
Explore the inner workings of deserted factories in search of data cassettes that contain boundless virtual worlds. Collect more tapes and explore more worlds and you'll soon discover new methods of traversal and control that will take you farther than you'd ever expect.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 382reviews | 71% | — | $81.6K |
| $11.99 | 109ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不装了,我隐藏身份,就是为了挖掘救赎这些冷门游戏--没错,我就是冷赎王!(哇哈哈) 咳,1内可考虑入库。chinese, u, know? 中文,你,懂? 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
[h1]Quick Verdict[/h1] 👍 A short and atmospheric puzzle experience that is enjoyable but a bit repetitive and occasionally frustrating to control, best picked up on sale. [h1]Score Breakdown[/h1] [h3]🎮 Gameplay — 3/5[/h3] Simple puzzles that are easy to solve and work well for a short experience, but some mechanics feel clunky and can get frustrating, especially with camera control and gear interactions. [h3]📖 Story & Narrative — 2.5/5[/h3] There is a light narrative with some narration, but it does not add much and feels secondary to the gameplay. [h3]🎨 Visuals — 4/5[/h3] A simple but effective art style that fits the game well and supports its slightly psychedelic atmosphere. [h3]🔊 Audio — 3/5[/h3] Music fits the atmosphere but becomes repetitive over time. Voice work is minimal but does its job. [h3]⚙️ Technical Performance — 2.5/5[/h3] No major issues, but controls can be unreliable. Camera movement and some puzzle interactions feel inconsistent and frustrating. [h1]Game Profile[/h1] [h3]⏱️ Length[/h3] Short (about 1.5 to 2 hours) [h3]🎯 Difficulty[/h3] Easy, with occasional frustration due to controls rather than puzzle design [h3]🔁 Replayability[/h3] Low, little reason to return beyond missed achievements [h1]Highlights & Drawbacks[/h1] [h3]✅ What Works[/h3] * Clean and fitting visual style * Relaxed and easy puzzle design * Unique, slightly psychedelic atmosphere * Short length works well for the concept [h3]❌ What Doesn’t[/h3] * Repetitive structure over time * Camera controls can feel awkward and overly sensitive * Some puzzle interactions lack precision * Ending sequence feels too long for what it delivers [h1]Final Thoughts[/h1] A nice little puzzle game that is easy to pick up and finish in one sitting. It delivers a good atmosphere and some enjoyable moments, but repetition and clunky controls hold it back. Worth it if you are looking for something short and simple.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whether or not you are going to enjoy this game / experience will have a lot to do, I think, with whether or not you enjoy the aesthetic. The core gameplay is not complex - 95% of the game is find-the-object, with a very small amount of puzzle in the form of either (a) manipulating collectibles to open new point-and-click locations, or (b) solving simple orient-the-object puzzles to... open new point-and-click locations. What turns this game into a piece of art, and in fact one of my very favorite 'game' experiences, is the combination of graphics, music, and setting. I have to start with the music - it is phenomenal. Go get the OST - it's worth every penny. The fourth track, "Triangle," is transcendent. It will trigger a nostalgia for a time that never quite was, but that should have been. At multiple points in the game, I though to myself: would this work, would it be enjoyable, without the music? It's no surprise, then, that the same guy designed the game and wrote the music - they go hand in hand. The graphics extend the feeling of nostalgia - this is a low-poly world, projected through a CRT screen. Again, though, it plays on a nostalgia for a version of the 80s that didn't, and couldn't, actually exist in the 80s. This is an idealized version of old graphics, and it works - it's a real pleasure to look at. Finally, the setting. This seems like the most controversial part, because the story is somewhat inscrutable - on purpose, I think. If you need a nice straightforward narrative, you're probably going to come away frustrated. If you're content to spend the whole game wondering: what happened here? What is going on? Is this world beautiful? Polluted? Abandoned? Why? - then you'll enjoy the journey. Genuinely one of my very favorite game experiences. Give it a try - and for goodness sake, go buy the OST.
a game that I think is great if you go into it with the right expectations I thought going in that it was a walking sim type thing, but its really more of a point and click, but it won me over this is a game best experienced not sober just because the atmosphere is immaculate, i got a lot out of it sober but it's obviously something best experienced when you're not sure where you are it's the video game equivalent of a mood piece, oozes atmosphere and everything even if its not mechanistically great, genuinely deserves buying just for the experience imo. a very singular type of game and experience
This game took me about 90 minutes to complete. And yet I'm gonna keep it in my library right now because oh boy this is good. There's a quaint little story, some really good but intuitive puzzles and some of the best little 3D environments that like the game says, I almost don't want to leave. It feels serene, peaceful, and while a lot of people will knock the twelve dollar price tag for the time played, I think this one this little gem has a lot of polish. The tape mechanic is delightful and I wish it was expanded further but what it has is extremely good. The puzzles got me stumped here and there but for the most part I was able to figure them out pretty quickly. Your mileage may vary, but I think this one's a good time. There's only one problem with the game and that's that it runs on an uncapped framerate
Balinha Simulator
This is a pleasant little puzzler with some great artistic direction. The puzzles are a bit one-note but complicated enough to provide a good amount of challenge if that is what you are looking for. At just over two hours, you may want to wait for a sale before jumping on it, because I cannot envision that there is much replay value in this. Honestly, though, this is a situation where maybe you come for the puzzles but you stay for the strange and trippy vibes. The music and visuals are a real treat. Ironically, this would be a great game to watch while high on drugs, but the puzzles would be impossible under those circumstances. I assume, anyway.
This was very hard to get into. Despite the cute artsy indie look, you are left to wander seemingly meaningless rooms constantly and coming back to them repetitively because the map system is not instinctive at all. Puzzles are either too easy or you don't even get what you are supposed to look for. It's a bit sad that the game did not reach its full potential.
Fun little diversion
The least interesting thing I've played in a very long time.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.2M | 11.8K | 96% | $11.99 |
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