
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Sep 7 → 43.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 218.7Kreviews | 97% | — | $80.9M |
| $24.99 | 10.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
как ХС только лучше
taweno
真的挺上头
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 25 → 43.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
| $24.99 |
| 499ratings |
| 92% |
| #230 |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
그 때 만들었던 그 덱을 한번만 더 만들게 해줘
爽
I had heard so many great things about this game but I kept putting it off, because every time I looked the trailer I thought "that art looks awful" After sinking so many hours into this game I can confidently say: It still looks awful. Also the story is uninteresting and unimportant. The music is meh. But the core gameplay loop is a highly refined spice of the upmost quality. The gameplay makes you feel like you're mining for gold every time you find another combo that works well, while still failing miserably most of the time (I never said I was good at this game). The gameplay requires enough thought and constant consideration to remain interesting and yet feels so familiar and simple that it can be played effortlessly and comfortably when trying to relax or too tired to do anything else. The balance is so meticulous, that no single item would be of much help on it's own, but still makes one exited to think about the possibilities when paired with everything else. Good stuff. Also, the bad art is a strength, in a way. It means mods can add lots of content and not look out of place because the bar is so low. I mean that quite honestly, I enjoyed playing with mods a lot.
I resisted this game for years. It just seemed like cards. Bleh. Yeah no, I'm super addicted now. CRAP!
для терпеливых
白搭
很好玩的爬塔肉鸽,建议慢下心好好体验
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $246.1K | 728 | 81% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $1.7K | 6 | 67% | $9.99 | |
| $2.7K | 5 | 80% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.7M | 127.7K | 91% | $29.99 | |
| $80.5M | 162.7K | 96% | $19.99 | |
| $82.3M | 31K | 61% | $69.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $79.1M | 91K | 93% | $39.99 | |
| $83.5M | 156.3K | 94% | $29.99 |