
Humanity has been invaded by otherworldly forces wielding magic. Lead the resistance against the oppressors in this fantasy turn-based strategy game to save humanity from becoming the Slaves of Magic!
Modeled estimate, not a reported figure. How we estimate →
Media

About
The world was not prepared for the invasion. In a few months, every kingdom of the known world surrendered to the magic-using invaders masquerading as our old Gods. But humanity has not given up yet! Those who dare to oppose the new world order formed the shadow council in secret, and they tasked You to lead the resistance against these false Gods in this turn-based tactical strategy game.
You will need to build and manage bases throughout the continent. These will provide the resources necessary to hire and equip your troops and learn more about the magic the invaders are using. Every region has a unique culture that gives access to different equipment, skills, and resources. You will always have to weigh the importance of the regions in the strategic situation you find yourself in.
The invaders' grip on the continent is not absolute... yet. But they have multiple armies conducting missions every month, and it is your job to figure out the best ways to slow down their advance. The invaders have their own goals they try to achieve with their armies, and they are constantly assessing how much danger the resistance poses to them, and they change those plans accordingly.
In combat, you will lead a 6-8 unit team, which you can fully customize with equipment and skills. To reinforce the customization, there are no classes, only attributes like sword-wielding or barbarian, which all units can learn. This gives you the freedom to mix and match them to create your perfect team.
The resistance managed to get a working teleporter, which serves as their biggest asset. With proper intel and smart unit placement, your team can teleport to exactly where you need them to be, giving you a head start on every mission. Position and teamwork are key to completing your objective.
The game is being built from the ground up to focus on replayability. There are multiple invading forces with different enemies and a reactive campaign AI necessitating a different approach. Nor you will be able to access or afford everything in one playthrough, giving ample space for experimenting with different approaches. Every invasion story will be yours to write. And humanity can only hope you are up to the task to save it from becoming Slaves of Magic!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian*languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
I'm still working through my first full playthrough, but I'm really enjoying this game. It feels like a rich, digital board game with satisfying tactical battles. While the combat isn't as deep as something like X-Com, it's fast, decent, and becomes more tactical as you unlock new weapons, magic, and unit levels. My main gripe is with unit customization—I often can't tell my units apart by their portrait or battle model, forcing me to constantly check their profiles. The skill system seems intriguing, though I'm still experimenting to see how useful all the options are. Overall, this is a great game with a lot of potential. I'm hopeful that minor UI and quality-of-life issues will be addressed to make it even more user-friendly. Recommended for tactical fans!
If xcom 2 is a 5 star game, this would be a 2 star.
I Greatly enjoy this game but after patch 3 it is very unstable. I played for 3 hours and had 3 crashers either starting combat or mid combat. the dev is very active so hopfuly it gets polished.
После того как на видео увидел как расставить бойцов и начать играть - дело пошло. Игра умеренно сложная и на самом деле несмотря на ограниченное разнообразие уровней - играть интересно. Есть исследования и улучшения, благодаря которым игроку приходится менять со временем тактику. Появляется магия. Вполне себе неплохая игра, где-то отдаленно напоминающая первые серии x-com.
I haven't gotten far yet, but with that said I've been loving this game. It's scratching the Fantasy XCOM itch I've been having for a while now. I don't mind the art style, playing it has been a load of fun. May update later as I play more, which I am looking forward to.
В целом - неплохо. На мой взгляд, есть проблемы в балансе, однако дают возможность реиграбельности за разные народы, плюс по ходу игры можно получить уникальные бонусы. Насколько понимаю, у игры еще планируются обновления, изменю, если увижу подвижки в балансе. Игра стоит того, чтобы хотя бы попробовать в неё поиграть, но не стоит 880 рублей.
Sorry this game is overloaded with unclear things: - you don't understand how to move units - how to select next unit - how to hit - what all those icons are - what button on the mouse means what It is just a disaster for me - first time I was so angry that just turn off the game and now I'm writing this. Players shoudn't hack the game to understand how to do basic stuff. You should use common patterns everybody used to. I don't even start about the graphic - it is below "bad". But I though I could get used to it if the game is good. But the game is strange. (I'm really sorry, I know how hard it is to make games and I see the dev's love to their product, but you just should not make players suffer on the basic stuff)
no kurcze nie wiem co powiedzieć o tej grze. Z jednej strony fajny pomysł, bardzo lubię taki setting, ale mam wrażenie, że twórcom zabrkło budżetu. Gra to taki "magiczny xcom", zarządzamy mapą królestwa, budujemy budynki w bazach, mamy klasy postaci, walki turowe, ciekawy system inicjatywy... ale kurcze wszystko to jest mam wrażenie robione na kolanie. Rozumiem wczesny dostęp, bardzo lubię takie gry więc lajk na zachętę i zobaczymy co będzie dalej.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Total War: WARHAMMER II | $190.4M | 121.4K | 93% | $59.99 |
| Divinity: Original Sin 2 - Definitive Edition | $169.6M | 204.5K | 96% | $44.99 |
| Don't Starve Together | $164.7M | 539.7K | 95% | $14.99 |
| Crusader Kings III | $148.7M | 141.8K | 90% | $49.99 |
Related
| Hot Property | $26.4K | 138 | 91% | $9.99 |
| Wordle 5 | $26.4K | 308 | 63% | $3.06 |
| 我在终点线等你 | $26.4K | 182 | 92% | $6.99 |
| Unferat | $26.4K | 167 | 89% | $5.99 |
| Crimson Spires | $26.4K | 94 | 87% | $19.99 |
| Tomato Way 3 | $26.4K | 94 | 85% | $14.99 |