
Humanity has been invaded by otherworldly forces wielding magic. Lead the resistance against the oppressors in this fantasy turn-based strategy game to save humanity from becoming the Slaves of Magic!
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About
The world was not prepared for the invasion. In a few months, every kingdom of the known world surrendered to the magic-using invaders masquerading as our old Gods. But humanity has not given up yet! Those who dare to oppose the new world order formed the shadow council in secret, and they tasked You to lead the resistance against these false Gods in this turn-based tactical strategy game.
You will need to build and manage bases throughout the continent. These will provide the resources necessary to hire and equip your troops and learn more about the magic the invaders are using. Every region has a unique culture that gives access to different equipment, skills, and resources. You will always have to weigh the importance of the regions in the strategic situation you find yourself in.
The invaders' grip on the continent is not absolute... yet. But they have multiple armies conducting missions every month, and it is your job to figure out the best ways to slow down their advance. The invaders have their own goals they try to achieve with their armies, and they are constantly assessing how much danger the resistance poses to them, and they change those plans accordingly.
In combat, you will lead a 6-8 unit team, which you can fully customize with equipment and skills. To reinforce the customization, there are no classes, only attributes like sword-wielding or barbarian, which all units can learn. This gives you the freedom to mix and match them to create your perfect team.
The resistance managed to get a working teleporter, which serves as their biggest asset. With proper intel and smart unit placement, your team can teleport to exactly where you need them to be, giving you a head start on every mission. Position and teamwork are key to completing your objective.
The game is being built from the ground up to focus on replayability. There are multiple invading forces with different enemies and a reactive campaign AI necessitating a different approach. Nor you will be able to access or afford everything in one playthrough, giving ample space for experimenting with different approaches. Every invasion story will be yours to write. And humanity can only hope you are up to the task to save it from becoming Slaves of Magic!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian*languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Игра более менее, лучше, чем кажется на первый взгляд, но свои проблемы имеются) Ценник слишком большой, на мой взгляд потолок - это рублей 300.. https://www.youtube.com/watch?v=7JBhRj9LTQo
Régóta követem a játék fejlesztését és végre megjelent! Taktikus, mint egy X-Com, de a karakterek képességeinek variálása változatosabb build-eket tesz lehetővé és az újrajátszhatóságot is növeli. A harc menete is dinamikusabb, mind a karakterek mozgását, mind a körök felosztását tekintve. A kis fejlesztőcsapat ellenére nagyon hangulatos látvány és hangvilága van, azok jól illeszkedik a játék történetéhez, amely szintén egy érdekes fantasy-s csavar a témában már bejáratott inváziós történetekben. Aki szereti az X-Com játékokat, de valami újra – és kicsit komplexebbre – vágyik annak csak ajánlani tudom.
Al principio parece más lento de jugar de lo que realmente es. El sistema de activación de tus unidades, por ejemplo, parece que es más complejo de lo que es, pero creo que es sólo porque no lo había visto en otro juego de esa manera. Simplemente tienes 7 puntos de activación y tú eliges a que personaje activar de los que no has activado ya en esa ronda. A mayor equipamiento mayor coste de activación de una unidad. El posicionamiento y la orientación de la unidades importa muchísimo, así que los combates aunque sean entre pocas unidades son rápidos pero complejos si quieres hacerlo bien. La generación de mapas es buena. Es fácil organizar tus unidades para entrar a la vez por dos puertas distintas en una sala, o acercar a una unidad a una ventana a echar un ojo (si es que la hay). Pero también es peligroso separar demasiado a tus unidades porque los ataques por los laterales no se pueden bloquear con escudos y por detrás suelen tener acierto del 95%, así que hay que hacer algo de formación siempre que se pueda. Está balanceado para que sea duro, cosa que me gusta, perdiendo algunas unidades en algunas misiones. La primera clase de una unidad al subir de nivel es aleatoria, pero la segunda la eliges tú. Así que puedes hacer clases que son combinaciones de dos, con lo que hay bastante variedad ahí. Se guardar partida en medio de una misión, tiene un "save and exit" para contiuar por donde ibas luego. La interface no escala, así que mejor jugar a una resolución de 1080 de alto porque si no se ve todo demasiado pequeño. Supongo que en el futuro intentará mejorar eso, aunque no lo veo importante de momento, no se ve borroso a 1080, parece que fue la resolución a la que lo diseñaron originalmente. Le voy a echar muchas horas seguro xD
Tried to play. six minutes of trying to deploy a troop and I am out. Basic working game first, trash,
This simply lacks the depth and gameplay of xcom (or phoenix point, or red solstace 2), nor does it satisfy my nostalgia.
it's a xcom variant in a fantasy setting. The core of the game is the turn based tactical combat, it may be confusing at first, since it's very unique, it's structured in phases, but if you get the grasp of it, it's very engaging and interesting. The rest of the gamplay consists of base building, research and party management which also I find very well done. It's class based, you can assign different classes to a character and unlock class specific skills, so have a great flexibility in builds. Beware, the game is hard even at lower difficulty! On the negative side: The tutorial and in-game help are, for now, very limited in scope and desperately need a lot of more info to be helpful. The random character generation
I'm giving this game a thumbs up because I really want it to succeed. It has all the right ideas. Base building and territory management with tactical team battles similar to Xcom. The early game can be frustrating. Not everything is fully explained yet. I do not see any tutorial for "stamina" a key, unique resource during battle. Missing some common quality of life design choices, like unable to redo movement, unable to change difficulty after game start, I also haven't found a way to exit the game without task manager. I think an early game accessory needs to add Temp Health, that doesn't add to injury threshold. Xcom 2 started this in Long War of the Chosen, and it makes the gameplay feel a lot smoother. Right now, every hit is like 50% of your maximum. It feels like playing Xcom 2 without cover. Just unforgiving in a way that is not enjoyable. Bow/Ranged attacks are at 50-60% when in ideal range. My 55%'s felt like they were hitting 1/4 of the time. I had to reload constantly due to always missing shots. I am probably only like 3 hours into the game actually, not 6 because of reloading. I really love what they have going on though.
Overall this game has a lot of potential. It has definite old X-Com vibes which is what I enjoy most about it. I'm not far into the game yet and will likely be pouring hours into it. I definitely see some strong potential here. Right now, it feels like an incomplete game with the UI feeling incomplete. There are also sections of the game that feel disjointed. The best example would be in the "visit base" screen. The ambiance audio loop feels out of place and the art for a base segment being built doesn't seem to match with the art style for the rest of the game. It is almost like it was some borrowed asset from some other project. Because on the visit base screen, you can see the main map zoomed in, you essentially have four styles of art on the screen at the same time (button art, unit art, detailed base art, simple dude swinging a hammer). PLEASE DEVELOPERS For the love of all things holy, until you have a better UI for movement and the likes, please add an undo movement button. The number of times I've accidentally moved the wrong unit to the wrong location because of the current interface is staggering. You can't rotate the map, so you only get one angle of view which makes it very unclear at times exactly who is activated. I'm not asking for a save scumming feature or the like, just an undo movement button or a better movement UI. Also, there are some escort maps where it is literally impossible to get the escort to the escape point within the time limit to get the bonus. I'm not sure if this is "as intended" but it is very frustrating.
Grate indie title, the developer is very responsive and seems to me that does everything to make the game shine. They added many features based on community feedback! The “1.1 major update” released recently is another proof of this. The combat system is a bit unconventional, but clever and innovative, and the hints help to learn it quickly. Many very nice visual details helps to build immersion as well. All in all, a great fantasy XCOM title (turned based tactical combat, whose episodes linked in a campaign), I would definitely recommend if you are into those games!
Worthy tribute for classic X-com.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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