Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Slide to Wake is an alarm app for people who tend to silence alarms before they are fully awake. Many wake-ups fail in the same way: the alarm rings, the screen is tapped almost automatically, and the day starts late. Slide to Wake is designed to interrupt that pattern. Along with regular alarm features, it offers optional arrow-based stop tasks that require a little attention before the alarm ends. You can set alarms for your schedule, choose repeat days, select a ringtone, and manage vibration with a clean, easy-to-read layout. For each alarm, you choose whether it should end with a normal dismissal or with a short arrow sequence. The arrow task is meant to be simple, direct, and fast to understand. Instead of adding a long or confusing process, it gives the brain a brief directional action at the moment the alarm matters most. That small interruption can help reduce automatic tapping and make it easier to fully wake up. Slide to Wake is built around daily alarm use first. The arrow step is there for people who want a firmer wake-up routine without turning the app into something difficult or stressful to use. Features Daily Alarm Setup • Create alarms for any time you need • Use one-time alarms or repeat by weekday • Keep alarm settings organized in one place Arrow Stop Options • End an alarm immediately or use a short arrow task • Choose the stop style that fits different routines • Add a brief attention step before the alarm turns off Clear Everyday Controls • Large time display for quick reading • Simple screens for easy updates • Straightforward alarm management Sound Settings • Pick the ringtone you want • Turn vibration on or off • Adjust alarm details to fit your schedule Slide to Wake is a practical alarm app with an optional arrow-based stop method for people who want fewer half-awake dismissals and better control over how they get up.
Slide to Wake has grossed an estimated approximately $71.1K on Google Play.
About approximately $71.1K gross, estimated range approximately $17.8K to approximately $284.3K — roughly approximately $52.2K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $17.8K – $284.3K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $71.1K | 592 | 88% | $1.99 | |
| approximately $71.1K | 53 | 58% | Free | |
| approximately $71.2K | 555 | 83% | $4.99 | |
| approximately $71K | 57 | 58% | Free | |
| approximately $70.8K | 560 | 95% | Free | |
| approximately $71.4K | 240 | 93% | Free |