
On a mysterious remote island, a skull washes up on shore and is reawakened by an enigmatic deity. Dubbed Skully, the newly reanimated being has been summoned to intervene in a war between the deity’s three siblings, whose quarrel jeopardizes the island they call home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Damn!!! This game is harder than it looks. I thought I was playing something a bit more casual. I was wrong. Chapter 3 has a section that almost made me rage quit. Chapter 6 Boss Battle is intense. The story is pretty chill. Most of the game-play is chill and relaxing. Reminds me of something that I would play as a kid. (I'm medium old).... Pretty good game so far. Got it on sale.
Einmal Schädel sein Hier geht’s zu meinem Waetsch's Play: https://youtu.be/QZKfXrLv1w8 Charmantes Jump 'n' kuller mit einem ungewöhnlichen Protagonisten und schöner Grafik. Da wurden wir völlig abgenagt und knochig an eine geheimnisvolle Insel gespült, und ehe wir uns versehen, erweckt uns so ein Robinson zum Leben. Scheinbar hat er auch noch Hintergedanken und möchte, dass wir ihm bei seinen Problemen helfen. Als ob es nicht genug wäre, dass wir nur durch die Gegend kullern und springen können. Aber der Typ zaubert wohl auch ein bisschen rum (könnten wir uns eigentlich denken, schließlich sind wir ein lebender Schädel...), sodass wir auch zu einem Golem werden können. Dieses abgedrehte Abenteuer erleben wir auf einer wunderschönen Tropeninsel, untermalt mit Musik und passendem Sound. Vom Spiel her haben wir hier ein knackiges Jump 'n' Run (also statt Run eher Kuller), was schon mal ganz schön schwer werden kann. Hier braucht es einen ruhigen Daumen (am besten steuert man es mit dem Controller), bloß nicht hektisch werden und zu schnell rollen. Aber auch wenn man an einer Stelle hängt, fällt es schwer, es einfach beiseitezulegen. Schöne Unterhaltung für Menschen mit Frustresistenz und ausgeprägter Feinmotorik, die mich auch irgendwie an Hexenküche II denken lässt. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
From the same devs that brought us the delightful comedy adventure "Maize", Skully is a 3D marble platformer in the vein of Super Monkey Ball and Marble Madness starring an adorable little clay-filled skull creature. As marble platformers go, this one's pretty simple overall, but the movement generally feels very good (with some minor annoyances) and each level is packed with little collectibles if you're up for a challenge. You also unlock several alternate forms with special powers, so there's a good mix of using your noggin for both rolling around AND for solving puzzles. Some of the puzzles did feel a bit frustrating (especially in the dark cave level), but I only ever had to consult a walkthrough for one single room, so overall it wasn't terrible. I think the game's biggest charm is in its presentation, having you roll around a lovely naturescape reminiscent of seaside Canada (Prince Edward Island, maybe?) as adventurous folksy music meanders along in the background. The characters were fun too. Not quite as absurd as those of Maize, but certainly on the same wavelength. All in all, quite enjoyable (provided you enjoy a little bit of rage platforming every once in a while)!
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A cute enough little platformer with some puzzle elements sprinkled throughout. You control a skull that can roll and jump around but eventually you’ll unlock the ability to turn into different clay golems that each have their own special abilities. Interesting idea and the platforming does become challenging towards the end but I would say the implementation of the golem mechanics could have been better, perhaps merging all the forms into one super golem towards the end would have alleviated some of the issues over the ennui of the puzzles on the final few chapters. All that said it’s a nice 5 hour game (more if you’re a completionist) with a pleasing visual style.
Skully è un platform carino in cui si rotola attraverso livelli abbastanza lineari, cambiando forma per ottenere abilità diverse e risolvere piccoli puzzle. L’idea delle trasformazioni in golem funziona, ma viene sfruttata in modo piuttosto guidato e non particolarmente creativo. Completare tutti i collezionabili richiede tempo e un po’ di esplorazione, ma non offre grandi ricompense: resta quindi più una sfida personale che altro. La difficoltà generale è bassa: la storia si porta a termine senza troppi problemi e anche le boss-fight sono piuttosto semplici, senza momenti particolarmente memorabili. Nel complesso è un gioco leggero, con qualche buona idea ma poco sviluppata. Più adatto a un pubblico giovane o a chi cerca qualcosa di poco impegnativo. Voto finale: 4/10
pretty to look at. quick and fun. marble blast esq
+1 有中文 有成就
Genuinely quite boring
This game is not too long, got nice visuals and a good story. But the flaw is in the gameplay, playing as Skully is fun but the whole concept with golems breaks the momentum of the gameplay, everything feels so slow and janky. And the puzzles aren't even puzzles, it's just moving platforms back and forth. Playing through once is fine but I don't recommend it for anyone going for the 100% because you have to replay some levels at least 3 times. It got boring real quick.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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