
SNK and CAPCOM legends clash in this star-studded crossover fighting game! The 2003 arcade hit SVC CHAOS is back and better than ever!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 397reviews | 87% | — | $179.7K |
| $19.99 | 816ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo clássico e netcode rollback ótimo.... code mystics e snk fizeram um bom trabalho
Good
It's a lovely game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.25/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese**languages with full audio support
| $9.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[EN] The only downside to this game is a massive game-breaking issue: the 'Guard Cancel Front Step' makes the competitive scene incredibly discouraging. You can't even pressure a blocking opponent because they will just dash IN THE MIDDLE OF YOUR BLOCKSTRINGS and punish you. People constantly abuse this mechanic since it costs an insignificant amount of meter. This is the only fighting game where you are actually encouraged NOT TO ATTACK. There should be an option to disable this mechanic in custom matches. It's a simple quality-of-life feature to implement, but the developers clearly don't care about community feedback or game balance. [PT] O único ponto negativo desse jogo é um ponto extremamente problemático: O "Guard Cancel Front Step" torna a experiência competitiva extremamente desanimadora, você não pode atacar o adversário na defesa que ele vai dar aquele Dash NO MEIO DOS SEUS ATAQUES e punir você, sendo que as pessoas abusam dessa mecânica, já que pra utilizar gasta apenas uma quantia insignificante da sua barra de poder. O único jogo de luta onde você incentivado a NÃO ATACAR. Deveria existir uma opção pra você desativar essa mecânica. Algo até simples de ser acrescentado, mas ele não se importam com melhorias.
Provavelmente o melhor game de luta clássico para experiência Single Player, muito bacana as interações dos personagens.
найс игра конечно, ставите сложность 1, бесконечную энергию себе, и зажав LB на геймпаде выбираете Афину, жмете на ней вниз+назад+любой удар рукой = получаете неуязвимую атаку которой можно безнаказанно разваливать всех и вся
自分は満足してます。 なのになんでオススメではないのか 新規勢が買うものではないかなという印象 当時やったとか、昔後ろから見てた。PS2でやったなあ という層が買うならよいかと 昔の格ゲーです。 RB餓狼伝説2では気持ちの良い連続技と操作性だったのに同じメーカーとは思えないくらいまず連続技はしょぼい そしてここまで忠実に再現しなくてもいいんじゃないかというくらい操作性は悪いです 当時のまま 当時の開発チームは違うとはいえ、そういうとこは共有してほしいなあ せめてオプションで操作性を当時版か改善版か選択できるとかそういう配慮があってもいいとおもう あと当時でもきつかった難易度とキャラ性能が違いすぎるところも 新規勢にはお勧めではないかも お祭りゲームやってみたいなあって強い想いがあればいけど あなたの想いを覆すほど重いです。 知ってる人にはすすめられるけど知らない人にはおすすめできない 燃えたろ?って言われても燃え尽きましたっていうような気がします
svc chaos despite its messiness its a pretty fun but janky game i do reccomend you at least know gaurd cancel frontstep cause without it you will get completely destroyed its makes athena who is broken until a low tier it is that important of an mechnic
muito bom
简单操作,大招爽快的游戏。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $764.5K | 789 | 88% | $39.99 | |
| $612.7K | 812 | 91% | $29.99 | |
| $24.9K | 53 | 87% | $19.99 | |
| $18.1K | 51 | 88% | $19.99 | |
| $3.9K | 69 | 100% | $2.99 | |
| $2K | 55 | 75% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $179.7K | 543 | 98% | $12.99 | |
| $179.7K | 1.3K | 78% | $8.74 | |
| $179.7K | 1K | 90% | $7.99 | |
| $179.8K | 177 | 77% | $34.99 | |
| $179.6K | 1K | 89% | $9.99 | |
| $179.8K | 606 | 58% | $14.99 |