to prevent you from having critical items for the tutorial zone until your practically at max level, thats bad design. Especially when the only way to level up is by completing the missions you need the items for. Yes, in real life trailers look a certain way, and have anchors, and etc. But when you as a game designer actively create a trailer with anchors that your player cannot raise when disconnected, anchors that 100% prevent the trailer from being moved even by the heavy crane, and then you create terrain that exclusively gets the trailer stuck. Thats bad game design. When you as a game designer, allow player bought trailers to be reset/deleted when they get stuck beyond repair, but fully prevent players from resetting a trailer to its origin point in a mission. Thats bad game design. When you as a game designer, create a game that is so meticulous, that it takes potentially hours to complete a single mission, and than ensure the only way to fix any problem on the games end is to FULLY RESTART A MULTI-STAGE MULTI-HOUR MISSION. Thats absolutely terrible, unforgivably, bad game design. If you want to play this game, dont play it solo, play it with friends. Its unbelievable how geared towards multiplayer this is. The only thing good about this game I found, is that I now with 100% certainty, understand why truck drivers are alcoholics.
Still to this day the best graphics and physics of driving in the snow and or mud. love this game and played over 580 hrs to date and still going strong.
"Eine Negativ Bewertung bei 290 Spielstunden?" werden sich viele Fragen.... Aber lasst es mich erklären, damit die Problematik Kontra Spielspaß auch klar ist. Vorweg: Ein tolles Spiel. Es macht sehr viel Spaß, sich durch den Matsch zu wühlen und schwere Lasten über nicht vorhandene "Straßen" zu bringen, wo andere erstmal sprengen würden, damit das ganze Befahrbar wird. Das Spiel wird auch seit entstehen mit Content gefüttert, mittlerweile sind es gar 18 Erweiterungen, die das ganze mit Leben füllen. Doch warum dann negativ? Es ist eben genau dieser Grund. Es kommt laufend neuer Content, aber alte Probleme werden einfach links liegen gelassen und nicht behandelt. Diese wären: - Synchronisationsfehler im Cooperate Gameplay am laufenden Band (wobei das Wetter das kleinste Problem ist, was manchmal sehr irritiert, wenn der andere über schweren Regen sich beklagt, während man selbst daneben steht und strahlenden Sonnenschein hat) - Die Map dreht sich so schnell, das man denken könnte, die Steuerung ist komplett auf Steroiden. Mal ehrlich, hat eigentlich mal einer der Entwickler sich die Mühe gemacht, das Spiel selber zu spielen? Da reicht eigentlich schon die erste Map in Michigan, um zu begreifen, dass das kompletter Vollschrott ist, das die Map sich beim Rotieren mit Lightspeed bewegt. Wurde es behoben? Nope. - Ware dupliziert sich beim entladen oder ist auf einmal nicht vorhanden - Ein Wassertank mit 1800 Litern kann ein Quest mit angeforderten 900 Litern nicht beenden, weil das System meint, du hast nur 800 Liter dabei - Spielabstürze ohne Fehlermeldung direkt auf den Desktop Das waren nur ein paar der Fehler, die mir während der letzten Zeit aufgefallen sind. Ein Spiel, was sich in einer offenen Beta befindet, kann solche Kinderkrankheiten haben. Ein Spiel, wo die Entwickler schon die 18. Season raushauen, sollte solche Macken nicht mehr haben. Parade Beispiel in Sachen "Fehler": Auf der aktuellen Season 18 in Mexiko sind Rohrleitungen, die zusammen gebrochen sind und sind irgendwann Teil der Aufgabe, diese zu reparieren, damit Wege wieder passierbar sind. Erledigt man diese.. Voila! Progress! Die Wege sind frei. <3 Dann aber direkt darauf Quests aktiv werden zu lassen, wo an einigen Hauptzufahrten noch Rohrleitungen repariert werden sollen, die dann die Hauptzugangswege nach beenden der Reparatur versperren, ist das komplette Gegenteil von Progress. Falls die Entwickler vorhatten, ihre Kunden, also ihre aktive Spielerschaft, komplett zu prellen: herzlichen Glückwunsch. Habt ihr hinbekommen. Ich bin sofort bereit dazu, die Rezession anzupassen und einen positiven Einblick zu hinterlassen, wenn die Mängel beseitigt werden. Rezession am 27.07.2026, 10:47 Uhr CET+2
revolting developer, retarded CEO
Saber Interactive have admitted to replacing real human developers with AI while not disclosing it on the Steam pages for those games. Quote from the CEO in regards to the writer they fired to replace with GenAI; “Stella who? I had to ask Claude because I have never spoken to her or seen her. We have already said we are using AI for certain parts of the game and will update the Steam page once we have finalized the feature set.”
gros camions, gros troncs, grosse riviere, grosses ornieres, un jeu aux proportions de ma bite !
那是一条神奇的天路耶耶 把总统的尿布带到了镇上 总统他尿了床等不到晚上 等到了晚上他牜子会着凉
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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