
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 2.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.6M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
★★★★☆ 還不錯玩,故事架構很精彩 會讓人想一直打下去看後面的劇情 死亡只是變得更強!
jogo simplesmente perfeito, eu já tinha jogado de formas não oficiais porem quis comprar pois o jogo é realmente muito bom
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ótimo jogo roguelike ele é bem divertido com muita coisa pra fazer e todas as runs são totalmente diferentes o que deixa o jogo dificil de se enjoar mas tem um ponto que eu não entendo desse jogo o meu jogo fica APAGANDO PROGRESSO DELE por causa disso que eu parei de jogar eu tinha zerado e tava jogando no mundo do espelho ai eu fechei o jogo pra jogar depois ai do nada quando eu entro de novo eu simplesmente voltei antes de DERROTAR O BOSS FINAL da run comum e tipo foi BEEEEM antes e por conta disso me desanimou de jogar e eu não vou voltar a jogar
sub 100 hours and im already 64 out of 104 achivements. dlc not reallllly needed but i would rec tbh
The game is fun and the replayability is insane. Dark mirror (essentially the hard mode you unlock after beating the base game) is ♥♥♥♥♥♥♥ hard and has taken many hours of my life that I will never get back. Please do not play it unless you are a masochist, will cheese the game in all the possible ways or play in rookie mode (I do not know how much it helps in the insanity that is dark mirror level 10). At that point you will probably have already got all the permanent upgrades, so losing in a run will bring you no benefit and probably mean that you've spent ~40 minutes of your life for nothing, and all that will be left is to hope that rngesus will smile upon you in another run. I really recommend also buying the DLC for the game. It is cheap, adds few more quite fun characters and good items. Although the game is not really story driven, the conclusion of it you get after beating the game (in dark mirror) is very satisfying. The reward you get for beating the hardest difficulty of the game (dark mirror lvl 10) is really wholesome:) So, the game is good, but hard. Play at your own caution.
[h2] Искусственная затянутость ★★★★★☆☆☆☆☆ 5,5/10 🌟[/h2] Механика смены и прокачки черепов в корне может изменить боевку за главного героя, что очень хорошо для игры в жанре рогалика. Билды собираются из артефактов. Они в целом сбалансированы, но билд «Сказка» всё равно на голову выше. Изначально игра предлагала одно полное прохождение без увеличения сложности, но на данный момент их 10, и их увеличение настолько незначительно, что дропнуть хочется уже после 2 из 10. Если потыкал все билды и черепа, то какой в этом смысл? Зачем искусственно увеличивать продолжительность игры? DLC слабое — не предлагают толком ничего нового. Сократить бы количество сложностей в три раза — и получился бы вполне вкусный, простой рогалик. А так [b]игра просто пойдет. [/b]
肉鸽游戏不是要爽吗,整的和魂一样,惩罚机制还比魂高
堆怪加低数值加打法单一玩的好力竭,还是喜欢死亡细胞那种快节奏砍杀类型,不过可以当几分钟无聊时打法时间用
머리 골라끼는 맛도있고 아이템 특수 효과도 좋음 하지만 난이도가 생각보다 어려움
젬있다{조금플레이해보고기리고를봐보세요}
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $496 | 4 | 50% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.5M | 191.7K | 97% | $6.24 |