
Sudden-death tag team turmoil—with weapons! KIZUNA ENCOUNTER: SUPER TAG BATTLE rises from its 1996 arcade roots in this enhanced Steam edition. Includes rollback netcode for seamless online play, a swathe of new features, and a bonus jukebox and media gallery—plus even lets 4 players fight at once!
Modeled estimate, not a reported figure. How we estimate →
About

Dynamic online matches, New feature-rich Practice Mode, Frenetic 4-player fights!
This edition comes retrofitted with rollback netcode for fun, fast-paced online. Game speed selectors, a hitbox
viewer, and other new training functions help prepare you for the battles ahead.
Unite and fight in the most engaging KIZUNA ENCOUNTER version to date! The whole world awaits!
8 returnees from the previous installment “SAVAGE REIGN”.
Square up with 2 brand-new fighters: resistance leader Rosa and cane-fighting crusader Kim.
You can even take boss characters King Leo and Jyazu into battle!
(1v1 and 1v2 battles only )

Engage in seamless dystopian duels powered by rollback netcode. Multiple tournament formats let you mix it up in lobbies for up to 9 players.
You can even team up and throw down with fellow challengers in simultaneous 4-player battles—a feature limited to
select arcade cabinets at the time of original release!
Tag with the best brawlers and take the fight worldwide!

Hit the new and improved Practice Mode, where you can tailor lab sessions to your needs—complete with speed selectors, a hitbox viewer, and more. Master brutal combos as you prepare for each formidable matchup!
An integrated jukebox (featuring the game's soundtrack) and a diverse collection of achievement challenges round
out the suite of single-player content.
The result—an expanded KIZUNA ENCOUNTER experience for the modern day!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game feels so good even after all these years. One of SNK's best for sure in nearly all regards. KoF XI next please.
The definitive version of Kizuna Encounter. Being able to play the rare 4-player version alone worth the price. The only flaw this version has is the lack of the arranged soundtrack.
NEO GEOの風雲黙示録の続編で、2ラインシステムの廃止と2on2のタッグバトルへとシステムが大幅変更された作品。 ただし、パートナーとの交代はKOF(初期)の場合は交代可能キャラが画面内に表示されていたら交代可能ですが、この作品は自陣エリアに設けられている交代可能エリア内に自分が居ないと交代が不可ですので注意。 ボタンはパンチ・キック・強の3ボタン+交代ボタンで、SNK後期によく見られた攻撃ボタン仕様。 タッグバトルで両陣2人居ますが、1人でも負けると控えが残っていようが敗北となります。 また、タッグものではあるもののキャラ数は少ないので上記仕様と相まってバトル数は少なく感じます。 私はNEO GEO版含め、PS2版・PS4版(海外のみ)・アケアカNEO GEO版とプレイしてきましたが、未だに真獅子王が倒せない・・・ そして唯一SNK作品の格ゲーでエンディングを見たことがない作品です; (と言うか、プレイしてきた全ての格ゲーの中でも唯一エンディングを見れてない) 確かに私はそこまで格ゲーが上手いわけぢゃないですけど、SFCの餓狼伝説を1コインクリアできるほどには技もだせるし動けます。 (ぉぃぉぃ、引き合いに出すのがソレかょ) なので、クリアー出来ずに台パンしながらコントローラーをモニターに投げつけるような方は絶対に買わない方が良いです。 でも個人的には好きな作品なので一応さむずあっぷネ。
NEOGEOプレミアムセレクション第2弾として昨日リリースされた今作ですが、ゴールデンタイムですらオンライン0人でした。 アーケード待ち受けをして待ってみましたが、誰も来ないままワンコインクリアしてしまい、そのまま閉じました。 各タッグ2人で組んでの4人対戦が可能な幻のスペシャルエディションではありますが、オンラインに人がおらず対戦もままならないので引退しようと思います。 NEOGEOプレミアムセレクションはリリースするタイトルを精査してから出すべきだと思います。
Kizuna Encounter: Super Tag Battle foi lançado em 30 de Setembro de 1996, é a continuação direta de Savage Reign a história 1 ano atrás, King Lion criou o torneio "Battle of the Beast God" para ver quem tinha o que era necessário para enfrenta-lo e derrota-lo em seu próprio tempo e oportunidade. nove lutadores haviam entrado na competição e cada um deles lutou do seu próprio jeito, mas no final... Sho Hayate provou ser o guerreiro mais forte e o fez ganhando a competição enquanto derrotou King Lion e o verdadeiro meste King Leo nas finais do torneio, para conseguir se vingar de Hayate e todos aqueles que causaram a sua decadência, King Lion organiza uma segunda versão do torneio "Battle of the Beast God", mas dessa vez... Há uma nova regra. Times de 2 pessoas devem participar nessa competição e eles devem trabalhar em conjunto para conseguir a vitória ou então encarar a derrota e tem dois novos lutadores que são Rosa descobre que seu irmão mais novo e alguns de seus amigos são sequestrados por King Lion, Rosa vai até o torneio na esperança de derrotar e salvar e o outro lutador é Kim Sue-II / Kim Young-Mok é lutador coreano que utiliza uma mistura de Tae Kwan Do com o seu bastão em combate, ele é um detetive que está investigando o envolvimento de Joker no torneio e ele está procurando prende-lo para desmontar a sua gangue, conhecida como "Looly Po Po". É deixado claro que Sue-II é descendente de Kim Kaphwan, galera a SNK acertou encheio trazendo de volta essa obra prima de jogo, e da pra jogar online de ate 4 jogadores 2 de cada lado o Chefes secretos já estão liberados e só colocar em Gozu e por pra cima em Gozu que aparecer Jyazu e em king Lion coloca para cima, nele que aparece o Real King Leo galera comprem pra ajudar essa empresa que é um gigante nos jogos, de luta SNK o Futuro é agora aqui em baixo fotos do jogo galera . https://steamcommunity.com/profiles/76561198393574206/screenshots/?appid=3359910&sort=newestfirst&browsefilter=myfiles&view=imagewall
[h3]風雲拳 ───── それは実戦空手道と ブーメランをくみあわせた まったくあたらしい格闘技・・・[/h3] [h2]…というキワモノっぷりは前作の話。[/h2] 「風雲」と銘打ちながらも[b]風雲拳のブーメラン男は脇役に格下げ[/b]され、代わりに真っ当な格闘スタイルかつハードボイルドな主人公を据えた、シリアスな作品となっている。 バランス的にも、ライン移動による遅延行為や繋がりにくいコンボといった前作の欠点が是正され、大幅に遊びやすくなった(いくつか永久コンボはあるが)。 前作を知らない人、あるいは前作の理不尽さに挫折した人にこそ勧められる作品。 ボス2体を倒せない? 普通にやると詐欺判定や当て身技で狩られるから、中距離から回り込んで投げまくればそのうち勝てるよ!
Kizuna Encounter no es solo un juego es un estilo de vida si tuviese un hijo se llamaria Gordon si tuviese 2 serian Guard Cancel y Tag Attack. El Kizuna me enseño a ser una mejor persona. Y es que duermo y pienso en el Kizuna, vivo en el Kizuna, todo para mi es el Kizuna. Kien pal Kizuna?
The game itself is an oddball that will engage you if you enjoy games with extremely fast pace (Karnovs Revenge, Vampire Savior) and very easy to play thanks to the Rush combo system. 10 characters isn't a whole lot for a tag-team game but I think there's enough to each character to enjoy it. The online play is top-notch and justifies the price point if you are interested in that. If you aren't, $20 might seem steep. As a fan of the game, I can't ask for much more than what we got out of this release. You can sometimes get this game cheaper on ACA NEO GEO on other platforms if you only want to play offline just to give it a try. Maybe you'll be a fan too!
This is a great arcade fighting game that deserved a modern release. They actually added a few things that makes it even better, such as an actual practice mode. Graphics are the same, but you do have a few options to tweak them to your liking. Sprites are big and while in combat, you see every movement in it's full glory. Music and Sound are good, with the strong hits sounding like they hurt and feeling like the damn screen is breaking. Story is nothing much, but you have a few cutscenes that are good enough for what they show. The roster is smaller than most other fighting games, but i enjoy it like this. All the characters are fun to play, and during combat you can clearly see what you're doing as the screen is not cluttered. The impact that the characters hits have on each other is just great. Doing combos is awesome and the super moves are even better, which are easy to learn. The tag team system is actually pretty fun. The bosses are absolutely amazing and tough as hell to beat, which i did on the hardest difficulty. The fights until them are pretty great, too. Stages are nice and detailed for how old the game is. There's only a few of them, though. The boss stages are great and they fit the characters. Online play is always a great addition, especially to these types of games. Some issues i have with it: - There should be more options to tweak the graphics. - There is no arranged soundtrack added. In the end, the game is a blast. You can finish it fast, but it can be a controller/keyboard breaking journey.
SNK被萨勒曼王储收购后,肉眼可见地财大气粗了起来,不仅复活了是个二十余年的《饿狼传说》系列,通过强势赞助让其成为SCS,EWC,EVO等顶级赛事的奖金王项目,甚至还有闲情逸致复活另一款近30年前的遗珠:《风云默示录:超级组队战》,在加入现代化的回滚网络和重做的练习模式后,它绝对是FTG玩家想要怀旧风味时的一个可靠选择。 移植一个三十年前,为定制街机主板而生的游戏,难度大概不亚于重做一次,也因为这种“remake”级别的制作投入,本作几乎可以把所有需要的QoL更新都补上,重做的联系模式可以显示hitbox,帧时间,以及时间倍率等;还有点唱机,难度选项等系统补充,以及现代格斗的网络基石:回滚式代码,都让它成为了一个只是“复古”,但不会令现代玩家感到“古旧”的作品。 现代FTG玩家大概不会再把组队对战当成一个多么新颖的机制玩法了,但是这放在96年时尚是个新颖设计,无怪乎本作会直接将副标题命名为《超级组队战》,相对于更早一些《拳皇》的“三人小队接力”,或是《街霸2》的混战,本作的多人战设计其实在于“切换”,也就是英文标题中“Tag”那种tag alone的意味。 不需要任何角色血量耗尽,只需要在后景中你的小队成员身边,你就可以随意更换出战角色,每个角色拥有两条血量,但是任意角色被击败就会直接被判负。而后世STG作品中那些“助战角色”“协助技”等固化设计也能在本作中看到发展雏形,如通过残血激活的组合技等。 本作不仅在初代《格斗创世》的基础上加入罗莎和金秀一,达到10名默认角色,还额外增加了真·狮子王和邪头两名Boss角色,可通过人物选单内在对应角色选项时按↑即可解锁。12名角色的阵容对比经过迭代不断增量的现代FTG不算一个大的规模,但是不同人物间的区分度依旧能带来有广度的区别体验。 虽然选用Boss角色时无法组队,但是这种从体型到模组的碾压感,确实能带来一般的格斗对战所没有的爽快感。可以说SNK在上世纪就预见到了非对称设计的潜力,算是一种相当有前瞻性的体现——可惜越来越竞技化,自缚于比赛所需平衡性的现代FTG,大概很难再现这样有趣的设计了。 本次重制整合了各街机版本的语言,但是可惜的是没有加入新的语言支持,所以无法用中文体验,但除此之外移植的诚意完全足够。SNK是否会借着这部作品试水,并在一个稍后的节点真正复活《风云默示录》呢?让我们拭目以待吧。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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