
Discover unrivalled sniping freedom in the largest and most advanced World War 2 shooter ever built. Experience tactical third-person combat, gameplay choice and epic longshots across gigantic levels as you liberate wartime Italy from the grip of Fascism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 11 → 23.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 63.2Kreviews | 91% | — | $70.7M |
| $5.99−90% | 37.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1257 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧有点单调
Muy buen juego y muy entretenido. Me encanta la presión que sientes en cada misión, teniendo que pensar bien cada paso para avanzar sin ser descubierto. El sigilo y la estrategia hacen que cada partida sea emocionante y divertida. Lo recomiendo totalmente. Un juegazo que merece mucho la pena. 🎯🔥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #70, worst DE #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kupiłam tę grę za 11 zł na znanej stronie z grami. W przeciwnym wypadku ocena byłaby negatywna. Sama fabuła drewniana, niby jest ale tak naprawdę jakby jej nie było. DLC niezłe, przeszłam jedną misję potem sprawdziłam jak wygląda cel: Hitler. Powiem tak - za pierwszym razem uciekł z bunkra, za drugim razem go złapałam - podbiegłam i zabiłam go nożem XD Gra nie jest zła, fajny jest ten bullet time. Ale spodziewałam się czegoś więcej. A tu po prostu każda misja robisz to samo tylko w innej lokacji...
It is by far the best Sniper Elite game. I got it with some friends when it was on sail and it was the best spent $9 of my life. If you can play this game with friends it is very fun and the singleplayer campain is also a blast just in a quieter way.
MUY BUEN JUEGO Y BUENA JUGABILIDAD ES EXCELENTE COMO TODA LA SAGA
dobře hratelné
I enjoy killing everyone. Good game for that purpose.
Best.
[h1]Sniper Elite 4 is not for me.[/h1] [i]Played on Authentic (first time). Default loadout.[/i] [h2]Pros[/h2] [list] [*]When you hit a string of headshots in a row at range, the dopamine hit is INSANE [*]A ton of dedicated QoL stuff. Pre-launch settings menu, customized difficulty options, super fast save-loading. UI is notably fast, clear, and easy to understand [/list] [h2]Cons[/h2] [list] [*]Levels are just too big and too much. I think I would like this game a lot better if the maps weren't huge and took forever to clear. Each mission feels like a massive undertaking, which I don't think is for me. [*]Starting off on Authentic, you just hear like constant musical stings and you have zero idea wtf they mean. Lots of things are confusing and it's difficult to understand how to properly snipe/play. Playing a Ghost playstyle is just not viable without ridiculous amounts of savescumming. [*]There's no visible change when you adjust your range in your scope, so it's a little bit difficult to understand how it works [*]Authentic not having any objective markers or general "zones" where an objective might be is lame. And custom difficulties mean that if I added objective markers in, I wouldn't get achievements. It makes sense, but I would've preferred some objective indications. [*]Zero reporting on where shots hit makes learning what works at what distances REALLY hard. You could go into the shooting range but it helps a lot to be able to learn in real time [*]Main character voice acting is so lame. Like the voice they went with just SUCKS. I wish he would speak less. [*]Dialogue in cutscenes and general scene direction just kinda sucks [/list] While I'd like to blame the overly huge maps, I just grew kinda tired of playing. I got pretty okay at sniping at various ranges (long range shots can still feel absurdly hard to hit) and timing attacks during patrols or certain occasional loud noises was sick. But I didn't really feel a reason to keep going.
skati
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $69.6M | 58.1K | 80% | $39.99 |