
Movement physics become your weapons. Explore an impossibly huge research facility using physics-breaking abilities granted by a mysterious fossil monolith. Evolve to reach new areas and fight strange experiments roaming the laboratories.
Modeled estimate, not a reported figure. How we estimate →
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About
BAIONLENJA: First-Person Metroidvania that focuses on Source-Engine Inspired Movement Physics.
B-HOP and rocket BLADE JUMP
The oldest movement exploits in FPS history are refined and polished to become your weapons.
Let's see an enemy survive a blade hit while you're going at MACH 1.
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Movement so powerful it looks like cheating, but it takes skill to master
New to Source-Engine movement?
No problem, the game will guide you to become a movement pro.
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Deepest Lore
You are SPIRIT: a being awakened by the god-like fossil creature GEHIRN who grants you physics-defying abilities and guides you towards an unknown purpose.
Enter the BAIONLENJA Corporation research facility where the fossil is being studied, and learn the truth of your origin.
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Dripping with early 2000's style, runs on a potato
Jam-packed with PS2 era music, graphics and sound design. Passion project of a Finnish solo dev.
Optimized for 144 FPS with crisp visuals and low file size.
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Welcome to the BAIONLENJA Corporation.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Натрапила на цю гру абсолютно випадково, і найбільше мене зачепив саме дизайн. З перших секунд я зрозуміла, що зависну тут надовго. Хоч упродовж гри додаються нові механіки, основа все ж побудована на бхопі. Усе це супроводжується неймовірно крутою музикою, а в деякі моменти ще й відчуваєш шалене напруження через моторошні звуки та те, що ховається в темряві. Єдине, що я б віднесла до мінусів, іноді можна трохи загубитися на локації. Загалом усе інтуїтивно зрозуміло, але кілька разів все ж намотувала кола. Коротше кажучи, гра - м'ясо. А це ж ще дочасний доступ, тож думаю, до релізу розробник підправить недоліки.
Whichever year this game comes out in 1.0- Every OTHER game that year is gonna have a one hell of a competitor. Because to me this little game is a prime GOTY material, and this is coming from someone who never cared for movement based games - Baionlenja is just THAT good. It is dripping with style, from its monolithic structures, to its eye-catching colors and Bionicle-inspired designs that invite curiosity, intrigue and a desire for exploration. It feels vast, desolate, yet full of mystery, serving an as-of-yet unknown set of functions that the scant recordings only allude to. The voice of the Fossil, Gehirn, is executed beautifully, and it goes hand in hand with that absolute banger of an OST. I just cannot get enough of it. The gameplay itself was something I would have never expected to fall in love with. Yet, here we are. You've a small set of abilities that allow you to whiz through the air like a bullet at the speed of sound, and reckless abandon. It is easy to learn, but incredibly hard to master. While the game does not throw impossible challenges at you, there are multiple side-challenge levels that will ABSOLUTELY test your patience, nerves and skill, and are a blast to slowly dissect, decipher and - eventually, overcome. I also love the bits of absurdist humor, peppered throughout the logs. My biggest criticism as of yet, is the lack of levels - I'd say it could use 3 or 4 additional challenges to go through. Would also be fun to have a level select option, as it takes a while to reach some levels. I also think some areas just get a bit too dark, to the point of being pitch black. A bestiary would have been nice too, as the logs reference a lot of machines, but connecting the text descriptions with the actual designs of mechanoids is a bit difficult. All in all, the package is small, incredibly stylish, and it just oozes atmosphere. There is very little for me to criticize. Hands down, one of the best games I have played in years - I absolutely recommend it.
[h1]The year is 2003[/h1] You're going over to your friend's house across the street with a couple of Bionicle canisters and some MOCs you just got done putting together. In your pockets: your dad's CD Walkman, your GameCube controller and your memory card. Your friend ends up introducing you to Counter-Strike 1.6 and all the cool servers people are hosting. Zombie Escape, KZ, Surf, Bhop. You're hunched over on an uncomfortable chair your friend pulled out for you. You spend countless hours perfecting the movement tech, paying no mind to the default game modes CS has to offer. You're called over for supper, alas, time flies. This game is nostalgia perfected
Never had a game put text on-screen that said "Cinematic Footage - Not Actual Gameplay" while I was actively playing the game, until now. Same with the "Game Footage Captured In-Engine" text. Press F to release a horrid primordial screech, because you were minorly inconvenienced by a platforming challenge. Must play for movement junkies, in my eyes. Eagerly waiting for more updates. Also I can't get photo-mode to work. The button just doesn't do anything?
Game was already great, this last update made it insane i love the new visuals and the gameplay changes also make it so much better !!!
balenciaga good
This game is basically your grandpa (aka The Fossil) that played quake back in the day teaching you old techniques that don't apply to any modern games but rather his generation of games. I say this in the most beautiful way. The world is mysterious, movement is awesome and complex yet easy to grasp. Every area is a tutorial on how B-hopping works along with related things like rocket jumping or air stratifying, but it's designed to be semi-open so you can just play around with the movement system. The game of course isn't finished, but this is a very good so far and worth checking out. Expect to get lost though, got stuck for way longer than I'd like to admit for simply not looking up.
Like if Yume Nikki and a CS Surf Map had a baby and a gimp suit was in the room. Insane movement, presentation, and aesthetic.
jumping is not a crime
If Aphex Twin and Bionicle had a baby and raised it in a CS:GO surf map
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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