
SLG Remix is an alternate kinetic version of the brand new 16-bit horror visual novel/adventure Mega Drive game Sacred Line Genesis. A surreal, twisted kinetic novel tribute to obscure visual novel / adventure games of 90s.
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Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i][/i]
This is a visual novel where all you do is click to go foward. There are no choices, no scares, and the writing is like sub-parr creepypasta. The game is all tell, no show, and even though it tell you everything, it still is a convoluted mess. And the graphics are just... something. Despite the game's lack of gameplay, the game still has a bug in it. If you're playing the game in steam's onlline mode, the game will occasionally close steam in the background, somehow. It's annoying if you're trying to show it to your friends via steam brodcast. This game took about 30 minutes to play, so if you really want to subject yourself to this for whatever reason, you'll be well within the time limit it takes to refun it.
Hmmm, let's see now... Music which serves only to distract rather than immerse; retro graphics with barely a modicum of charm; writing which is mostly passable but occasionally slides into the realms of pidgin English; a visually distracting "bouncing ball" at the end of every sentence which seems to serve no purpose other than to set one's teeth on edge; one of the most abrupt climaxes in the history of "storytelling"; and the apparent inability to view the bugger in anything other than a tiny window. Why do I say "view" rather than "play", you ask? Well, as far as I can deduce, this was once an interactive novel, which they've now reduced to a mere "kinetic novel". No choices, and frankly no point to it all given how underwhelming the story and presentation are. There's a number of people in forums and reviews asking why this product was even released; why someone would strip previously-existing gameplay elements out, then put the end result up for sale on Steam. I can only think of two possibilities: either the "dev" thought it was so much of a work of art that it deserved to be more than a mere "game"; or it's a straight-up scam, designed to burn a quick hole in your wallet. I sincerely hope, for the sake of the dev's sanity, that the LATTER is in fact the case. At least it was barely fifteen minutes long. Though admittedly, if it WERE a longer story with branching choices, it might have some remote worth, as there's a couple of potentially (read: vaguely) interesting ideas at play here. As it is, this is one of the most pointless purchases you could ever make in the wild and woolly marketplace we all know and love called Steam. Oh, and what's with the f*cking title, peeps? Is there some enormously popular social phenomenon I'm unaware of called "SLG", so ubiquitous that it gets its own widely-recognised acronym?! If it's called Sacred Line Genesis Remix, then please call it that on the Store page and in the player's library. Or was this another of your grand "artistic statements" that we plebs could never hope to fathom? Eat several fat, dying dogs' d*cks, 1812 Productions. You have given new meaning to the word "exploitation". Digital Homicide would be proud (were it not for the fact that, sh*t though they were, they actually made GAMES). Verdict: 1.5/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
I liked The Last Dogma, I like the idea of making a visual novel game for the Genesis & wanted to play that; but this, this is at best a rather mediocre horror Tumblr.
这觉不是一个游戏 就是一个短篇小说不停在播放 当中配上一些插图 大概看了15分钟后就完结+黑屏没有继续了
So I played this "game" for ten minutes and the urge to kill myself rose to a very dangerous level. When you start this "game" a window opens that is smaller than my phone, so I had to use a magnifying glass to see what was going on. Then you don't even get a real introduction and before you know it you are in another dimension (about 1 minute into the so called "game"). At that point I lost interest in the game, the story was neither interesting nor entertaining, so I skipped all of the text. It took me ten minutes to finish the "game" and these ten minutes were so wasted, that killing myself yould have been a better use of these ten minutes. Now to the part where I explain why it is not a game. You only click through text and get bored pretty easily, it is more like a visual novel but that title would be a compliment to this lump of ♥♥♥♥. I hope you don't do the same mistake as me and my friends and buy it for each other for secret santa (it is really not worth it. REALLY!!) Conclusion: I'd rather take a ♥♥♥♥ and rub my face in it, it is really worth less than a lump of ♥♥♥♥. Have a nice day
It's a miserable, depressing story that leaves you with questions without answers. Personally, I'd rather "play" Sarah's route if she had one. The gameplay is not an 'adventure', it's a 'kinetic novel' which means it removes player choice. Took 12 minutes to finish, and it doesn't even have the courtesy to throw you back to the title screen upon completion.
Well, this was honestly bizarre: apparently a homebrew Sega Megadrive horror game simplified into a visual novel. It's a weird, pre-rendered VN on rails and it ends with an unsatisfactory cliffhanger TEN MINUTES IN. The writing's the kind of thing I might've written when I was 9, but the ambient sounds were kind of nice. It's… pretty bad. There's scant reason to get ahold of this.
XDDDDDDDDDDDDDDDDDDDDDD
This can’t be called a game because this is just a story in a bunch of images and a text showed you by one click like a PowerPoint presentation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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