
Smithy is an underground rodent that happens to be an excellent weapons smith. Purchase and upgrade weapons while destroying everything standing in your way to collect more gold!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Öncelikle 5$ etmez! 0.50$ olursa bir düşünün. Smithy, bir yeraltı kemirgenidir ve aynı zamanda mükemmel bir silah demircisidir. Oyun, Smithy'nin yeraltı mağaralarında ilerlerken çeşitli silahlar satın almasına ve yükseltmesine olanak tanırken, karşısına çıkan her şeyi yok etmesine dayanır. Smithy'nin çekici yönlerinden biri, rastgele oluşturulan mağaralarda ilerlerken sürekli olarak yenilenen bir deneyim sunmasıdır. Bu, oyuncuların her seferinde farklı bir ortamla karşılaşmalarını ve sürekli olarak yeni zorluklarla karşılaşmalarını sağlar. Oyunun temel mekaniği, oyuncuların derinleştikçe karşılaştıkları düşmanları yok etmek ve gizli hazineleri bulmak için çeşitli silahları kullanmalarını gerektirir. Bu hazineler, daha iyi silahlar satın almak veya mevcut silahları yükseltmek için kullanılabilir. Smithy'nin oynanışında önemli bir unsur da çeşitli düşman türleridir. Oyuncular, ilerledikçe karşılarına çıkan farklı düşmanları tanıyarak ve bunların güçlü ve zayıf yönlerini öğrenerek stratejilerini buna göre ayarlayabilirler. Oyunun görsel tasarımı, yeraltı mağaralarının karanlık ve tehlikeli atmosferini başarıyla yansıtırken, animasyonlar ve efektler de oyuncuları oyun dünyasına çekmek için kullanılır. Smithy'nin oynanışı, hızlı tempolu bir aksiyon deneyimi sunarken, aynı zamanda strateji ve taktiklere de yer verir. Oyun, oyunculara sürekli olarak ilerleme ve gelişme hissi verirken, aynı zamanda yenilikçi silahlar ve düşmanlarla sürekli olarak taze bir deneyim sunar. Smithy, eğlenceli bir aksiyon-macera oyunu olarak öne çıkar. Yeraltı dünyasında ilerlerken silahlarınızı geliştirin, düşmanları alt edin ve gizli hazineleri keşfedin. Bu, heyecan verici bir maceraya atılmak isteyen herkes için tavsiye edilen bir oyundur.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
老玩家诸葛亮戏评 此作《锻造师》将玩家带入地下洞穴,扮演一位武器锻造大师的啮齿类动物,通过升级武器与击败敌人不断前行。游戏的随机生成关卡与丰富的武器系统令人沉迷其中。正所谓:兵器乃胜负之本,游戏亦如此。 优点: - 随机生成的关卡带来每次游玩的独特体验。 - 多样化的武器与升级系统增加了策略性与趣味性。 - 画风简洁却不失细节,令人沉浸其中。 - 打击感十足,战斗过程极具爽快感。 不足之处: - 游戏内容较为重复,长时间游玩后略显单调。 老夫感悟: 《锻造师》虽为小型独立游戏,但其充满创意与趣味的玩法让人欲罢不能。游戏的武器系统与随机关卡设计使其每次游玩皆有新体验。正所谓:武器在手,天下我有。 总评:娱乐至上,值得一试。 诸葛亮 戊寅年秋于书房
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Подземный кузнец, мастер металлообработки, создает оружие с исключительным искусством. Он хорошо разбирается в геологии и металлургии, умело добывает и улучшает вооружение, что помогает ему побеждать врагов. Это укрепляет его экономическую и военную силу, а также позволяет накапливать золото.
⭐⭐⭐⭐⭐
It's okay at best.
A buggy, Nuclear Throne inspired top down shooter that lacks entertaining variety. There are only five weapons in the game. You permanently unlock them by purchasing them with the minuscule amount of money you get from each run. They don't feel very different from one another - and you have to go back to the start to change weapons. There are no per-run upgrades or items. While there are different enemies, they don't really feel unique enough. That combined with the repetitive procedural generation makes this an overall extremely lackluster, uninspired experience. The art is also inconsistent - some is passable pixel art while some (i.e. the weapons) looks like it was drawn in MS Paint. I'd expect nothing less from shovelware publisher SA Industry, though. The worst part by far was a visual bug when played in 4K that made this basically unplayable. The entire screen is duplicated on either side and glitches with / overlaps the center. The light that follows your cursor is turned off during this bug. There's also no in-game options menu for controls or resolution. Instead, you have the hold the shift key while the game launches (which is only stated in the description of the store page). This brings up the Unity launcher that lets you change the resolution or rebind the controls. Very strange choice to not just show that launcher in the first place.
3 5 11 8 4 1 20 40 35 35 40 20 10 9 5 5 10 9 14 15 93 93 15 16 / 10 1 53 12 25 14 30 6 2 29 39 30 10 61 73 8 8 15 96 100 28 40 18 4 80 22 / 6 5 2 2 3 5 6 7 2 3 2 1 / Ш Б Н М К М Ы Ш Б Б Н К М Ы Н К М И И К Ы Б Ш К Н И Ы Н И Б М Н К / 12 29 8 5 57 15 3 5 45 98 35
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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