
A Cyberpunk City Building Game. Define the city of a twisted, dark, utopian, or dystopian future. Build it in the sky, underground, on the ground. Navigate evil corporations, the Yakuza, android revolts, and unrest. Or embrace them - your choice.
Modeled estimate, not a reported figure. How we estimate →
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About
Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just aesthetic: Your levels will influence desirability levels, industry, and each other.
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that as well. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting take on city building management! At the moment I'm in.
Its a little glitchy at the moment but I like the premise and it has a lot of potential.
its a good concept but it needs some serious work and optimization
ci sara una localizzazione in italiano?
I like this take on the cyberpunk world this title has created, and I encourage the dev to continue working towards finishing the game
so much fun! I hope it continues to update.
While the presentation is neat the substance is lacking. Realistically speaking few of the buildings or decisions matter outside of aesthetic choice. Very few updates, poor variety of buildings, and a general lack of world immersion serve to make this game a hard buy at a quarter of the price.
good hope you stick with it
For all the talk of immense, immersive city-building, there are really only a fairly small number of different elements that can be built (although you can continue building increasing volumes of these indefinitely), and they are exactly the same whether you decide to build a city in Scotland or South Africa. Plus the graphics are pretty meh, bearing even less resemblance to the beautifully rendered publicity art for the project than is even the norm for other future-city computer games.
A cyberpunk Old School Sim City style game where you balance your cities needs by constructing buildings nearby to increase attractivness / level. Like with that style of game there is no details about what will increase or decrease a particular set of buildings which is a hallmark of that era "lack of information as a puzzle" (if something is positive / increases it does show when selecting the building unlike old school games like this one) Still in its early phases, some structures are not available, details like street traffic are very basic (lines). I'm sure there are bugs but did not really find any in my couple of hours. The tutorial is a bit convoluted asking you do construct a sewer than asking you to do it again... No a bad game, a good kick back and relax builder that is not too punishing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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