
SkyTime is a 3D platformer in which you slow time, dodge bullets, destroy turrets and overcome obstacles! If you ever played Superhot or Cluster Truck, this game combines them both!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 231reviews | 61% | — | $4.9K |
| $1.19−60% | 104ratings | 53% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game suffer from lack of polish and some technical issue (for reference i use native SteamOS/Linux version). Here's non-complete list, - Bad voice acting. I'm not even sure whether it's just bad text-to-speech or it was recorded with poor mic. - You can get stuck on wall or edge of certain object. - When i choose 2560x1440 resolution on windowed mode, game only show very small window/GUI. And when i switch to fullscreen mode, the game shows extreme flickering. I doubt it's my system since it doesn't happen to other game i played recently. - Button "To Menu" and "Quit To Desktop" doesn't work at all. - When you pause the game with "Esc" button, game time is still running. - Clunky control, which makes quest such as "Escort the vehicle" become really tedious. I feel SkyTime is one ambiguous project, but the developer lack skill, experience and funding to achieve their goal. And i don't expect those problem will be fixed (since i write this review 7 years after this game released), so just skip this game and look for different game.
За 40р, может, и глупо придираться. Но игра забагованная и не особо интересная
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SkyTime, developed by Alexey Khazov, Cristian Ionescu, Lars van Dorenvanck, Brandon van Doorn, Joran Vergoessen, and Admir Leka and published by Sometimes You, is a compact but energetic indie project built around the exhilaration of speed, momentum, and split-second decision-making. It wastes no time establishing its identity: floating platforms suspended in an endless sky, robotic enemies guarding your path, and a timer constantly reminding you that efficiency matters. The game does not attempt to frame its action within a detailed narrative or lore-heavy premise. Instead, it adopts the spirit of a focused arcade challenge, inviting the player to discover its rhythm through repeated attempts. What initially feels like a straightforward first-person shooter-platformer quickly reveals itself to be a test of fluidity and mastery, rewarding experimentation more than cautious play. The central mechanic—the ability to slow down time—defines the entire experience. Rather than functioning as a cinematic gimmick, it becomes a practical tool for traversal, aim correction, and route optimization. Players leap across scattered platforms, dodge incoming bullets, and eliminate airborne threats, all while juggling momentum and spatial awareness. Each level acts as a miniature puzzle, asking the player not just to reach the finish but to reach it well. The game’s short, focused stages allow for rapid restarts, making failure feel like part of the intended learning process rather than a punishment. Its design encourages players to replay levels, fine-tune movement paths, and discover how to shave fractions of seconds from their time—an approach that strongly caters to the speedrunning mentality. Visually, SkyTime embraces minimalism, favoring clarity and high visibility over environmental storytelling or world-building. The stark contrast between the clean sky backdrop and the geometric platforms makes navigational judgment intuitive, allowing players to focus on execution. While the simplicity may initially seem like a limitation, it gives the game an almost virtual training-simulation aesthetic that complements its mechanical focus. Sound design follows a similar philosophy—electronic beats and crisp effects reinforce the pace without overwhelming the action. The audiovisual presentation may not linger in memory, but it supports gameplay with admirable efficiency. However, the game’s strengths and weaknesses are closely linked. Its mechanical simplicity and short runtime mean that some players may exhaust its content within an hour, especially if they are not interested in improving records or replaying stages. Combat, while serviceable, lacks depth and variety, and certain jumps or physics moments can feel slightly unpredictable. The game does not offer upgrades, narrative incentives, or long-term progression systems that would traditionally extend engagement. It is the kind of experience that knows exactly what it wants to deliver and does so without unnecessary padding, but players expecting a broader adventure may find it too slight. What ultimately makes SkyTime noteworthy is its sincerity and purity of design. It feels like a collaborative student project polished just enough to become a commercial release—creative, enthusiastic, and unconcerned with meeting mainstream expectations. Sometimes You’s publishing model often brings unconventional or experimental titles to a wider audience, and SkyTime fits neatly within that philosophy, offering a short but memorable burst of kinetic challenge. For players who enjoy time manipulation mechanics, precision platforming, replay-driven improvement, or compact indie curiosities that value gameplay above all else, it provides a satisfying, adrenaline-charged diversion. It may not redefine the genre or offer long-term depth, but within its limited scope, it delivers exactly what it promises: fast, focused, sky-high action driven by the thrill of perfect execution. Rating: 6/10
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
underrated fr
chinese can u do it? 更新中文可好?米中文先差评。202211上,t a o宝,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,它处自定义包入的本体约2元。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。爱人如己,目前就这,看以后追评。
нет
jogo hottivel!
-_-
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 18.5K | 94% | $2.99 | |
| $7.8M | 29.2K | 92% | $14.99 | |
| $2.7M | 4.4K | 90% | $24.99 | |
| $1.5M | 3.4K | 95% | $19.99 | |
| $314.8K | 884 | 86% | $14.99 | |
| $313K | 780 | 99% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 77 | 94% | $2.99 | |
| $4.9K | 71 | 76% | $3.99 | |
| $4.9K | 70 | 97% | $2.99 | |
| $4.9K | 174 | 80% | $1.99 | |
| $4.9K | 116 | 39% | $1.99 | |
| $4.9K | 57 | 81% | $4.99 |