
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 2.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.6M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game with great mechanics, character diversity, boss fights, and touching story. even though the gameplay may seem repetitive the different playstyles and characters make it unique and always fun only downside is that the controls on keyboard kind of suck and controller is much easier.
진짜 처음에는 너무 어려워서, 요즘 사람들은 이런 어려운 게임을 좋아하나? 라고 생각했는데 갓겜 맞네요...20시간 걸려서 처음으로 막보잡고 엔딩본 이후부터, 검은거울 들어간 이후가 진 짜 꿀겜이네요. 나이가 47살이라 피지컬도 딸리고, 조금만 겜 하다보면 졸려서 꾸벅꾸벅 하는 데도 어떻게 어떻게 하다보니 결국 검은거울 10단계까지 클리어 완료했습니다 많은분들이 얘기하는것처럼 성우눈나 목소리 너무좋고, 게임 자체가 도전욕구를 자극하면서 도 처음부터 끝까지 너무 꿀잼이라, 어느새 162시간 걸려서 검은거울 올클리어 달성했습니다 진짜 가격도 엄청싸고, DLC까지 포함해도 얼마 안해서 무조건 DLC까지 같이 사시는걸 추천합 니다!! 회사끝나고도 피곤한 몸으로도 컴퓨터 켜서 어떻게든 플레이를 즐길정도로 정말 너무 나 즐겁게 했습니다. 다들 한번 시작해보세요~
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打发时间第一选择,毕竟谁不想在空闲的时候来一把急头白脸的小骨呢?
This game is on par with Dead Cells for gameplay, customization, level design, etc. It's honestly more fun to me than DC, but that is just my opinion. Just like Dead Cells, the pixel art is awesome, but it is on a whole other level here because of the character sprite work. Amazing game and if you love roguelike games, this'll tickle that hardcore!!!!!
One of the harder Roguelikes, but so incredibly rewarding. Incredible variety of playstyles and item combinations, fun movement and combat.
샤라웃투 기리고
I think my harshest criticism of the game is that I'll sometimes fine myself losing track of my character in the on-screen chaos of adventurer and boss fights, which helps get me killed sometimes. The controls are responsive, combat is fun, and the mechanics allow for a lot of variety and experimentation (as one expects from a roguelike): you can get other heads (which change your class and skills while wearing different heads), you have 9 equipment slots (to mix and match without restriction), and an optional special ability. The wildest part of the game, though, is the fact that it has a story. I expected this game to just be fun gameplay with a silly premise slapped on to crudely explain the setting and goal, but--while the gameplay is fun--the story was remarkably well written (albeit appropriately short). If you watch the gameplay trailers and it looks like your kind of game, I expect you'll be happy with it.
sub 100 hours and im already 64 out of 104 achivements. dlc not reallllly needed but i would rec tbh
纯垃圾,一个肉鸽游戏设计的这么难,多给点能回血的东西会死似的。肉鸽这种本来应该是爽游的类型硬生生搞得比魂还折磨。可魂好歹打boss有成就感,这游戏打起来纯背板
очень понравилось бить в ♥♥♥♥♥ рыцарей с прекрасной графикой
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.7M | 27.7K | 93% | $19.99 |