
Skies above the Great War is a hybrid of action and grand strategy sandbox game set on the Western Front during the First World War. Manage your air forces or take control of any plane yourself in real time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Bulgarian, Danish, Finnish, Greek, Indonesian, Dutch, Norwegian +13 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm going to give this a soft "no" with some introspection. I played this developers other game "Roma Invicta" and thought it was creative and impressively inspired by some classics from the ancient age of games. I gave it a thumbs up but criticized how it seems the developer seems to have just barely finished the game and did not do anything else to solidify the release and make it go above and beyond with more mechanics or additional polish. Now, I see the same thing happen to this game. The developer has stopped supporting this game at the absolute bare minimum 1.0-ish release, "95% of people can play without bugs" and it didn't sell well so I'm going to stop. That's twice. Why do this? Do you think games have the shelf life of a piece of chicken? If your games were more polished gamers would find them, and we wouldn't just say "heh cute little game" but instead be much more enthusiastic to support you. I'm repeating myself now from Roma Invicta, this game could have been a huge hit and you hamstrung yourself keeping the scope/mechanics at a bare minimum and quitting early....again I applaud the solo effort, but whatever it is, the burnout or time spent that eventually gets to you to where you make it to some artificial finish line and quit has sabotaged what could have been 2 breakout games now
It's a mess - there's no real polite way to say it. I only spent 25 minutes with Skies Above the Great War but that's enough to know. I got it at 65% off and I still can't justify it. I can't justify buying this at any price. I tried a few things: First I tried battle mode, "controlling" the British. I learned how to move my squadron around strategically but for me, the dogfight part just didn't work. All I could do was look around, and even then the controls were very hyperactive. There was no chance I was going to fly a plane like that - which is fine, as I didn't buy the game for that. There are other sims I can go to if I want a flight sim. I went back to the strategic map. My squadron shot down all of the German planes (I had no control over that, they just did that themselves). Afterwards, I couldn't get them to go back to the base, or even move them on my own anymore and I had made sure AI control was turned off. They flew over a couple of landmarks, hit a point in no-man's land and sort of glitched over it and just reversed direction really fast and I couldn't move them at all. Also, in battle mode a fair amount of the aerodromes on the allied side of the lines had German flags on them. I think they were actually British as I saw no UK aerodromes. I decided to go back to the main menu and got a CTD. Fine. I'd done my research on this game and expected I'd get CTD's from time to time. Started a campaign. There are no instructions as such and the UI isn't really intuitive enough to get away with that, but I think it's easy enough to figure out if you spend time playing with it. I wasn't happy with the approach but I've played games which were harder to learn. Then I switched to squadron view from the main map and the game crashed so hard it required a hard reboot - hell, it crashed so hard it took me several tries to get back into my PC and for a little while I thought I might have to reinstall windows. I can't get mad at anyone but myself. Everyone I talked to told me the game was severely buggy. The dev himself told me, and is open about it, that the game is unfinished and will remain unfinished. I took a punt on it anyway because the concept was so amazing and I got a smack, which is what I deserved. I've been on Steam long enough that I should have known better. I know what you're thinking because I was where you are. You're thinking, "I'll try it and see... it's a great concept". But trust me it's not worth it.
Very good idea, but too many technical issues. The game freezes, the change of screens between airfield view and map doesn't work most of the times, the icon of the aircrafts sudenly changes to different models. Maybe I'll check back if there are any other updates, but right now is not worth it (not even on sale).
What a mess this game is. Here's just a small sample of what's wrong with it. I ran into an issue where my planes would explode if I ordered them to take off. I assume this is a bug because I saw nothing that would indicate there was a problem, or that my airfield was under attack. Lacks a meaningful tutorial; you're pretty much thrown in and fly by the seat of your pants, so to speak. Lackluster save game implementation. Terrible UI, requiring multiple mouse clicks just to do the simplest things like transferring pilots or aircraft between airfields. As someone else mentioned, flight mechanics are far too arcadey. I'm not expecting a flight sim; in fact, I don't want one. But I do expect some rudimentary flight physics. Lack of QOL features such as: Passage of time. If there's some way to tell what day, month, or year it is, I couldn't find it. Speed indicator. The only thing I found related to speed was the mouse wheel will speed up or slow down your plane. How much? Who knows. An option to indicate where enemies are located. While flying your plane, you can use mouse look to scan around, but planes are usually so small that they're almost invisible. Additionally, while using mouse look, you can't actually control your plane. An alert to notify you if a plane or pilot arrives at your air base. There are more, but I'd be writing all day.
I just finished a German Campaign of the last drop. Game played smoothly for me with no issues. The game is really a lot of fun. The planes all fly and perform differently, and decisions made in the campaign have a noticeable effect on gameplay. It's an excellent game combining a very decent campaign with the ability to fly the planes which is always fun.
Seems to have performance and technical issues (at least for me) rendering it unplayable.
I am a fan of ww1 aerial war history, and tried and played almost every game since cinemaware's wings. This game is what i would do if i was a game developer. Of course there is too many things to improve. However, the idea and effort is brilliant. Things to be improved : - Better UI and controls over map. Sometimes controls got messy. - More historical accuracy, and details of date. More real time aces and options for them. - More planes, and some detailed formation and patrolling options. - Optimised camera controls while in arcade mod, flying. - More detailed paint options. However there are all for imorvision. Without them, even a materpieace for ww1 air history freaks, and great for regular players.
This game is a diamond in the rough. Great strategy aswell as the action of flying the planes. Graphics are dated but the gameplay loop is extremely addictive. Great game at a great price. If you are interested in The Great War give it a go you wont be disappointed.
Skies above the Great War, developed and published by Puntigames, is an ambitious attempt to blend two distinct styles of gameplay—strategic command and hands-on aerial combat—into a single cohesive experience set during World War I. Rather than choosing between being a flight simulator or a management-focused strategy game, it tries to be both at once, allowing players to shift seamlessly between overseeing large-scale operations and personally piloting aircraft in the heat of battle. This hybrid identity is what makes the game stand out, even if it also introduces challenges in execution. At the core of the experience is its flexible gameplay structure. Players can operate at a high level, managing squadrons, assigning missions, and coordinating air operations across a dynamic front line. At any moment, however, they can dive directly into the cockpit of a plane and participate in the very missions they’ve orchestrated. This constant interplay between macro-level decision-making and micro-level action creates a strong sense of involvement, as the consequences of strategic choices are felt immediately in real-time engagements. It’s a design that offers a rare sense of scale, where the war feels active and continuous rather than divided into isolated missions. The flight mechanics themselves strike a balance between accessibility and realism. Aircraft feel appropriately fragile and somewhat unwieldy, reflecting the limitations of early aviation without overwhelming the player with overly complex controls. Dogfights rely heavily on positioning, timing, and situational awareness rather than raw speed or reflexes alone. While the mechanics may not satisfy players looking for a fully detailed simulation, they provide enough depth to make each encounter engaging. The tension of aerial combat is enhanced by damage systems that can quickly turn the tide, reinforcing the vulnerability of both the player and their opponents. On the strategic side, the game offers a surprising amount of depth for an indie project. Managing airfields, maintaining aircraft, assigning pilots, and planning missions all contribute to a broader war effort that evolves over time. The system allows for varying levels of involvement, letting players automate certain aspects if they prefer to focus on flying or, conversely, step back from direct control to concentrate on strategy. This adaptability is one of the game’s strongest features, as it accommodates different playstyles without forcing a rigid approach. However, the ambition of Skies above the Great War also reveals its limitations. The interface can feel clunky and difficult to navigate, particularly when dealing with the more complex management systems. New players may find the learning curve steep, not necessarily because of the mechanics themselves, but due to how they are presented. Technical issues, including occasional bugs and performance inconsistencies, can also disrupt the experience, reminding players of the game’s relatively small-scale development. Visually, the game prioritizes functionality over spectacle. Aircraft models and environments are serviceable, effectively conveying the setting without offering much in the way of visual polish. Despite this, the sense of scale—seeing multiple engagements unfold across a living battlefield—helps create immersion in a way that compensates for the modest graphical presentation. The audio design supports this atmosphere, with engine sounds and combat effects adding weight to the action, even if they don’t stand out as particularly memorable. What ultimately defines Skies above the Great War is its originality. Few games attempt to merge real-time strategy and flight combat so directly, especially within the context of World War I. It may not fully master either genre on its own, but the combination results in an experience that feels fresh and experimental. For players willing to engage with both sides of its design, it offers a unique perspective on aerial warfare that is rarely explored in games. In the end, Skies above the Great War is a project driven by clear ambition and a desire to do something different. Its rough edges are evident, but so is its potential. For those interested in a hybrid experience that combines strategic thinking with hands-on action, it provides a rewarding, if occasionally uneven, journey through the skies of one of history’s most transformative conflicts. Rating: 7/10
Skies above the Great War je svým způsobem výjimečná hra, která kombinuje strategii a akci v prostředí první světové války. Pokud jste fanoušci leteckých simulátorů a válečných strategií, je tohle počin pro vás. Jestli ale chcete skutečně strategii, kde hýbete jednotkami a snažíte se napálit nepřítele, tady narazíte. Hra je vážně pro specifické publikum, a ten zážitek z ní je nakonec bohužel poloviční. [url=https://www.gamingprofessors.cz/skies-above-the-great-war-recenze//]Více v recenzi[/url]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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