
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Sep 7 → 43.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 218.7Kreviews | 97% | — | $80.9M |
| $24.99 | 10.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great
爬塔爬塔!!根本停不下来!!!
策略性和未知性让人着迷
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 25 → 43.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
| $24.99 |
| 499ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩捏
当你意外获得趁手的牌组、遗物时; 当你击杀小怪、精英、boss最后一滴血时; 当你每次打完怪物意犹未尽为自己精妙绝伦的操作沾沾自喜,感觉还可以大战800回合,耳旁开始为自己奏响美妙的圣音时; 你就知道这游戏多好玩了。 每次差一点伤害就杀掉怪物然后不得不重新点进来重新斟酌操作,然后发现自己咋也杀不死,不得不重开的时候; 每次走到商店门口发现自己没钱的时候; 每次走进问号都是坏东西,甚至还在我发育婴幼儿时期问我要不要直接传送到boss房间的时候; 我都有点难绷。 然后我就在这难绷、美妙、难绷、美妙、难绷、美妙中不断通关、失败、通关、失败,直到玩的两眼发直,双目涣散。 但是每次关上电脑,打开对话框,我还是会跟朋友感叹:这真是部史无前例的好游戏,快点去爬塔!!!
停不下来
This game is just the right amount of chill but also exciting!! its a really good deck builder kinda thing, pretty sick
Great Game. One of its kind deck-builder
Great game
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 21.3K | 92% | $19.99 | |
| $1.1M | 1.4K | 75% | $19.99 | |
| $246.1K | 728 | 81% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $2.7K | 5 | 80% | $17.99 | |
| $1.7K | 6 | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.7M | 127.7K | 91% | $29.99 | |
| $80.5M | 162.6K | 96% | $19.99 | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $82.3M | 42.9K | 59% | $69.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $79.2M | 112.2K | 92% | $39.99 |