
A fast-paced shooter with simple controls. Enhance your character by purchasing cards and hold the line against waves of hostile mechs as an employee of a private military company.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid.
堆攻擊傷害跟擴容.莫名按著按著1H就結束遊戲了QQ 內容過少,Boss戰感覺不到任何壓力...
Its a very short and simple horde shooter. It has nice touches but not much actual content. Get it on a steep sale.
Bon jeu de tir style tower assault ! Les graphismes sont mignons et le challenge va en grandissant a chaque vague ! arriverez vous a la 60 eme ? Lzs armes sont variees ainsi que les differents bonus , en plus vous pouvez avoir un compagnon qui facilitera votre tache ! Une bonne petite pepite ce jeu ! Interet : 15/20 Realisation : 13/20
I bought both games and played the first before the second, I was originally planning to just buy this game for the OST from the trailer, it's so good. The lore continuation from the first game is quite nice and the northern gate ending was very unexpected. I feel that this game was worth the money i spent on it.
Worst gameplay I have ever experienced. While the art is charming, the setting okay, and the characters along with their dialogue is fine, the core gameplay is just horribly designed on every level. First of all it is incredibly boring gameplay for many reasons. First of all it is incredibly easy, and there is no option for a higher difficulty so far either. The levels felt very repetitive. The upgrades you choose DO NOT MATTER because they do not stack beyond your core stats (which fall off after 15), and most of all because the gameplay is so easy, it doesn't matter what you buy. And most of the time you're left with many credits that stack up and you can waste it on getting new guns before durability is up, or swapping out your coworker, but it just doesn't matter because the game is so easy you'll just win by holding right click. Your defense area has SO MUCH health it removes all pressure as well. And you do not get injured yourself, so there is nothing to dodge. The guns go by "durability" basically you have it for 10 rounds before you should buy another or else you have a crappy sidearm. But rerolls are always $2 (extremely cheap) and you are often offered guns, all of which are good enough, so it really just does not matter at all. I even once let my coworker do all the shooting (I shot 0 times) about 25 minutes into this game, and my coworker WON all on her own easily. I didn't even need to play it. Ridiculous. Roguelikes are supposed to ramp up and at least have variety that makes it interesting. Even early on in a roguelike, a noob should be able to fail if they are just not even trying or mess up in some way. Even if this game gets harder later (though it seems I am halfway through the "run", I do not feel like sitting through 30+ minutes of awful gameplay that's worst than a clicker game each playthrough to get to that. I tried out failing on purpose just to see what happens, and it LET ME RETRY! Absolutely no stakes in this game. If you want to see dialogue from anime characters, go play one of the other hundreds of games that also have better gameplay. The dialogue and story here is simple anyway, nothing you can't find in your average 5/10 anime. If this game had a hard mode then maybe this game would be okay, but sadly it is just awful gameplay. The developer needs to play more roguelikes to understand good design and understand that you need to have the option for difficult gameplay at least if it's not the default. All the other roguelikes with super easy gameplay at the start (rare) at least have deep strategy to prepare for late game or different builds to try out and enjoy seeing the progress. Fundamentally your character should be able to take damage, the enemies should be 3x tougher and 4x damage (with more progressive scaling), and just rework this whole game in general. Make the cards matter and the pricing make sense. Make weapons more expensive. Make rerolls go up in price like every other roguelike these days. There are over 8,000 roguelikes on Steam, and all of the few dozen roguelikes I have played were far better than this game when it comes to gameplay. If the developer is reading this, you really do have charming art, and I see the potential and passion behind this, you just need to go back to fundamentals of gameplay and what makes other roguelikes so fun.
打完TE记得去剧情回想看真结局后续,不然打完发现过了俩小时不能退款心里包难受的。 [spoiler]其实真结局之后还是有希望的,下一部可以让妹妹去把被软禁的姐姐和姐姐的后宫团全都接走远走高飞嘛。[/spoiler]
I did NOT expect the plot to go that hard.
ローグライク×タワーディフェンス×シューティングゲーム ・手頃にできるのでいい ・前作から戦闘も進化(難しくなったかも) ・イラストが可愛い ・陰鬱な世界観設定が良い ・BGMが良い ・ダチカちゃんはカワイイ !!! ・ダチ力ちゃんはすごい !!
我愛美少女反烏托邦拿槍ㄅㄧㄤˋㄅㄧㄤˋㄅㄧㄤˋ
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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