
It's 500 years in the future. Man and machine are virtually one, and the greatest megacity in the world is locked in a brutal war. Your mission: steal the largest, most sophisticated bio-mechanical attack weapon ever designed...and kick some serious ass!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a gem from the golden era of futuristic shooters! The style and atmosphere immediately reminded me of games like Shogo, G-Police, Future Cop, Motorhead and Daikatana (the levels taking place in the future). Huge buildings (the smaller ones are destructible), cars everywhere (also flying vehicles like in G-Police), neon signs and strange futuristic advertisement boards. This game depicts a very dark sci-fi future. The gameplay and controls are extremly simple and easy to learn in just a few minutes. WASD for movement, the mouse is for aiming and shooting. Really not that hard, even for todays audience. Gameplay is silky smooth so far apart from stutters when the game loads in new areas. Slave Zero starts in this awesome, densly populated futuristic Megacity right on a highway. The attention to detail is astounding (for a game from 1999). Cars on the highway move around and when you walk in their path, they try to avoid you and eventually crash into each other, creating chaos. People can be seen leaving their vehicles in terror while you control this giant mech that can easily crush those pedestrians. The gameplay is very simple and it is practically impossible to get lost in the levels (just walk towards the enemies). It does get a little repetitive after a while though. And it tends to crash from time to time, so save in every stage (I got my first crash to desktop after 52 minutes of gameplay). Overall, this game is just fun! Simple, run & gun shooter fun. The awesome soundtrack by Randy Atkins is also included in mp3 and flac formats in the game files, as well as some photos from the dev team (unter Bonus Content). If you find it on sale, this is a must try. Running fine out of the box on my Windows 11 PC (except for the occasional crash to desktop).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
越到后期越容易卡顿,最后一关有几个地方甚至会直接闪退,不管是降分辨率改帧率还是设置兼容性都没有用。 [b]何晨光的准心![/b] 一开始我以为这游戏是弹道偏左,每次开枪射的位置都在准星左边,结果拿尺跟电脑屏幕一比,好家伙,原来是准星偏右…不过steam指南里有外国老哥分享了修复补丁,同时解决了导弹锁定的问题(修复前见不到几次自动锁,修复后准星对准一会就锁了) 本作是1999年推出的一款第三人称射击游戏,国内一般翻译成零号钢神或者钢神终结者,不过我这个小登确实没听说过,初次知道这个ip是看到他时隔25年出的前传性质的横版砍杀续作《零号奴隶x》,并且作者为了宣传新作,做了个《雷神之锤》的mod(虽然只有两关,但是质量很高,被id官方收入了),这展开实在是太魔幻了。 更巧的是,本作的移植也是夜潜负责的,要是他们哪天也整个复刻就好了。 因为没中文也没字幕,所以我听不懂游戏剧情在讲什么,更不知道为什么主角要破坏敌人的城市。场景设计不错,主角在一座比重庆还错综复杂的赛博都市里行动,到处是霓虹灯牌与浮空车辆,和敌人战斗非常有巨大特摄的感觉,另外游戏里还有很多无用但有趣的交互,玩家可以把车、人类举起来丢出去,很多非任务目标的建筑和物体都能破坏。 游戏本身没有太多要说的,手感很棒,没什么复杂操作,就移动、跳跃、枪械开火、发射导弹、切枪、拾取、踩踏。主角虽说是机甲,但更像个巨人,只有左右移动和跳跃时才会有喷气特效,并不能真的飞行。
this is a game
Yes.
COMPRE ESSE GAME NA GOG Sinceramente não queria fazer essa análise negativa, porém o jogo ele tem um problema crônico em só sua versão da steam, infelizmente o jogo ele normalmente tem que ser patcheado para rodar normalmente em máquinas atuais, mas a versão da steam ela é apenas problemática onde todos os patch que foram possíveis aplicar eu apliquei(Do patch de Diretc3D, Dgvoodo e Peixoto Patch) mas o jogo apenas não funciona. Estava bem frustrado com isso até que tentei jogar na versão da GOG e bastou apenas baixar o patch do Direct3D e o jogo funcionou normalmente, não espero que com essa análise esse bug seja em algum momento revisado e solucionado, mas para os interessados no titúlo. COMPRE NA GOG
相容性不佳 系統讀取幾次就崩潰 敵人攻擊會穿牆 玩家攻擊判定詭異 若不是童年補完 建議特價購入
Its amazing
Сама игра дико кайфовая, но та версия которая лежит в стиаме от зигурbly a deй - китайское название)))) очень багованная. дикие лаги, баги и на финалочку одна условность в апокалипсис B - если загрузится на уровень и выстрелить в робота справа то игра вылетит, по этому надо последний левел перед боссом проходить без лоадов. Не учитывая ее состояние касательно оптимизации то игра дико крута. Достойный боевик для того что бы пройти его хотя бы разочек
Игра детства. Возможно для тех кто в 2025 году её впервые видит она покажется скучной. Но кто имел возможность поиграть в неё в 00-е - с радость и с удовольствием пройдут (или перепройдут) её. На сложности "easy" игра к концу может предоставить хороший челендж, в духе тех самых игр с ps1 dendy etc., с по умолчанию "хардкорной" сложностью. Играется на одном дыхании, если бежать не заворачивая и не обнюхивая каждый угол, можно пройти за 4 часа. Ностальгия - это круто!
The game overall is satisfying, the enemy variety and level design and art style are fantastic, but the incredibly repetitive visual design of each area combined with the lack of color makes the whole game feel very same-y. Also, they for some reason couldn't decide on having you be a slow lumbering mech or a fast glide-y one, leaving the controls feeling like an awkward middle ground. I think Slave Zero would've been amazing in 1999, and it's a lot of fun today, but the game really shows its age and doesn't live up to its potential. $7 is a fair price and it often goes on sale for much less.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $48.5K | 99 | 88% | $18.99 | |
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| $2M | 5K | 79% | $19.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $8.1M | 6.9K | 84% | $49.99 | |
| $890.6K | 2.3K | 81% | $14.99 |
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| $10.9K | 99 | 76% | $3.99 | |
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| $10.9K | 64 | 39% | $4.99 |