
On a mysterious remote island, a skull washes up on shore and is reawakened by an enigmatic deity. Dubbed Skully, the newly reanimated being has been summoned to intervene in a war between the deity’s three siblings, whose quarrel jeopardizes the island they call home.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A marble platformer where you roll around as a skull, with the additional mechanics that you can take golem forms to solve different puzzles. However crossing a map seems to involve a bunch of frustrating backtracking and easily getting turned around and accidentally going in circles, and the controls felt pretty stiff. I thought the marble aspect was decent but the golem forms felt like they just slowed the pace of the game down so you could punch some walls. I didn't really feel like seeing it through.
I really wanted to like this game but I just don't. It's too pricey for what it is and I feel like controlling all of these "mud golems" or whatever they're called, kind of just takes away from the fun part of the game (rolling around as a little skull), not to mention they don't feel fun to play as either. I know this isn't really in-depth, but they're the main gripes I had with the game.
First of all I'd like to say that I rarely leave reviews, especially on games I didn't enjoy, but this needs to be said. I will attempt to be as fair as I can with this review. First, the good: The concept was interesting and amusing, and for about the first hour or so it was fun to play. The artwork was great, and I loved the music. The story was even fairly good, and the comedic nature of the occasional interjections by the siblings did make me laugh relatively often. Now the bad: While in skull form, the game handles like you're constantly on ice. Coming to a full stop, especially on say, a small platform was difficult to say the least. So of course the game is absolutely packed with platforming puzzles, most of which you have to do while in skull form. The game's idea of giving you an intro to any mechanics, are crude cave drawings that barely make any sense at times. That's if they even bother telling you about particular mechanics at all. I was three quarters of the way through the game and stuck so I consulted a walkthrough video, only to find out that you could reinhabit one of the golems after leaving it! As far as I'm aware, the game never tells you this. The checkpoints are either practically on top of each other or several minutes apart, which they especially like doing when you have to go through a frustrating platforming part where you've been going for five minutes, just to accidentally fall off a platform to your doom for the fifteenth time, then have to start all over from the previous checkpoint. The puzzles range from tedious and time consuming to 'how the hell was I supposed to figure that out without a walkthrough?!' Which I recall myself saying on a fairly regular basis. The escape from the volcano.... I have been playing video games for nearly fourty years, and I have never in my life been so triggered by having to redo the same five minutes of gameplay again and again and again for over an hour because the rising lava is extremely unforgiving timewise, and they literally put things in to slow you down. To make things worse it was at least three or four times longer than it had any right to be, with all of maybe two checkpoints along the way. By about two hours in, the only reason I kept playing was sheer spite. By the final two hours, I literally hated every second of playing, but was absolutely determined to finish it just on principal. If you are some kind of masochist that enjoys losing your mind over and over and over again because of puzzles that aren't just hard, but borderline impossible at points. Go ahead, play it. But I can not in good conscience recommend this game to anyone else.
great game for steam deck
The game fools you into thinking it's a fun marble game with some neat golem power ups occasionally but it's the opposite. The game starts with neat marble play for a level or two and then slow devolves into awful clunky golem puzzle gameplay that is not very fun. There are a lot of overused tropes as well like running toward the camera while a wave or lava chases you. The execution of these tropes is awful as well. If it was just that i would say this game is a 6/10.... i wish that was it. The story is serviceable at best but the voice acting is ABYSMAL. Primarily the main narrator or earth god of the game you start with at the beginning. His voice acting, writing, and performance are all absolutely annoying and contrived. That alone drops this game to a 3/10 for me. I only spent 2 dollars on this game through an alternative key site and i still want my money back....
Хороший простенький 3D платформер, без перегрузов, минимализм. Попрыгать шщариком самое оно, если хотите набить кому то рыло, то это не сюда.
relaxing and pleasant. The levels are well done with the correct compromise between diffuculty and enjoyability. The only thing i would improve is the bosses, too esy.
恶意关卡太多,操作太过丝滑,玩的心累
Si vous avez du temps à perdre ce jeu sans plaisir est fait pour vous .
A me questo genere di giochi piace anche, questo mi ha solo annoiato.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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