
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.7M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é muito bom, todas os itens presentes no mapa são úteis, nada fica de fora ou é descartável, oq deixa mais divertido. O combate é muito bom, mas dps começa a se tornar repetitivo, mas tirando isso não tem oq reclamar. Acredito q tem insetos q poderiam ser mais íntimidadores, como Louva-Deus ou até mesmo as Formigas. Mas é muito divertido e viciante, espero q o 2 seja melhor ainda! 8/10
Way too grindy, please add a setting for the server ini to adjust resource gathering rates and i'll gladly change my review to positive. There are 3 of us playing the amount of resource gathering we have to do is honestly pretty ridiculous lol I truly enjoy the game other than that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What an incredible experience - I remember playing this for the first time - loving it, and not even making it to the end. With the new update - finished the game & played through the new update as well. This game does not get enough praise - and not enough recognition. Well done to the dev team & all involved. This was an incredible experience.
인슈라오디드, 발헤임, 그라운디드, 아웃워드, 코난엑자일 등 여러가지의 오픈월드 생존..? 게임해본사람으로써(멀티) 맛이 없진않은데 별미는 아닌.. 편의점 레토르트 맛인... 1. 벌레가 개리얼함.. 이게 단점..?인가 싶겠지만 벌레 개싫어 인간으로써 단점임.. 그럼 이게임을 왜했는가..? 그라운디드때 익숙해졌고 실제로 메뚜기 , 말벌 타고다니면서 어느정도 익숙해졌는데 이샛기들 쉬는 모션 메뚜기 다리텀.. 거미 기지개함.. 박휘벌씨도 굉장히 ㄹㅇ함(소리도 개 ㄹㅇ함..) 도저히 걔는 익숙해지지가 않더라.. 2. 맵이 넓다.. 이건 탈게있으면 어느정도 참작이 되는데 탈게 잘죽음.. ㅇ..왜죽지..? 몰라 죽어있음.. 도망도감;; 설정에서 안죽게 가능하니까 참고..^^ 3. 개 노가다. 노가다인거 아는데 적당히가 없음; 템나오는 비율도 조절이 안되서 걍 많이 리젠되게하고 무한 노가다해야함 4. 버그, 최적화. 이거때문에 비추준다. 위에는 뭐 이정도는 참지! 하고 걍 했는데 후반에 날씨버그나서 3시가내내 폭풍우가 침 집 와르르멘션되고 모았던 재료들 반이상 사라짐 나같은 보물고블린과는 재산이 사라짐 = 게임할의욕 사라짐 심지어 집 다시짓는데 건축이 친화가 덜되있어서 화면흔들리면 걍 지붕 엄한데 짓고 그러는거임 멀미도 났음.. 5. 엔딩 개허무함 엔딩보고 날개도 사보고 박새도 타봤는데 의미가 있나..날개는 심지어 걍 스킨이니까 이카루스 얻었으면 걍 이카루스 끼세요 괜히 사겠다고 노가다 마시고.. 뭐랄까 진짜 후반부 포탑이며 마법시스템이며(마법도 심지어 엔딩보고 알게됨;) 어떤걸해도 아 이런부분은 앞서했던 게임이 이부분을 진짜 잘했구나를 깨닫는 다시보니 선녀였다 를 하게하는 게임임.. 그래도 굳이 이 똥맛을 봐야겠다. 할게임이 없다 하시는 분들은 날개는 걍 기본쓰세요 시프트누르면 기술나가는데 기여도로 바꾼건 능력 없어요 기여도는 세계이벤트 하거나 알지켜서 까면 줍니다. 펫 꼭 잘길들이시고 주기적으로 쓰다듬으세요 벌레싫어서 상호작용 안했더니 10번넘게 도망가서ㅎ.. 근데 펫이 있고없고가 진짜 전투에 큰 차이가 나니까 꼭 펫 길들이시고 패링은 필수입니다^^ 패링은 또 엘든링같은 맛이있어서 내가 전투못한다 하면 걍 게임하지마세요 많이 꼬와요 뭐 마법이란게 있던데 전.. 엔딩보고 알게되서 걍 안했어요 안해도 되더군요.. 설정에서 집허물어지는거 나 몬스터리젠율같은거 키고 조절 가능하니까 한번 꼭 보시고 폭풍우 왔다가면 집 한번씩 고치십쇼 활은 화살 안돌려주니까 걍 넉넉 들고다니시고 제작대 위에 칸보면 물건 해체나 업글도 가능합니다.
FAIRYCORE: THE GAME
Ich liebe dieses Spiel. Wir spielen es zu Zweit und es macht super viel Spaß. Gerne auf Twitch LumynasNightGaming und Combarion vorbeischauen, wenn du Einblicke für dieses wunderbare süße Game willst.
3/10 overall a pretty decent survival game, however it has so many really fun and amazing concepts that never felt polished and cleaned up, it has lots of small issues that kind of ruined the experience as a whole, as well as the game not being nearly as optimized as it should be for any PC.
Great concept, terrible execution. The combat is underwhelming, to say the least. Movement and attacks feel clunky, the companion AI is even worse, and you're more likely to die from buggy physics, collision issues, or broken hitboxes than from actual enemies. The QOL features are also very disappointing. The inventory system is a mess, and storage chests are both too small and poorly designed from a UI perspective. Progression is practically nonexistent, each attribute point gained from leveling up provides such an infinitesimal stat increase that it's nearly impossible to notice. Almost all armor sets offer roughly the same protection and stats, with the most notable difference being cold resistance for a half-baked temperature system. The world itself doesn't feel very dynamic. You can't interact with most structures, some can be walked straight through, and resources are mostly limited to specific harvestable nodes rather than feeling naturally integrated into the environment. On the positive side, creature taming and egg hatching are enjoyable mechanics. You can get multiple types and rarities of monster eggs to raise as companions. The game also offers some interesting mobility tools, like the grappling hook, wings, and mounts, though they're held back by the same buggy physics mentioned earlier. The variety of enemies and the different biomes are also quite enjoyable. Overall, the game feels like it's still in a very early stage of development. I'd say it's worth trying if you can get it at a steep discount, otherwise, you're better off playing Grounded, Valheim, or Abiotic Factor, all of which provide a much better fantasy/survival experience.
They didn't even finish this game then announced a second one. Just block this creator and find something else. Steam needs to do something about devs like this
despues de haberlo jugado varias veces es muy buen juego pero tiene un gran fallo, el sistema de progresion se rompe demasiado facil. La mayoria de mis partidas he perdido muchisimo tiempo es esbloquear crafteos o mesas cuando deberia tenerlos y es todo por bugs y errores a la hora de avanzar en la historia o descubrir ciertos materiales. Los establos no sirven de nada, te deja guardar tus mascotas pero te pide materiales si los quieres volver a sacar, no tiene sentido. La batalla final tiene una dificultad desproporcionada con el resto del juego, por no hablar de que el evento de tormenta que inicia no para hasta que derrotes a ese jefe. Muchas cosas no tienen sentido.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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