
Flower Survivors is a hyper-casual action RPG where you team up with beautiful anime-style heroines to survive against endless waves of enemies.
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About

<Hyper-Casual Action RPG, Flower Survivors!>
Fast Growth, Instant Satisfaction!
No complex calculations are required.
Simply make your choices during battle and watch your character grow visibly stronger in real-time.
Evolving Combat Styles: Transform your playstyle through skill enhancements.
Custom Builds: Create your own unique strategy by selecting Faith and Equipment.
Ultimate Squads: Dominate the battlefield by recruiting powerful allies.
Experience the undeniable thrill of becoming unstoppable, even in short play sessions.

A Feast of Chaotic Skills and Bullet Hell!
Screen-filling skill effects and a barrage of enemy fire from all directions!
In the heat of non-stop attacks, your quick reflexes and build choices are the keys to survival.

6 Unique Themed Stages
Explore 6 distinct stages, each featuring its own atmosphere, enemies, and attack patterns.
Experience a fresh challenge every time with combat dynamics that shift with each theme.

Renown System
Survive battles to earn Renown and strengthen your entire account.
Unlock Diverse Stats: Enhance your base power permanently.
Unlock New Heroes: Expand your roster with unique champions.
Experience your heroes growing stronger and discover new allies with every expedition!


Stunning Illustrations & Gallery Mode
Beautiful female heroes and enemy characters are brought to life with delicate and captivating illustrations.
Collected illustrations can be viewed anytime in the dedicated Gallery feature.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
韓国とか中国のゲームってキャラグラがLive2D?でグネグネ動いてるのが多いんですけど、この作品はピクセルアートでそれをやろうとしてて、それ自体はいいと思うんですけど、若干首の動きが奇妙に感じました。キャラが並んでるときにタイミングがピッタリ同期してるのでなおさらなのかな? ダメージ蓄積でグラも変化するんですが出血描写も入ってるので苦手な人は注意です。あとAI絵なので作画が場面ごとにぶれてるのはお約束。 ゲーム自体はヴァンサバ系としてワンコイン分くらいは十分遊べると思います。たまに突然移動が止まって連続被弾するのが困るのと、画面外?から飛んでくる全方位弾みたいなやつがウザいくらいですかね。
[H1]인스타 여신[/H1] <Flower Survivors>는 몰려오는 적들의 웨이브를 15분간 버티고 해당 스테이지의 보스를 처치하는 뱀서류 게임입니다. 게임의 특징과 진행 방식은 쏟아지는 적들을 물리치고 얻은 EXP로 스킬과 스탯을 강화하는 전형적인 뱀서류의 구조를 따르고 있습니다. 전작인 <플라워 던전>에서 보여주었던, AI를 활용한 풍만한 체형의 매력적인 캐릭터들이 다수 등장하며 움직임이 새로 추가되었습니다. 전작에 비해 전반적으로 '게임'으로서의 형태에 더 가까워지며 발전한 점은 긍정적입니다. 다만 디자인의 품질은 오히려 전작에 비해 크게 떨어졌습니다. 스탠딩 일러스트뿐이었던 전작에서는 Ai 일지라도 나름의 매력이 있었던 반면 이번 작에서는 갤러리와 애니메이션이 추가 되었지만 스탠딩,갤러리,아트 모두 제각각입니다. 같은 캐릭터 일지라도, 헤어스타일,장신구, 아트 디자인가 사진마다 완전히 달라 같은 게임이라고 보기 힘들 정도로 이질감이 큽니다. 장르에 대한 고민 역시 부족합니다. 뱀서류 게임의 핵심 재미는 랜덤으로 주어지는 무기와 스킬을 조합해 시너지를 내고 폭발적으로 성장하는 빌드업에 있디고 생각합니다만 이 게임은 단순히 "무기 공격력 30% 증가", "스킬 범위 20% 증가"와 같은 수치 강화로만 이루어져 있습니다. 다양한 조합을 만들어가는 전략적 매력이 빈약합니다. 보스를 처치했음에도 불구하고 보스의 갤러리 및 정보를 확인하려면 또다시 별도의 명예레벨을 달성해야 하다보니 보스 클리어에 대한 목적이 다소 떨어집니다. AI를 활용했더라도 화풍 정도는 최소한 어색하지않게 통일하는 정성을 보였어야 했고, 최소한 뱀서류라는 장르 본연의 재미에 대해 한 번 더 고민했어야 합니다만 결과적으로 크게 고민하지않은 결과물을 낸 것 같아 큰 아쉬움이 남습니다. 개발사 특유의 매력적인 캐릭터들을 잘 살릴 수 있도록, 부디 통일된 화풍과 더 깊이 있는 기획으로 돌아와 주었으면 좋겠습니다.
One of the coolest things about this game is that when you go into the Hero Info screen during gameplay, you can hover over the stats and a tooltip pops up that explains what they do. I wanted to mention this first as I really appreciate that. The gameplay for Flower Survivors has you choose your character for a 15 minute run where you kill enemies and gather exp and chests to make yourself stronger in order to defeat the boss at the end of the 15 minute timer. When you level up or pick a chest you are given 3 options to choose between with a limited amount of rerolls to reroll the selection. All you need to do is run and dodge enemies and projectiles as your character will auto aim and auto attack. Funnily enough, during boss fights if you are too far from the boss, your character will not attack meaning you have to get in close enough. Interestingly you can gain fame at the end of your runs and the higher it goes the more you unlocks such as: new characters to play, images in the gallery and hero unique effects etc. Each hero has 3 different active skills and 3 different passives that are character exclusive you can acquire and upgrade during gameplay. The character passives do effect certain stats making certain characters lean more towards certain builds. Example one character's passives may boost critical damage and chance while another leans more into skill damage and speed. Difficulty wise you can choose from Normal all the way to Doom+ with the harder difficulties unlocking as you acquire more fame. As of this review I have beaten Doom difficulty with all characters except one and feel that the game isn't extremely difficult but your build throughout the run can affect this. The most difficult thing is the attacks by the bosses as they are on the bullet hell side of things. If you do not like dodging bullets, you will not like the boss fights. If you eat bullet hell games for breakfast, you probably will not have a whole lot of trouble with them. Of course I should mention the occasional situation where you get sandwiched by enemies and cannot move leading you to dying or get captured as it happens in this game. I should also mention that this is not an adult game. The most you get is huge boobs, some outfits that show skin and can also be damaged when you take too much damage. There is no explicit nudity or content. Some players won't care about this, but some will so I am mentioning it here. Flower Survivors is a fun game to play and kill some time, especially with runs only being 15 minutes plus a few extra for defeating the boss. Personally I hope to see more added to this game in the future such as new characters to play, levels and bosses to conquer and maybe even some new modes to give new challenge or even compete for leaderboards based on kills in a certain time limit or length of survival in a mode that gets more and more difficult as time goes on.
도전과제 그리고 최고난이도 둠+까지 클리어 7시간. 알겠나? 내가 깰수있으면 늬들한테는 더 쉽다.적들이 몸으로 비빈다고 쫄지마라 오히려 탄막이 더아프다. 이거만 기억해라 스킬과패시브 둘다 3개 있다고 다 찍지말고 두개씩만 쓸만한거 골라라. 그리고 추가 효과 나오는 레벨까지만 다 찍고 3레벨 또는 4레벨 정도 나머지는 스텟과 패시브에 집중해라 그거면 된다 일반공격에 대한건 쳐다보지도말것
재밌네요. 전작의 영웅들이 이번작에도 재등장하는데, 각 영웅별 특성과 개성이 그대로 이어져서 반갑기도 하고 재밌습니다. ㅎㅎ 영상만 봐선 뭔가 땅딸만한 도트캐릭이 뽈뽈 돌아다니기만 하는거같아 별로같은데, 막상해보면 서바이벌류 치고 무겁지 않고, 전작과 비슷한 방향으로 스트레스 없이 적당한 만족감, 눈호강(이번작에선 일러스트가 무려 움직입니다.)으로 플레이어를 만족시켜줍니다. 묘하게 동방시리즈의 배경음이 생각나는 브금도 계속 들을만합니다. 단지 개선됬으면 하는건, 적들 탄막과 아군의 탄막이 가시성이 조금 떨어지는거 같습니다. 특히 이 겜의 간판 전사캐릭은 탄막의 색깔이 주로 주황색 계열인데 동료들이 쏘는 탄막도 주황계열과 중복된다거나 하면 적들과 어우러지는 난전에서 구분하기가 좀 헷갈립니다.
It's a surprisingly fun Survivors style game with anime waifus, simple as. It's actually pretty fantastic, though the English translation could use some ironing out. Also, most text vanishes on its own, often to quick to actually read. Still very enjoyable, though if you're against AI art, might wanna hard pass.
Esse aqui é um vampire survivos de gostosas, e é isso. No geral, tudo no jogo é ok, e ele é competente no que se propõe. Tem coisas geradas por ia, que na sua maioria ficaram boas, mas seria interessante os DEVs observarem alguns poucos detalhes de continuidade das animações das personagens selecionáveis. É um bom jogo pra passar o tempo e brincar sem precisar se estressar ou ficar pensando muito. Algo que me incomodou aqui: tem conquistas travadas em personagens de DLC. Por conta disso, fica difícil recomendar esse jogo sem um desconto maior que a metade do valor dele. [b]RECOMENDO COM 60% DE DESCONTO.[/b]
While I don't care about the use of AI in the art in principle, how it has been used is so low effort. It lacks consistency between the characters, the moving shots, backgrounds. A little bit of time spent on cleanup, and bringing up lacking areas like UI/Icons/Backgrounds would make miles of difference. Gameplay-wise my biggest disappointment. Characters don't feel different enough, what you chose for upgrades doesn't feel like it makes much difference either. Even on hardest difficulty, last dungeon, I was able to complete it first time just focusing on characters basic attack and ignoring skills/defence/evasion etc. Pretty glaring design issues. After completing all dungeons, little to no reason to replay. When characters don't feel different enough, renown/fame changes very little so no need to max it out, what left is there to do? Gallery unlocks for a few inconsistent art pieces? Soundtrack, its there, pretty forgettable but not bad by any means. SFX are good compared to other indie games at this level. I also bought some of the DLC, didn't really offer much different from the other characters in-game. Not worth going for at current state of this game.
就目前而言,不推荐,同质化太严重了,因为是AI生成的图片,所有人都是一张脸。
아무리 내가 잘 커도 늘 똑같은 대가만을 지불하여 도파민을 억제하는 공산주의식 빨간맛에 나는 그만 기립하고 말았습니다... 서바이버류 게임인데 최대 몹 수는 항상 1900마리 정도로 정해져있고, 그만큼 경험치도 한정적이라 대략 50레벨 전후까지밖에 못올린다. 자유도가 있어보이는 것처럼 보이지만 그냥 정해진 답정너다. 성장한계선이 쫙 그어져 있고, 캐릭터 컨셉은 스킬을 3초만 읽어봐도 성장 가이드가 보여서 답안지만 제출하면 된다. 서바이벌류는 랜덤성에서 오는 도파민과, 대량학살하는 그 뽕맛이 쟁점인데...그 두 가지가 모두 없다??? 그리고 경험치 획득 증가는 왜 만들어놓은 건가? 어차피 획득할 수 있는 한계가 명확한데... 아직 나온지 얼마 안되었고 발전할 여지는 있으니 추천은 줌
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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