
A fast-paced shooter with simple controls. Enhance your character by purchasing cards and hold the line against waves of hostile mechs as an employee of a private military company.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 20 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dochka 👍
Worst gameplay I have ever experienced. While the art is charming, the setting okay, and the characters along with their dialogue is fine, the core gameplay is just horribly designed on every level. First of all it is incredibly boring gameplay for many reasons. First of all it is incredibly easy, and there is no option for a higher difficulty so far either. The levels felt very repetitive. The upgrades you choose DO NOT MATTER because they do not stack beyond your core stats (which fall off after 15), and most of all because the gameplay is so easy, it doesn't matter what you buy. And most of the time you're left with many credits that stack up and you can waste it on getting new guns before durability is up, or swapping out your coworker, but it just doesn't matter because the game is so easy you'll just win by holding right click. Your defense area has SO MUCH health it removes all pressure as well. And you do not get injured yourself, so there is nothing to dodge. The guns go by "durability" basically you have it for 10 rounds before you should buy another or else you have a crappy sidearm. But rerolls are always $2 (extremely cheap) and you are often offered guns, all of which are good enough, so it really just does not matter at all. I even once let my coworker do all the shooting (I shot 0 times) about 25 minutes into this game, and my coworker WON all on her own easily. I didn't even need to play it. Ridiculous. Roguelikes are supposed to ramp up and at least have variety that makes it interesting. Even early on in a roguelike, a noob should be able to fail if they are just not even trying or mess up in some way. Even if this game gets harder later (though it seems I am halfway through the "run", I do not feel like sitting through 30+ minutes of awful gameplay that's worst than a clicker game each playthrough to get to that. I tried out failing on purpose just to see what happens, and it LET ME RETRY! Absolutely no stakes in this game. If you want to see dialogue from anime characters, go play one of the other hundreds of games that also have better gameplay. The dialogue and story here is simple anyway, nothing you can't find in your average 5/10 anime. If this game had a hard mode then maybe this game would be okay, but sadly it is just awful gameplay. The developer needs to play more roguelikes to understand good design and understand that you need to have the option for difficult gameplay at least if it's not the default. All the other roguelikes with super easy gameplay at the start (rare) at least have deep strategy to prepare for late game or different builds to try out and enjoy seeing the progress. Fundamentally your character should be able to take damage, the enemies should be 3x tougher and 4x damage (with more progressive scaling), and just rework this whole game in general. Make the cards matter and the pricing make sense. Make weapons more expensive. Make rerolls go up in price like every other roguelike these days. There are over 8,000 roguelikes on Steam, and all of the few dozen roguelikes I have played were far better than this game when it comes to gameplay. If the developer is reading this, you really do have charming art, and I see the potential and passion behind this, you just need to go back to fundamentals of gameplay and what makes other roguelikes so fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good comrade
I really love this sequel a lot.
상당히 간단한 스타일의 디펜스 게임 근데 노래가 엄청 좋음. 아무 생각없이 하다보니까 2~3시간 지나감.
I did NOT expect the plot to go that hard.
Solid.
面白かったです
Yeah, really good.
神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $475.3K | 2.2K | 99% | $14.99 | |
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| $27.3K | 107 | 96% | $9.99 | |
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