
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Sep 7 → 43.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 218.6Kreviews | 97% | — | $80.9M |
| $24.99 | 10.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easy to learn, impossible to master. The randomness counters the strategy in fun way that is endlessly playable.
刚玩一会儿,直接治好了玩的电子阳痿,肉鸽卡牌爬塔是真上瘾
I enjoy the rogue-like style that makes replaying this over and over still enjoyable. The save function makes being only able to play for a few minutes at a time still worth while.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 25 → 43.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
| $24.99 |
| 499ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don’t understand the hype of the overwhelmingly positive reviews. I went in expecting a gem of a roguelike. What I got was a very aggressive RNG card game that feels time is wasted the more and more I play through runs. Solid concept of the gameplay but you need to be extremely lucky in runs when building your deck, otherwise the entire run ends up being a waste of time just to restart from the beginning. Not only this, but the game just gets frustrating when you fight multiple enemies at a time or when a boss pulls out a 30+ damage attack out of nowhere you can’t block the entirety of. I personally like rogue games that have me work towards an achievable goal that feels possible with each run. I don’t enjoy when my runs feel like a waste of time and feel like I’m accomplishing nothing. I love roguelikes and roguelites, but I guess this game just wasn’t for me. Maybe you’ll enjoy it if you enjoy card games. If I could recommend a different rogue card game, I’d say Inscryption.
Good, not great. Decent game design with some balancing issues. Progress is dependent upon finding relics and RNG. Elite and boss fights scale disproportionally to player, with constant minion spawns, multiple cc attacks and debuffs, and basic attacks that hit for 25-40% of your HP with no counter play options. Mystery rooms are increasingly frustrating with more RNG that either leaves you with less HP or something else that is less than desired. I really like this concept at first, thinking StS would be a game I could easily spend 100 or more hours playing, but it's more annoying than fun.
De longe o melhor roguelike já feito, nenhum outro jogo no gênero se compara com a vasta quantidade de estratégias e builds interessantes que você pode fazer aqui (talvez perdendo só pro Slay the Spire 2)
10分 时间太久不知道说些什么了,但我会永远记得大学上课开一把塔的美好时光
Oynayın.
디펙트 캐릭터 밸런스 못맞췄음.
хорошая игра, чтобы скоротать время
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $224.8K | 664 | 81% | $14.99 | |
| $13.4K | 132 | 60% | $4.99 | |
| $2.7K | 5 | 80% | $17.99 | |
| $1.7K | 6 | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.7M | 127.6K | 91% | $29.99 | |
| $80.5M | 162.6K | 96% | $19.99 | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $82.3M | 42.9K | 59% | $69.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $79.2M | 112.2K | 92% | $39.99 |