
Brutal next chapter of Amiga's legendary beat'em up 'Franko: The Crazy Revenge' is here. It's time to clean the streets of shit. The iconic game finally gets a sequel it deserves. Are you ready? They are coming!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.49−50% | 163reviews | 86% | — | $30.1K |
| $16.99−15% | 202ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genialna gra jak za starych dobrych Amigowych czasów. Polecam szczególnie na dwóch graczy. Nie ma się praktycznie do czego przyczepić. Dostałem więcej niż się spodziewałem. Polecam!
Skinny & Franko: Fists of Violence is the kind of comeback you never stop rooting for. A true successor to the legendary Polish Amiga beat ’em up Franko, created once again by the original dev — and yes, many years after original Franko affair we’re finally back in Szczecin, where all the mess began. The road to this game was bumpy as hell, sweat and tears, but it made it, and it hits even harder because of that. What really sells it is the expanded system of punches, combos and wonderfully brutal finishers — every fight feels like a tiny riot in the middle of a grimy, 90s‑style Polska street where the only law that mattered was the law of the fist. It’s basically a time machine to the era of cracked asphalt, smell of urine in street gateways, broken windows, sprayed walls, local riff-raff and violence. And the cherry on top? The game has full ongoing support, keeps getting updates, tweaks and improvements — it’s alive, kicking and punching. Even if you never played the original, even if you’re not Polish, you don’t even need to pronounce ‘Szczecin’ correctly. It’s just a damn guud beat ’em up. Just go for it ♥♥♥♥♥.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $18.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Skinny & Franko: Fists of Violence, developed by Blue Sunset Games and Console Labs S.A. and published by Console Labs S.A., is an unapologetically brash and violent revival of a cult classic from the early days of Polish gaming. It serves as a spiritual sequel to Franko: The Crazy Revenge, a 1990s side-scrolling brawler that became infamous for its raw depiction of street life, crude humor, and over-the-top brutality. Nearly three decades later, this modern continuation aims to recapture that chaotic energy while expanding its world, tightening its combat, and bringing the franchise to a new generation. What emerges is a game that feels both reverential and reckless—a nostalgic throwback wrapped in a modern coat of paint, simultaneously ambitious and rough-edged in execution. Set in the grimy, fictionalized streets of Szczecin, the story once again follows Franko, a hardened street fighter with an iron fist and a short temper. After years of relative peace, he returns home to rescue his friend Skinny, who has been dragged into a new wave of urban violence. The plot is straightforward and deliberately so; this is a game that doesn’t concern itself with narrative depth or subtlety. Instead, it leans fully into its gritty tone and absurd machismo, presenting a world filled with thugs, corrupt officials, and chaotic energy that echoes both 1990s action films and the rebellious spirit of its predecessor. The dialogue is crude, the humor dark, and the violence exaggerated—intentional design choices that reinforce its identity as an unfiltered street brawler rather than a polished, cinematic experience. The gameplay follows the traditional beat ’em up formula that defined the genre’s arcade roots. Players move from left to right through hand-drawn stages, pummeling enemies with a mix of punches, kicks, weapon attacks, and environmental interactions. The game boasts a wide arsenal of over fifty weapons—ranging from knives and bats to chairs and chains—each adding a sense of chaos and unpredictability to combat. There’s also a combo meter and special attack system that rewards aggressive play, encouraging players to experiment with different attacks and timing. On paper, this system offers impressive variety, but in practice, it can feel inconsistent. The combat often oscillates between satisfying bursts of fluid movement and clunky, uneven brawls where enemy hit detection and reaction timing falter. Some encounters feel dynamic and well-paced, while others descend into button-mashing frustration as enemies interrupt combos or crowd the screen without clear telegraphing. Visually, Skinny & Franko: Fists of Violence is striking in its commitment to hand-drawn animation. Every movement, from punches to knockdowns, has been illustrated frame by frame, giving the game a unique visual personality that sets it apart from more sterile digital art styles. The environments are gritty and densely detailed, capturing the essence of crumbling urban decay with graffiti-covered walls, cracked pavement, and dimly lit alleyways. There’s a deliberate roughness to the art direction that mirrors the game’s tone—imperfect but alive, full of texture and personality. The aesthetic sits somewhere between comic book exaggeration and realistic grime, which gives the game a distinct sense of identity even when its mechanics stumble. The soundtrack complements this raw atmosphere with heavy beats, distorted guitars, and rhythmic percussion that fuel the adrenaline of street combat. Every punch, crash, and explosion lands with weight, and though the voice acting sometimes veers into awkward territory, it fits the game’s irreverent, underground attitude. One of the more polarizing aspects of Skinny & Franko is its pacing. Levels are long, often stretching beyond thirty minutes, and the absence of frequent checkpoints means that failure can be punishing. Dying late in a stage often sends you all the way back to the beginning, forcing a full replay of what might already have felt like an exhausting brawl. While this structure may appeal to old-school players who thrive on endurance and memorization, it can test the patience of modern audiences accustomed to tighter pacing and more forgiving design. The difficulty curve is equally uneven, with sudden spikes that seem to rely more on overwhelming numbers than on strategic escalation. These design choices reinforce the game’s retro sensibilities but can also make it feel archaic in moments where fluidity and fairness should have taken precedence. Despite these issues, the game exudes a kind of defiant charm. Its irreverence and sense of identity are hard to ignore. It doesn’t attempt to sanitize its violence or humor; instead, it celebrates them as central to its personality. There’s a strange honesty in how blunt and unrefined it is—it knows exactly what it wants to be and never apologizes for it. For fans of the original Franko, this sequel’s authenticity is its greatest strength. The streets of Skinny & Franko’s world are filled with winking references, familiar visual motifs, and the same anarchic sense of humor that made the first game such a cult phenomenon. It’s a game made for those who miss the rawness of 90s beat ’em ups, where every punch felt heavy and every encounter was laced with reckless energy. Technically, Skinny & Franko performs adequately, though it carries some of the rough edges typical of smaller studio productions. Frame pacing can falter in the busiest moments, hitboxes occasionally feel inconsistent, and weapon durability sometimes disrupts combat rhythm more than it enriches it. Yet for all its imperfections, the game maintains a sense of passion and sincerity that keeps it from feeling hollow. You can see the developers’ love for the genre and their source material in the smallest details, from the expressive character animations to the environmental Easter eggs scattered throughout each level. It’s rough around the edges, yes, but it’s a kind of roughness that feels handcrafted rather than careless. Ultimately, Skinny & Franko: Fists of Violence stands as both a nostalgic homage and a flawed experiment. It captures the aesthetic and spirit of old-school beat ’em ups but struggles at times to reconcile that heritage with modern expectations of pacing, balance, and polish. It’s a game made by enthusiasts for enthusiasts—those who can appreciate its grit, humor, and raw creativity despite its uneven mechanics. For players seeking a smooth, refined brawler, it may prove too chaotic or unforgiving. But for those who grew up in the age of coin-operated arcades, who miss the wild, unfiltered energy of street brawlers from decades past, it offers a fiercely individual experience. Skinny & Franko may not be perfect, but it is undeniably alive, pulsing with the rebellious heart that made the genre unforgettable in the first place. Rating: 8/10
Das spiel ist ganz in ordnung für zwischendurch mit tollen hintergründe mit trainer das spiel durchzocken fand ich trotzdem besser
Bardzo przyjemny beatup. W miarę wymagający, z rozbudowanym wachlarzem ciosów jak na ten gatunek. Dobrze mi się grało mimo kilku błędów.
BUGS
najlepsza gra ever. bijatyka jakiej dawno nie było. do tego wiernie oddany Szczecin. działą super na pc i SD.
Lata się czekało na tę "wybitną" kontynuację. Ile to się grało we Franko na leciwych komputerach w szkole na przerwach. Pierwsza styczność z tym polskim dziełem to Amiga. Choć nie rozumiem zmiany nazwy gry, to jako kontynuacja spełnia to czego oczekiwałem. Brutalna nawalanka po mordach na ulicach Szczecina. Dodano trochę smaczków, jak finishery i interakcja z otoczeniem. Grafika? Koślawa. Taka miała być, nawet lepiej niż ta kreskówkowa zapowiadana lata temu. Walka? Świetna, ale nie bez poważnych zgrzytów. Mechanika jest trochę toporna, co sprawia, że przeciwnicy mogą cię dojechać, jak raz cię poślą na glebę. Blokowanie się na byle jakich elementach. Niezrozumiałe i przesadzone elementy gry, jak broń palna, gdy eliminujesz bossa, a ten wyjmuje spóle i posyła cię do piachu jednym strzałem nim zareagujesz. Idzie och...ać przy tym. Udźwiękowienie i muzyka kieruje nostalgią do lat 90. Szkoda, że trzeba było na tę grę tyle czekać. Ewidentnie jest ona nie na te czasy i nie każdemu przypadnie. Ale gra jest w moich ulubionych i w serduszku. Idealna do gry na imprezach. Te kilka godzin zabawy w fabule dało mi sporo frajdy, ale też lekko zirytowało przez koślawą mechanikę, która z czasem nabiera rumieńców. Jeden z lepszych beat em upów na rynku. No, ale brakowało mi sekwencji z maluchem, tylko ten słabawy pościg vanem :(. Ale mogłem wklepać Grodzkiej :). Plusy: +Grywalność +Staroszkolna, brudnawa stylistyka graficzna. Ma swój urok +Brutalna, szczególnie dzięki finisherom i interakcji z otoczeniem +Dość długa, jak na tak mały projekt +Dobra, aczkolwiek skomplikowana na początku i toporna mechanika walki +Nostalgia w ch...j :) +Można wklepać kilku znajomym gębą, nawet straży miejskiej i policji :) +Ku memu zaskoczeniu gra nadal jest wspierana i upgradowana o nowe elementy, mimo że wyszła w 2023 Minusy: -Fabuła to tylko pretekst by wytrzeć parszywe mordy o asfalt -Broń palna i jej sekwencja to porażka -To samo jazda autem. Gdzie sekwencja z maluchem, ja się pytam? -Czasem niezrozumiałe działania przeciwników, którzy mogą cię położyć jednym rzutem/strzałem/jebnięciem -U mnie jeszcze był chyba problem z byt wysokim odświeżaniem monitora/grafiki, przez co gra mrygała i tworzyła potem dziwne widmo na ekranie po jej wyłączeniu. Efekt zniknął po graniu w oknie. Podsumowując: Spoko! 7/10
Jogo e muito bom, tem capacidade de ser melhor, porem n vou abrir tão já, matei o Boss da Fase 4, adivinha, Jogo bugou e não considerou que eu ganhei a fase, nem a pau que vou jogar a mema fase dnv, um puta sofrimento pra passar e o jogo buga, vai pra casa do ######.
Jogo muito divertido, os gráficos tem um charme a parte, vc se diverte e fica rindo a toa, quem mora no Brasil e outros países latinos vai se identificar muito com a estrutura das casas, ruas, pichações e até as piadas. Pra mim a única coisa que poderiam melhorar era a resposta dos controles q as vezes acho um pouco impreciso ou q tem um pouco mais de peso nos movimentos q deveria. Mas apesar disso o jogo vale muito a pena pra quem gosta de briga de rua a diversão é garantida, se tiver na dúvida só pega a demo q já vai dar pra ter uma boa ideia de como é o jogo. A demo no meu pc não estava em português mas o jogo final está totalmente em PT BR.
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