
Slay All Bosses: Idle, is a short incremental RPG. Cut down waves of enemies, defeat powerful bosses, and rapidly grow stronger through character skill trees, weapon and skill upgrades, and equipped passive abilities, all on your path to becoming the ultimate hero.
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About
Slay All Bosses: Idle is an incremental RPG where you take a lowly level 1 hero, barely capable of handling a pack of lesser goblins, and forge them into a legendary slayer able to defeat the deadliest of foes.
Your selected hero fights automatically, attacking enemies and unleashing powerful Weapon Skills. Weapon Skills are tied to the weapon you have equipped, but after enough uses they are permanently learned, allowing you to freely swap weapons and experiment without losing progress.
After every battle, you earn currency used to advance your hero’s skill tree. Skill trees feature a variety of nodes, from raw stat boosts to gameplay-altering passive abilities that redefine how your hero plays.

Each time your hero levels up, they gain Skill Points used to unlock Weapon and Skill Upgrades.
Weapon Upgrades provide additional stat bonuses when equipped.
Skill Upgrades allow you to enhance your learned skills even further. You can add status effects, strike all enemies, and/or reduce cooldown times. Spend Skill Points to transform skills into devastating tools of destruction.
Your hero will face enemies armed with lethal skills and dangerous status effects. Equip accessories to gain passive bonuses and resistances. After enough battles, you’ll permanently learn these passives and can equip them freely, limited only by your hero’s Ability Points (AP). Mix and match learned abilities to adapt to any challenge.
Strategic auto-battles.
15 challenging boss battles.
A satisfying progression loop that seamlessly blends character, weapon, and skill upgrades.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun, but very short, beaten in 4 hours without much effort. Lacks clarity and effect explanations, makes anything except ungabunga builds pointless. Like no clue what blight is, or how poison works, the game doesn't have any info. Good for $5 on sale.
Achievements doesn't seem to work for me on Sorceress. Now retrying with Assassin to see if it unlocks. Edit: ♥♥♥♥♥♥♥ game requires FULLSCREEN for achievements. And there is no way to check for unlocks so if you already got all weapons for a char, time to replay ALL OVER again.
정말 순수한 의미에서 "방치형" 게임 아..... 약간 뭐랄까요. 비슷한 류 게임은 많지만 그런 게임에서도 최소한의 클리커적 요소라던가, 게이머가 개입할 만한 요소는 있지 않습니까? 그런데 이 게임은 정말 게이머가 할 게 아무것도 없습니다. 단적으로 말해서 동영상보다도 조작할 게 없습니다. 기적의검마저도 이 게임에 비하면 조작할 요소가 많은 편에 속할 겁니다. 여러분은 그냥 들어가서 보스를 누르고 대기하고 정산받고 업그레이드하고 다시 보스를 누르면 됩니다. 이 게임이 재미없냐 재미있냐만 따지면 전 재미없긴 했습니다. 애초에 이게 게임이 맞긴 한가? 어디까지가 게임인가에 대한 논의의 참고자료로 쓸 수 있지 않을까요? 근데 왜 추천을 쓰냐면 일단 누군가는 이런 게임이 취향일 거 같기도 해서 추천을 박습니다. 완성도 자체는 그래도 신경써서 만들긴 한 거 같아서. 호불호 엄청 세게 탈 거 같은 느낌입니다.
It's an incremental game. Keep in mind before purchasing that there isnt much strategy except for which upgrades to get first; and you can grind to get the other options if you feel you made the wrong choice
First of all. This is a good game. Beat the game on all 3 maxed out characters and have all achievements. I would agree that the balance on this game is not perfectly ideal. On my runs, I found that the assassin is the most OP on all the characters because of the poison. I don't know what versions others played and reviewed but the bosses literally dies faster because of the assassin's poison. The grind is ok since there are fast forward functionality in the game, like those in recent remastered Final Fantasies. To summarize: Gameplay: Like any autobattler, you sit down and do management while your character is fighting. It is better to be on manual on items if you need to be efficient then on auto when you're on grinding. You manage your skills depending on the boss to be efficient so you wouldn't have to rely much on grinding. Basic rpg rock paper scissors, good sh*t. Pacing: OK! much better to be on manual input on the items on the first half then auto on second for grinding. Achievements: it takes a while because of the 10/10 on all bosses but it's not that complicated. once you beat the game and maxing out your character, like any other rpgs on trophies/achievements. there is grind and repetitiveness.
Super fire !!! Love this game, perfectly done.
É um jogo bonzinho. Terminar ele a primeira vez com o primeiro personagem é legal, inovador até, depois pra fazer o 100% se torna meio massivo porque tem que fazer tudo de novo com outro personagem.
This game is not worth the 5,19 €, not even the 4,19€ I paid for in discount. Too short, no strategy, just a boring and too basic loop: Start run > Get gold > Spend gold brainless > Start run. Not recommended.
Really good incremental auto battler. Lots of fun, nice builds. To me this one is more than worth the money.
Very good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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