
Beneath the streets of London, an angry mouse seeks revenge against the god who stole his tail. An epic RPG of miniature proportions!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 96% | — | $1M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You buy it to play as a little rat and end up invading laboratories and facing off against weasels. The RPG elements are engaging without becoming grindy or pointless, the characters have dialogue that brightens up your journey together, and the main character has interiority that feels rewarding to unpack as more of the story progresses. And the art is a delight! Big props to the development team; I hope to see a small saga 2 one day.
play it! :')
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a work of art. I truly mean that. The story is fantastic. The writing of the characters is top notch. I am crossing my fingers we get a sequel. I feel myself getting close to the end which I have to admit is making me so sad. Every once in a while you come across a game that genuinely special. This game is one of them. Get it. SPOILER TO AVOID MAJOR POTENTIAL BUG I'm going to try to avoid giving any spoilers here but also help avoid a major bug. At one point you're in a large tree base controlling a single character no one else in your party. You have a chance to go up stairs and follow 2 characters (which is what you're supposed to do) they tell you to follow. But if you're like me you see the name of a location mentioned in dialogue a little before this and think that's where you're supposed to go. So I left the area and fast travel to the new location(the game lets you). If you save at this new location is screws up your save file. If you talk to any of the main quest characters in this new town the game will lock up. It's like the game thinks you completed several quests you haven't actually done yet, and since you don't have the characters in your party needed to make the scenes move forward it doesn't know what to do. if you overwrite all of your saves here you essentially ruin your plathrough. It's very easy to avoid. Just don't leave the tree. Follow the characters up the stairs and you're good. Don't fast travel out before you're ready.
Fair warning: achievements are listed, but not implemented in the game. If you care about those, be warned. That being said, I truly think you should play this game. It has a well written story, supported by the gameplay in clever ways. I never struggled, Small Saga is not a hard game, but it doesn't need to be. Cool story, cool mechanics, what else can I say?
cute game and the story was immediately gripping. I love the drama and harshness it has despite iot being cute and funny as well. theres real stakes and its not overly padded/ 10/10- the ideal for a simple turn based rpg in both mechanics and story.
I thought I'd write a review after playing through the game a second time on Titan Reaper mode. And honestly it's everything I was hoping for! My only gripe with the game was how easy it was, you could just use basic attack without any thought whatsoever and breeze through the entire game on normal, but Titan Reaper fixed all of that. It's not even grossly hard, it's just a more proper challenge. I had to rethink my strategy once in a while when I lost a fight and it made it a lot more fun overall. Unless you don't mind difficulty at all and want to see the story only, I heavily recommend playing on Titan Reaper for a better experience! Thanks Darya for making the game that much more enjoyable than it already was!
Absolutely amazing game <3 Can't recommend it enough!!
Everyone loves a game where you play a funny little guy in a big world. Small Saga is no exception, as an immensely charming little RPG full of likeable characters living beneath the very real city of London. With a unique yet simple combat system that prides turn economy, and a story that fights against doomerism, Small Saga is a delight of which, the only downsides being that it can feel rather short, and a little too easy. Thankfully, the added optional Hard Mode can fix the latter, but it still comes highly-recommended because you can never have too many games where you play rodents fighting against the establishment.
Small Saga follows the journey of a young mouse, Verm, who experiences a tragedy at the hands of the "Yellow God." Unwilling to accept his place in the world, Verm sets out to gather allies on his quest to become the first God Slayer. While Verm's tail may be cut short, his tale will prove to be long and arduous. The narrative of Small Saga is a revenge story, with Verm's character in particular drawing quite a few stylistic and behavioral cues from the Berserk series. The tale begins when Verm and his brother set out to Heaven, The Land of Gods, to collect enough seeds to feed their family through the winter. However, their journey ends in tragedy when a god neither had encountered before, The Yellow God, begins a trail of destruction through Heaven. After vowing revenge against the Yellow God, Verm trains himself to wield a legendary God Weapon, a feat of which few rodents are capable. Verm's journey leads him to various places across the lands of Rodentia, which if one hasn't surmised at this point, is a kingdom of rodents near what I presume to be modern London. As he travels from the lower depths of the isolationist mole burrows, to the highest branches of the fascist grey squirrel autocracy, Verm gathers allies to his cause, each with their own motives and backstory. I like that Small Saga is very endearing game, which constantly plays upon scale to make a rather grim story consistently amusing. As one may expect from a JRPG style adventure, while killing god is the ultimate goal, the writing takes time to explore discrimination and methods of governance. Small Saga does a good job not overburdening the player with side-quests, allowing the player to focus exclusively on the main story with no grinding necessary. Small Saga is a turn-based JRPG style adventure. In other words, there is really nothing here that is re-inventing the wheel. For experienced RPG players, one will likely find a fairly optimal strategy early on, which will be mostly unchanged until the credits roll. Were the game to feature a lot of random encounters, this would've gotten stale extremely quickly. However, Small Saga is almost entirely boss focused, with the emphasis really being placed more upon creative design. For lack of a better way to convey my thoughts, Small Saga is very easy. The game is devoid of random encounters, so leveling up is tied to story progression. Verm eventually assembles a party whose composition roughly translates to a warrior, black mage, dragoon, and bard. However, none of them have enough moves to really introduce much complexity into combat. I found that simply turning Verm into a glass cannon, supported by AOE from the mage and support abilities from the other two classes was sufficient for nearly all encounters. The game does try to mix things up a bit by changing the party composition periodically. There are two main RPG mechanics to Small Saga. The first is an equipment system featuring four slots for each character: weapon, armor, and two accessories/consumables. As Verm progresses on his journey, equipment is almost always numerically better than the last item discovered, so there's very little strategy involved beyond remembering to update item loadouts periodically. The other RPG mechanic is the skill tree, which is unique to each character and is not possible to fully complete. Thus, there is some slight customization around feats and stat increases; however, these can be reassigned freely throughout the game. Small Saga is a game I'd recommend to others. I appreciated that it was a pretty tightly written narrative for a JRPG, and enjoyed the pixel art from start to finish. The gameplay is not particularly deep, creeping into being repetitive; however, limiting the fighting to single encounter bosses mitigates that a bit. While its setting may be tiny, the impression it left was not.
one of myfav games of all time great story
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Where this game's players are, estimated from review languages.
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