
A short, relaxing incremental game where you absorb enemies, unlock upgrades, and consume the entire screen.
Most likely between $1.7K and $17.2K. How we estimate →
Checked against 8 developer-reported games
Slime Must Grow has sold an estimated approximately 1.6K copies on Steam, for about approximately $5.7K in gross revenue.
About approximately 1.6K copies on Steam (mid estimate), modeled from its 45 reviews — low confidence. Not a figure the developer has reported.
About approximately $5.7K gross, most likely between approximately $1.7K and approximately $17.2K — roughly approximately $3.8K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $456.3K | 3.5K | 88% | $6.99 | |
| approximately $2.8K | 16 | 25% | $4.99 | |
| approximately $506 | 4 | 25% | $5.99 | |
| — | 0 | — | — | |
| approximately $23.7K | 107 | 84% | $4.99 | |
| approximately $17K | 63 | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $5.7K | 148 | 97% | $1.49 | |
| approximately $5.7K | 91 | 77% | $4.99 | |
| approximately $5.7K | 65 | 25% | $2.99 | |
| approximately $5.7K | 65 | 89% | $3.99 | |
| approximately $5.7K | 72 | 100% | $2.99 | |
| approximately $5.7K | 54 | 67% | $4.99 |