
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 2.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.6M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯垃圾,一个肉鸽游戏设计的这么难,多给点能回血的东西会死似的。肉鸽这种本来应该是爽游的类型硬生生搞得比魂还折磨。可魂好歹打boss有成就感,这游戏打起来纯背板
Абсолютно пиковый рогалик До ДЛС и обновления с зеркалом игра была достаточно скучна после нескольких прохождений, но теперь очень многое изменилось. Игра строится на очень необычной механике черепов и каждый из них вызывает искренние эмоции будь то восторг, шок или...гаргулья Сложность тоже на уровне, базовая игра достаточно лёгкая, один хороший билд и дело в шляпе, но сложность взлетает с зеркалом и его уровнями Также, в игре просто огромное количество разнообразных предметов и строить билды из них очень интересно Визуальный стиль тоже прекрасен, атмосфера на том же уровне Сюжет, хоть и достаточно прост, но масштабен и очень хорош 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think my harshest criticism of the game is that I'll sometimes fine myself losing track of my character in the on-screen chaos of adventurer and boss fights, which helps get me killed sometimes. The controls are responsive, combat is fun, and the mechanics allow for a lot of variety and experimentation (as one expects from a roguelike): you can get other heads (which change your class and skills while wearing different heads), you have 9 equipment slots (to mix and match without restriction), and an optional special ability. The wildest part of the game, though, is the fact that it has a story. I expected this game to just be fun gameplay with a silly premise slapped on to crudely explain the setting and goal, but--while the gameplay is fun--the story was remarkably well written (albeit appropriately short). If you watch the gameplay trailers and it looks like your kind of game, I expect you'll be happy with it.
游戏性还不错,是我这类肉鸽玩的最久的了,缺点就是打击感欠缺不过我能接受,还有就是里面的头骨强度太参差不齐了,还有就是后期重复度高。玩到后期可以加个开发者模式,又可以美美玩上不久
玩了这么久,还不带曾经在手机上玩移植版的时间,我认为我有资格说一下这个游戏。小骨的游玩寿命在肉鸽中还算可以。本体内容一般,不算多,但是加上dlc内容就不可谓不丰富了,在肉鸽游戏中也属中上等。上手有一定难度,需要适应,对特效,基础数值,暴击爆伤等考虑要细致研究,最为重要的是刻印搭配,因此部分道具成了万精油的存在。此外需要要注意,物理和魔法攻击力虽然以百分比显示,实际200%是远小于100%的两倍的,与其说是百分比,不如说就可以把他看作基础数值,一味叠攻击力用处不大,暴击倍率和概率要更为重要。游戏最强的是宝物流,即四宝物刻印,极端强大的运营能力,还有魔镜最终关基于的巨大提升(所有持有刻印加1,并在金王的三件神器中选择一个),其次为强击流,走暴击路线,最数值(在该流派中猎人长弓最为万金油,本身夸张的数值加上附带两个刻印都是关键,让他虽为史诗,实际传说。反观掩饰的面具,减20%暴击率加70%暴击倍率,看似好用,实际在初始数值1.5倍暴击倍率,10%暴击率的情况下,据我计算要保证拿该道具前有至少34.3%的暴击率才有正收益,即使凑齐了2强击刻印,也需要至少31.11%的暴击率,此外拿该道具前双暴越高收益期望越高,暴击率100%时最高收益据我计算为2.11倍期望倍率,比之同暴击率下不带掩饰的面具的1.5倍相比提升仅有40%,可以说是看似传说实际史诗,也就是说这个游戏评级高不代表好用,比如传说级的祝捷酒杯就基本只对准备走祝福的关羽有用。)。还有就是魔镜十有点难打,主要是敌怪数值高,自身太脆皮,前期过渡很难,发育期太难熬。提醒萌新(如果这个游戏有的话),魔镜0打不过不要紧,不要觉得魔镜0都这么难以后的十层魔镜你更打不过,实际以我的经验魔镜0比后面几层要难,因为后面几层你会解锁新的内容,并且积累了经验,打起来反而容易一遍过。目前大概就说这么多,我确信我想到了一种过黑小骨绝妙的方法,可惜评论区太小写不下了,我先去吃饭了。
очень понравилось бить в ♥♥♥♥♥ рыцарей с прекрасной графикой
The game is fun and the replayability is insane. Dark mirror (essentially the hard mode you unlock after beating the base game) is ♥♥♥♥♥♥♥ hard and has taken many hours of my life that I will never get back. Please do not play it unless you are a masochist, will cheese the game in all the possible ways or play in rookie mode (I do not know how much it helps in the insanity that is dark mirror level 10). At that point you will probably have already got all the permanent upgrades, so losing in a run will bring you no benefit and probably mean that you've spent ~40 minutes of your life for nothing, and all that will be left is to hope that rngesus will smile upon you in another run. I really recommend also buying the DLC for the game. It is cheap, adds few more quite fun characters and good items. Although the game is not really story driven, the conclusion of it you get after beating the game (in dark mirror) is very satisfying. The reward you get for beating the hardest difficulty of the game (dark mirror lvl 10) is really wholesome:) So, the game is good, but hard. Play at your own caution.
ótimo jogo roguelike ele é bem divertido com muita coisa pra fazer e todas as runs são totalmente diferentes o que deixa o jogo dificil de se enjoar mas tem um ponto que eu não entendo desse jogo o meu jogo fica APAGANDO PROGRESSO DELE por causa disso que eu parei de jogar eu tinha zerado e tava jogando no mundo do espelho ai eu fechei o jogo pra jogar depois ai do nada quando eu entro de novo eu simplesmente voltei antes de DERROTAR O BOSS FINAL da run comum e tipo foi BEEEEM antes e por conta disso me desanimou de jogar e eu não vou voltar a jogar
душная игра (всё ниже описанное в большинстве своём относится к режиму тёмного зеркала) визуал хороший, но то что он иногда перекрывает врагов из-за чего ты не видишь их атаки, делает визуал больше минусом, чем плюсом враги способны создавать патерны атак, от который просто невозможно уклонится, либо они сливаются с окружением гигантский недостаток информации в большинстве случаев ты не можешь посмотреть что делают эффекты, которые ты наносишь на врагов либо на себя
★★★★☆ 還不錯玩,故事架構很精彩 會讓人想一直打下去看後面的劇情 死亡只是變得更強!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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