
Lost and alone, you awaken in a barren place, an isolated temple before you. Inside, a way out... Inspired by the point and click games of the past, Snowglobe is a virtual reality take on a familiar concept.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Solche Spiele brauchen wir in VR! Endlich mal ein entspannendes Adventure mit nicht zu leichten Rätseln, toller Atmosphäre und guter Grafik! Einige nervige Momente bei der Steuerung gab es allerdings. Meine Kuratorseite: http://store.steampowered.com/curator/30155555 https://www.youtube.com/watch?v=lfGTEWoHgsU
I really liked this game. The puzzles are a bit obscure sometimes, and there were two which I completed at random (seemingly).
I had fun with Snowglobe. It's a very short experience but has promise if it grows. Some parts reminded me of The Gallery. The game only has a few puzzles but I really like the idea of using a dog companion to help you out. There can be some very creative puzzles made with this, so I hope the game continues to evolve. It's a little hiccupy here and there as far as performance goes, and I also had the first puzzle glitch out a few times (won't spoil anything). Nothing that a bit of patching can't fix! Gameplay video --> https://www.youtube.com/watch?v=0XfiBXSbj0M
Played v1.02 on the Rift (no official support but mostly worked). Summary: - An OK starter VR experience marred by interaction issues and lack of cues - A very short (< 1 hr) experience vaguely similar to M.I.A. Observations: - Now that games suddenly have freely interacting "bodies" instead of decade+ standard controller expectations, devs need to really consider physicality as if they were making actual objects. - I suggest every VR dev go read something like Don Norman's "The Design of Everyday Things" - Spending longer reviewing the game than playing it... Pros: - Decent atmosphere - Puzzles provide a "reason" for basic VR interactions like pickup/pull, smash/throw, inventory, and bow - Animal companions having stronger emotional impact in VR than pancake games -- BUT, add some interactions. A human instinctively reaches out to pet or scratch their animals. Cons: - I assume this was intentional but the 2 voice overs are so distorted I could barely make out 10% of what was said. -- "you'll meet interesting individuals" implies way more than a couple of 2 sentence VOX - "In this short adventure game" ... "explore a strange world" -- Another over-promise. 3 small "rooms" is hardly exploring. - movement is too limited -- adding at least of fixed 90 degree rotate would really help. Was constantly craning around and jumping back and forth trying to get the right distance and angle for iteration - I (and from some videos, others), flailed around too much. [spoiler] -- picking up and turning screwdriver and picking the lock --- I somehow opened the chest w/o undoing the chains but couldn't get the treats and had to look online as to how that was supposed to work. --- Lots of games let you smash or throw a couple items to no real point other than presence. There were a LOT of pots and this felt like that. Had to go online to find that one pot mattered. --- And again to figure out the turning the screwdriver trick. The picking vs just unlocking was too subtle and needing a cue about the type of interaction. -- With both audio and visual distraction, didn't see the blue house/etc pieces for several minutes. This was a quite arbitrary interaction with no real mechanical/physical framing for why this puzzle did anything. [/spoiler] -- dog doesn't follow which means a long wait when you realize you need him -- VR adventure games provide far more points for attempted interaction than a traditional point and click, and "cost" the player far more effort. Therefor the interactions need to be much smoother and more natural to compensate. In this type of game, I want to think things through with my mind not play Twister. - Some minor annoyances on (unsupported) Rift, see discussion entry.
Snowglobe ist ein vielversprechender Puzzeltitel eines einzelnen Entwicklers. Es hat mich schnell an Perlen wie Xing oder änliches erinnert. Der Spieler findet sich zu Beginn in einer Wüste wieder und man weiß erst nicht so recht was man tun soll. Doch schnell entdeckt man einen kleinen süßen Begleiter, der für Kekse alles tun würde. Es gibt in der jetzigen Version ein großes und auch nicht wirklich einfach zu bewerkstellegendes Rätsel zu lösen. Ich war schon nah an der Verzweiflung, das lag aber wie so oft an meiner eigenen Zerstreutheit. Im Spiel gibt es noch ein paar Grafikfehler und der Bogen könnte etwas genauer sein, aber das tut dem Vergnügen keinen Abbruch. Allerdings stört der knarzende Sound der allgegenwärtigen Stimme etwas. Snowglobe ist eine klare Empfehlung für alle Puzzlefans, die auch mit catoony Grafik leben können. mehr Reviews hier: http://store.steampowered.com/curator/32170554/
Восхитительно! Долго шарился по новинкам, не знал во что поиграть. Скачал несколько игр, одной из них оказалась эта жемчужина. Проходится всего минут за 30. Погружение невероятное. Сюжет изучать интересно. Головоломки качественные. Несколько раз застревал, думал уже забить, но чуть напрягал извилины и продвигался дальше. Повторюсь, игра достаточно короткая, всего за 30 минут проходится. Это единственный минус. Хотелось ещё и ещё ) Хорошая музыка, красивое окружение. Рекомендую.
Snowglobe is a title made by a developer with a lot of promise. If it really was made primarily by one person as it seems, then it's a credit to their talent and resourcefulness. There are occasional interaction issues, and changing some puzzle cues could have smoothed out unnecessary confusion at a few points. Neither of those problems took me out of the world or stopped me wanting to discover what was behind the next door. Keep it up!
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