
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 850 reviews with recorded playtime.
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
109版本五个角色没有一个是人类了,就这样接着改把,司了马的
安顺尼真的知道自己在玩什么沟吧么 蓝蓝的放血金金的主宰你怎么不把你妈当负面状态压缩了呢 哦因为压缩不抽牌了祖父悖论了安东尼生不下来了只能让他妈经期排出两个卵子了 我玩你妈的臭嗨
不错,不过和一代相比在选卡方面深度不足
垃圾游戏,扫码作者,一直乱改改密码币呢?
not yet balanced on ascension 10
越更新越不好玩了,从一代开始我就爱玩小卡组,现在基本玩不了或者玩特别难受,从一代玩过来真的很失望。
I would say that overall the game is quite good. It is fun to discover and the coop mode is a most welcome addition. However I can't bring myself to put a positive review yet due to several reasons. First, I think the balancing of the game is fragile compared to the first title. A lot more monsters just output insane dps in a sustained manner which is make you more vulnerable to unlucky draws, instead of relying on gimmicks. Conversely, a lot of monsters are just complete punching bags. This creates a frustrating dynamics where a player can completely dunk on a whole act just to get obliterated in two turns in a random fight. Also, some of the more cheesy strats and exploits that made the game easier were nerfed heavily. Personally, I find it unnecessary and a bit sad. Cheesy strats are fun and one cannot really do it by accident. This is a single player game with a coop mode without matchmaking, so its not as if using an exploit will accidentally ruin someone else's enjoyment of the game. In my opinion, it is okay to embrace the fact that some builds and archetypes are (too) strong if it allows for more variety. Lastly, on a smaller note, I wish the Mega Crit would not hire mendacious consultants that have such a disastrous influence on every project they are involved in. When the official release happens, if I am happier with the balancing and overall state of the game, I'll gladly change this review to be positive.
The real act 3 boss is getting good
狗c的安东尼
总时长213小时,主要是联机玩家,从最开始的版本到现在,见证了所有角色的陨落,从最开始的所有角色会好好尝试好好研究,到现在的运营半天却得不到有效的正反馈,而现在我们能看到一个游戏所拥有的唯一标签就是折磨,即便玩过众多恶魔城类魂,也没有尝试过这样没有正反馈纯粹的折磨。这个游戏确实即便在109也还是可以说一声好玩,但这是归功与肉鸽这个底层框架带来的有趣。其他内容?不好意思升稀有度了,上个版本如果说战士是唯一能玩的唯一i像个人的,这个版本就完全没有人类了,甚至还在加强女王,可能我确实菜吧,我真的不知道该怎么去赢这样的游戏了,我真的不知道该怎么在这个游戏里得到正反馈了,或许我确实要被提纯了。一款游戏的调整从来不是去做测试而是只看胜率,,本来生活中就无人在意,现在在一款游戏里也感受不到任何的诚意与逻辑,,是时候滚蛋了,既然这游戏这么不想让人玩的话。在重新做好调整之前不会再打开,虽然这辈子都不会打开的概率在目前来说果然是会大一点吧。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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