
Slay All Bosses: Idle, is a short incremental RPG. Cut down waves of enemies, defeat powerful bosses, and rapidly grow stronger through character skill trees, weapon and skill upgrades, and equipped passive abilities, all on your path to becoming the ultimate hero.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Slay All Bosses: Idle is an incremental RPG where you take a lowly level 1 hero, barely capable of handling a pack of lesser goblins, and forge them into a legendary slayer able to defeat the deadliest of foes.
Your selected hero fights automatically, attacking enemies and unleashing powerful Weapon Skills. Weapon Skills are tied to the weapon you have equipped, but after enough uses they are permanently learned, allowing you to freely swap weapons and experiment without losing progress.
After every battle, you earn currency used to advance your hero’s skill tree. Skill trees feature a variety of nodes, from raw stat boosts to gameplay-altering passive abilities that redefine how your hero plays.

Each time your hero levels up, they gain Skill Points used to unlock Weapon and Skill Upgrades.
Weapon Upgrades provide additional stat bonuses when equipped.
Skill Upgrades allow you to enhance your learned skills even further. You can add status effects, strike all enemies, and/or reduce cooldown times. Spend Skill Points to transform skills into devastating tools of destruction.
Your hero will face enemies armed with lethal skills and dangerous status effects. Equip accessories to gain passive bonuses and resistances. After enough battles, you’ll permanently learn these passives and can equip them freely, limited only by your hero’s Ability Points (AP). Mix and match learned abilities to adapt to any challenge.
Strategic auto-battles.
15 challenging boss battles.
A satisfying progression loop that seamlessly blends character, weapon, and skill upgrades.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom
Really good incremental auto battler. Lots of fun, nice builds. To me this one is more than worth the money.
На самом деле, игра не плохая, она не сложная, визуально приятная. К сожалению, не реиграбельна, единственное ради чего ее можно начать заново, так это ради получения последних 4 достижений, для полного "закрытия" игры. Уникального в игре тоже ничего нет, но любителям жанра может и понравится. Покупать за полную стоимость скорее не советую.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game
Boring
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $413K | 999 | 87% | $7.49 | |
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| $0 | 67 | 75% | Free | |
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| $2.3M | 7.7K | 88% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8K | 88 | 70% | $6.99 | |
| $12.7K | 63 | 98% | $8.99 | |
| $12.7K | 182 | 60% | $3.99 | |
| $12.8K | 55 | 55% | $7.99 | |
| $12.7K | 61 | 92% | $6.99 | |
| $12.8K | 96 | 95% | $3.99 |