
Skull and Bones is an open world naval action RPG where ship combat, build choice, and sailing skill define your pirate legend. Conquer rival ships and mythical beasts in a vast ocean of up to 20 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 66% | — | $2.8M |
| $29.99 | 26.2Kratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 429 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been wanting to play Skull and Bones for years. It was on Steam for a LONG, LONG time before we heard anything new about it. I think I had it on my wishlist for 5+ years (maybe longer). Who didn't want the next big "PIRATE" game that included the amazing ship combat from Assassin's Creed Black Flag... right? Well, here I am finally playing it... late to the party this time. We all know that Skull and Bones has no gameplay elements from AC Black Flag and we all know what a disaster the game is, hence why I got my ultimate edition for less than £5 on a Steam sale. I am going to share a few thoughts on the game below. Usually I do a pro's and con's list but I am not willing to play anymore of this. I just don't like it. [h1][b] 30 minutes is all it took [/b][/h1] After finally jumping into Skull and Bones ironically AFTER I played Assassin's Creed Black Flag Resynced to 100%... I am not impressed in the slightest. ⚫The "graphics" look rather rough. I get it, it's a "pirate game" and you guys focused on sailing the sea and the boats... you done a terrible job at that too. ⚫I saw my beard glow white within the first 5 minutes of playing and all the other characters that have facial hair... all of it was fuzzy? Blurry? Floating off their face?, ugh. ⚫I legit watched my belly detach from my own person and float away during a cutscene, haha. (yes I made my pirate a big lad). ⚫ The ship is like a toy and feels VERY Arcady. What I mean by this is - when sailing your boat almost instantly turns holding right or left on your thumbstick. Not only that the cannon's felt... unreal? They didn't feel like cannons to me. Pea shooters is what they are. I get it, the more you play the better the weapons you get. ⚫The starter cannons your start with shows you what type of grind you will be in for the entire game, that slow incremental creep of +1% damage, +1% hull armour e.t.c e.t.c. You do this by "raiding" plantations which you do by sitting on your ship destroying incoming boats while your crew raids the plantation on a timer (basically). How lame. How un-inspired. How... boring. Destroying other ships for materials. Doing events. All of which I will not be doing. ⚫within the first 20 minutes of playing my boat (while sailing) decided to ascend to the heavens when "pushed" by wind and raised by a tiny little baby wave. What an excellent introduction to S&B. ⚫When you reach player hubs to pick up quests or hand in quests you CAN run around, but wait, hear me out - your character skates as he runs around. I am not kidding. It's like he runs at an accelerated speed as if he is running to the bathroom or holding in some of that nasty sea gas. This has clearly been thrown in for quickness and clearly been under-developed. ⚫You cannot "board" ships yourself, you cannot shoot muskets from your ship, you cannot swim in the ocean, you cannot sword fight... what you can do is stay on your ship and let your crew do everything for you! Exactly what I wanted to play! [h1][b] Assassin's Creed Black Flag Resynced [/b][/h1] Honestly... if you want a GOOD pirate game that looks visually stunning, that has GOOD ship mechanics, the feel and punchiness of the cannons, the adrenaline rush of ACTUALLY boarding a ship and plundering it, AC Black Flag Resynced practically NAILS everything that you would want from a PIRATE game. Don't get me wrong... AC:BFR has it's own issues which I am sure will all be fixed in time too but for the price of S&B... you're better off paying that extra for Black Flag (or better yet, get the OG Black Flag). [h1][b] My Verdict/TL;DR [/b][/h1] I am not playing anymore of this. The crappy walking/running around animation. The boring "no boarding" ship combat. The "future" need to grind out incremental increases to your ship for the rest of your life... ugh. I just cannot recommend this over Assassin's Creed Black Flag Resynced. The thing is, Skull and Bones goes on sale for less than £5 but Black Flag has just came out and will be full price for a long time (and its also a singleplayer title) so at the end of the day... it's down to you guys to decide what you do. [h1][b] 2/10. A failure of a pirate game which surprises me as they had the keys to the kingdom with Black Flag [/b][/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $29.99 |
| 4.6Kratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 431 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soyons honnêtes dès le départ : Skull and Bones a probablement tout fait pour mériter une évaluation négative. Des années d’attente, des fonctionnalités annoncées puis disparues, du gameplay promis mais finalement absent, une progression qui peut parfois sembler répétitive et cette étrange impression de jouer à une version du jeu où l’on aurait oublié d’installer quelques morceaux essentiels. Et pourtant… J’adore ce jeu. Parce qu’au milieu de tous ses défauts, Skull and Bones arrive quand même à faire quelque chose de très simple : me donner envie de reprendre la mer. Naviguer, améliorer son navire, chercher de meilleures marchandises, affronter d'autres capitaines et simplement profiter de l'ambiance pirate fonctionne étonnamment bien. Il y a quelque chose de vraiment agréable à prendre la barre, hisser les voiles et partir à l'aventure sans forcément avoir besoin d'une raison valable. Le problème, c’est que plus on y joue, plus on pense aux possibilités qui auraient pu être présentes. On nous avait promis un immense terrain de jeu pirate… On a parfois l'impression d'avoir reçu la version d'essai du terrain de jeu. Certaines mécaniques manquent cruellement de profondeur, le contenu peut devenir répétitif et l'absence de plusieurs éléments attendus donne parfois l'impression d'un bateau lancé à pleine vitesse alors qu'il manque encore quelques planches sur le pont. Et malgré tout ça, impossible de vraiment lui en vouloir. Parce qu'au fond, Skull and Bones possède ce petit quelque chose qui fait qu'on revient toujours au port. Ce n'est peut-être pas le grand jeu de pirates que beaucoup espéraient. Ce n'est certainement pas le jeu parfait. Et clairement, il a oublié plusieurs trésors dans son coffre de lancement. Mais pour une raison que je ne saurais probablement pas expliquer rationnellement… J'aime prendre la mer avec ce foutu bateau. ⭐ Une évaluation qui devrait probablement être négative… mais qui reste positive, simplement parce que parfois, on peut reconnaître qu'un navire est plein de trous tout en continuant à l'aimer.
Got it for 3€ in a sale and that was money well spent. It´s not Black Flag, It´s very grindy and you´d better have a friend or two to play with but at its core, this game is fun. While it may have been a disaster at launch, I personally find it quite enjoyable at this point in time.
Дамы и господа, Юбисофт придумали как перенести Division в пиратский сеттинг. Геймплей - Смесь ММО и лутер-шутера на кораблях. От ММО здесь: кол-во людей на сервере, массовые активности, война фракций и возведение своей пиратской империи. От лутер-шутера, как понятно из названия: разнообразное вооружение, корабли, оборудование, уровни редкости и возможность улучшения снаряжения в поиске годролла. Что порадовало, так это весьма немалый пул различных эффектов и возможных билдов. По активности в игре - это плаванье по заданиям, которые, в большинстве своем однотипны и требуют либо убийства врага, либо диалога с NPC. Ну и, конечно же, фарм боссов и сезонных активностей для получения наград. Плавать в игре очень приятно, а наблюдать за подрывом вражеских судов и подавно. Можно высаживаться на берег у маяков и в 2 хаб локациях, где предлагают исследовать местность, торговать с людьми и искать клады (если есть карта сокровищ). Игра разделена на 4 уровня мира, где: 1ый - Чисто сюжетный, где проходятся квесты и узнается история. Эндгеймом для него является создание своей империи и налаживание производств путем захвата фабрик и их улучшения. 2ой - Война фракций. При переходе на него выбирается более приятная сторона, на карте отмечаются спорные территории и по истечении времени (неделя или около того) захватывает ее тот, кто соберет больше ресурсов войны фракций. 3ий и 4ый - Все предыдущие активности сохраняются, но добавляются возможности сражаться с боссами хай лвла. Самая большая проблема игры - распределение контента и его количество. Так, на последних уровнях, новых боссов только 1 - Кракен и до него нужно гриндить сезонный уровень, так как нужно получить уровень корабля 28, а при полной прокачке всего он остановится на 24 (чем я заниматься не стал, уж простите). Подогревает эту проблему и то, что корабль последнего уровня (не прокачки) я получил еще в 1ом мире, что, будто бы, лишило смысла играть дальше, так как ожидалось, что лучшие корабли и супер редкое снаряжение для них будут на последних уровнях. Снаряжение - да, наиболее эффективно фармится именно в 4ом мире, но это выглядит настолько незначительно, будто оно добавлено, дабы было хоть какое-то занятие. Что очень порадовало и приятно удивило, так это социальное взаимодействие. Почти все время моей игры события проходили в компании других игроков. либо приходящих на помощь, либо объединяющихся для штурма мега форта и т.д. Сюжет - 2ая проблема игры. Номинально он есть, но вываливается в 1ом мире и не сильно то интересен. Я бы назвал его затычкой для выдачи квестов. Неплохо, что знаковые фигуры (боссы) к нему подвязаны и с ними нужно сражаться и после этого они становятся доступны на глобальной карте для фарма. Но никто не мешает просто так приплыть на событие и убить их еще до сюжетных событий, что ломает структуру. Также их можно было бы раскидать по уровням мира и подавать вместе с историей, но нет, все пихнули в 1ый акт, а на остальные ничего не осталось. Также можно было бы сделать сюжетную ветку с морскими чудищами и мифическими созданиями (призрачные корабли), но нет, они в банальных доп. заданиях у бомжей на островах. Аудио - Тут можно только похвалить. Звуки корабля, выстрелов, подрывы вражеских судов, комментарии команды - очень атмосферны и дают погрузиться в плаванье с головой. Графика - Скажу так, картинки со скринштов на витрине нет и рядом. Все мыльное, текстуры, порой, не успевают подгрузиться (вместо ручек штурвала, например, будут лоу-поли конусы), качество персонажа скачет от весьма неплохого (в меню настройки внешности) до совершенно другого человека в самой игре, а его анимации так и вовсе не попадают в банальный шаг и, такое чувство, что он просто плывет по поверхности двигая ногами. В катсценах положение некоторых предметов крайне нереалистичное (например, ящик с алкоголем после ограбления поселения переворачивается почти вверх тормашками и ничего не происходит). Поэтому катсцены тут либо видеороликом (где вполне себе даже красивые персонажи), либо мультиком, либо это говорящая голова. И если мыло фиксится настройкой фильтра резкости Nvidia, то остальное, увы, нет. Но, скажу честно, с увеличением резкости выглядит игра весьма приятно. Здесь отличное освещение, крутая водная гладь, прекрасные эффекты и красивые корабли. Итог - Это ни в коем случае не АААА проект. Категории В - да. Если вам нравится парусный флот, путешествие по волнам, топить корабли и элементы лутер-шутера, то игра принесет ни 1 час удовольствия от процесса. Если же вы хотели глубокой РПГ про пиратов, то, смело проходите мимо. 8 фармов одного и того же босса из 10
they experienced a surge of players partly because they anounced they was working on land combat.... because thier player count increased, they have decided to drop land combat and focus on core gameplay... i didn't think it was possible the kill a game two times.... but i guess i forgot rule #2: Double Tap - In those moments when you're not sure the undead are really dead dead, don't get all stingy with your bullets.
垃圾,育碧就是最司马的,草泥马的steam套育碧,加载一套还有一套,注册一套还有一套,还有nmlgb的服务器
Not as terrible as it was day of launch. I remember playing the beta and not having a good time. Picked this up on a sale to see what the updates have done for it and well, I can say that the updates have improved a lot of the lackluster things. There are still certain aspects that need touching up. This game is for those who are hungry for Pirate content at the core. This is sadly another state of Ubisoft needing to cook things in the oven longer and add in what fans desire later on. I'm excited for the land combat update and seeing how that carries the rest. For me personally, I would say Windrose is the better offering for a pirate sim. Or just get Black Flag Resynced if you do not wish to test this one out. If you DO want to add this to your library just to have more pirate games then I implore you to wait for a SALE.
I've been watching this game from afar ever since it was released. I've read it all: the hype, the AAAA marketing, the promises, and the potential. And because of that, it fell off my list of interests. Despite that, I did give it a try. I tried the beta, and later the console version on Game Pass. Both times, it did nothing for me, and I said this game was not for me. I got lost and overwhelmed very quickly. However... I decided to give it one last try on Steam during a deep sale, but this time I started the game with a very different mindset. I wanted to play it as close to a single player experience as I could. So my main focus was only the main missions. There is a lot of side content early on, side quests, contracts, and bounties to chase. I ignored all that and just went for the main missions. This was the first time I did that, and it got me deeper into the game. The game became very chill, and sailing felt relaxing. I was not rushing, just taking my time, watching the details the game has to offer, and I tell you, there are many. Watching the sunset over the sea, listening to the outpost noises coming from the NPCs, and even reading some journal entries. Now I was hooked. I did not want the endgame experience. I did not care about high damage loot or the best clothes for my pirate. I was looking for a relaxing experience focused on the main quests, seeing the game as a solo player, and I stopped, for now, after getting deep enough into the game to unlock every single achievement. At this point I was comfortable with the game mechanics. So now I wanted to quickly check out the online portion of the game. I started by seeing if other players wanted to trade some items (there's an achievement for that), and not only did they accept the trades, they also joined me for some co-op missions. When I opened the game chat, I saw someone simply asking if anyone needed help, any sort of help. I started to notice that the community in this game is very relaxed. They seem to just want to chill as well, doing their own thing and popping into chat every now and then. I understand that the game promised a lot and did a lot of things wrong, but after all these years I decided to give it a fair chance, and I did not regret it one bit. There's a lot of charm in the game, and there's a lot of questing to do. As of now, after 40 hours, I've had my fill of the game, and I ended up having great fun treating it as a single player game. I might revisit it one day. If you enjoy this setting but were concerned about the GaaS genre or all the AAAA talk, do give it an honest try, without rushing, without skipping cutscenes, and just sail for a bit toward the next mission while looking at the orange sky after a long day.
Here's my experience with this hot garbage: - Open the game - Press Play - Matchmaking error: Host left - Press Play again - Wait 10+ minutes - Host Left We need single player, clearly no one wants to maintain the servers (or even have them in the first place in this case, matchmaking seems to be delegated to people's computers), great work Ubisoft!
astonishingly mediocre game for them to be claiming "worlds first AAAA game" worth the $3 i paid for it, not much more. Nothing to do besides decent ship battles that run out of luster very quickly the on foot stuff is 100% an afterthought tacked on. Feels clunky and massively underdeveloped, even after being out for 2 years now. Abandonware
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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