
In a world becoming corrupted by the evil Slime King, KILL or CAPTURE various slimes to grow stronger and save Slimetopia! Venture through procedurally generated levels in this fast-paced roguelike, if you're tough enough to not get slimed...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Slimekeep is a fast paced action roguelike with a heavy emphasis on decision making and player freedom. Adventure through procedurally generated levels, in a quest to stop the spread of corruption created by the Slime King. You'll have the choice to fight or capture slimes, visit the Slime King's lair, or hold off another day, and so much more. Think Enter the Gungeon meets Slime Rancher, with additional unique mechanics, and elements.
Unique Combat:
In Slimekeep, every slime will grow over time. You can decide between letting slimes grow for more resources, at the cost of them becoming more powerful. Or, if you'd like, kill off the slimes early, providing less resources, but making for an easier, and less risky fight. All of this with an array of over 80 unique weapons and upgrades.
Slime Pet:
If you'd like to take a more passive route to combat, you can capture slimes with a specially crafted capture gun, capable of extracting essence out of slimes, which can be used to upgrade your slime pet. Choose one, or many paths to build your slime pet around, from brute to assassin to specialty. Craft your slime pet to transform from a simple helper to a full-blown slime destroying machine.
Bosses:
Slimekeep contains a cast of 5 unique bosses. Battle against mechs, samurais, or DJs. Each boss is carefully crafted with unique art, animations, attacks, and gimmicks to create a real challenge. And to beat the game, all you have to do is defeat the dreaded slime king, in which you can visit at any time. Sounds simple, right?
GREEN (but don't worry the graphics are customizable!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
SPIELEN SPIELEN SPIELEN Vertau!
Ain't gonna lie, was hyped for this game but it truly sucks
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I may be biased because i watched all of the devlogs, and thus i came into Slimekeep with an expectation for it to be amazing, but i just didn't enjoy this game. My biggest problem with it is that your entire run gets reset upon death, which is super frustrating. Side note, why do people who have received games for free have to check a box for it? Shouldn't Steam know that already?
The day system adds unique strategy to the game I have never seen in a rogulike before. Also corn gun is the best gun >>>>>>>>>>>>>>>
A fun little roguelike with easy to pick up, but hard to master mechanics. I like how you can face the Final Boss after one day and win if you know what you doing. Give this one a look. https://youtu.be/bZFCWHiPGDE
Really needs automatic reloading when you empty your magazine, also i wish there was an option that turned everything that damages to be outlined in red or something... its hard to tell what even is an enemy because everything including random decorations on the wall are outlined in white and they all look the same. I can't tell what hits me, the turrets look like regular background objects too, with no outline period
I've been wanting to play this game for years, and it is good; I'm just a little disappointed with the state of the game right now. I understand it was made by one person, but it's just pretty underwhelming.
it's a full moon. the slimes are coming.
It's pretty good! I generally tend to enjoy Roguelikes, and I've been following this games development for a few years--so damn happy a friend gifted me this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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